边缘世界 RimWorld

边缘世界 RimWorld

Cut plants before building (Continued)
37 条留言
Mlie  [作者] 10 月 5 日 下午 3:49 
@Ghalès Azotobacter No idea, never used it
Ghalès Azotobacter 10 月 5 日 下午 2:17 
Hi! Does it work with DoNotAutoCutTrees mod? Seems to be a little bit different.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2635266578
Mlie  [作者] 9 月 27 日 下午 10:46 
@klancy Please see the Reporting Issues section described above
klancy 9 月 27 日 下午 7:23 
It seems that after installation, the game no longer auto-builds bridges under walls when attempting to build a wall in an area that would require a bridge. It will require you to manually place the bridges first.
Porknelius 9 月 14 日 下午 8:20 
This mod is perfect for what it does but I'm suprised by the performance cost. Ranks 2nd only to Vanilla Psycasts in Dubs Performance - Harmony Patches.
Mlie  [作者] 8 月 31 日 上午 10:48 
@在逃捷德奥特曼 Should be fixed now
在逃捷德奥特曼 8 月 31 日 上午 3:44 
I wanted to enclose a spirit tree with a wall to prevent it from being burned down by fire, but I kept automatically marking it with cuts! Although I have already designated an area without a roof here.
123caboom 4 月 7 日 上午 3:38 
Can you reduce the targetable plants to trees and bushes?
At least not dandaelions, which stays as a task even if the powerline is already placed (minify+use minified)
Lethice 4 月 6 日 上午 6:47 
Yeah i thought that, but for some reason removing it breaks the game for me still, not really sure why that is happening
Mlie  [作者] 4 月 6 日 上午 6:34 
@Lethice The description has info regarding saves
Lethice 4 月 6 日 上午 6:32 
Is there a way to remove this mod mid save?
whaitiri 4 月 3 日 下午 4:32 
@Mlie thank you very much :)
Mlie  [作者] 4 月 3 日 下午 12:38 
@STORZ & BICKEL Sure, added a setting for that now
whaitiri 4 月 2 日 下午 8:46 
Any way to stop this mod from triggering a 'Will not mark Anima tree for cutting' message spam? My anima tree is contained in a room with no roof, and every wall I build connected to that room spams this message + sound.
Flurbel 2 月 23 日 上午 10:23 
That's a shame. I'm playing a colony with the Tree Connection meme. I'll have to manually extract every tree in the growing zone then.
Mlie  [作者] 2 月 23 日 上午 10:19 
@Flurbel No, just buildings
Flurbel 2 月 23 日 上午 10:02 
Does the Dig Up Plants setting apply to growing zones?
Mlie  [作者] 1 月 27 日 下午 12:15 
@zyzyhasl I think the point of the mod was to assign plants for cutting instead of being destroyed. But I see your point so I added an option to only allow pawns that have plant cutting enabled to cut down blocking plants
zyzyhasl 1 月 27 日 上午 1:07 
not allowed to do plant work
Pawn allowed Construction and Hauling WorkType will do cut plants job on the blueprint,
“ConstructDeliverResourcesToBlueprints”
“DeliverResourcesToBlueprints”
I think these two WorkGiverDef will allow Pawns to cut plants on the blueprint,which makes this mod meaningless
Mlie  [作者] 1 月 26 日 下午 10:24 
@zyzyhasl Is it allowed to cut plants?
zyzyhasl 1 月 26 日 下午 6:59 
My 0 plant pawn is still try to cut plants,if the pawn is not allowed to do:deliver resources to blueprints
Radiosity 2024 年 10 月 4 日 下午 3:32 
Please tell me there's a version of this that does the same for mining? It gets so, SO tedious designating building structures in a mountain, only to have my builders (or a random hauler) slowly chip away at the rock instead of letting a miner handle it.

Stopping plants from being cut by non-plant pawns is a good step in the right direction either way :)
Seanbeag 2024 年 8 月 20 日 上午 9:48 
If there was a Mlie xenotype, it would have wings and a halo
Mlie  [作者] 2024 年 7 月 24 日 上午 1:17 
@zyzyhasl Yes, as long as your 0 plant pawn is not allowed to do plant work
zyzyhasl 2024 年 7 月 24 日 上午 12:53 
Can this mod prevent my Building 15 and Plant 0 pawn from cutting down trees on the blueprint?
Muscle Russell 2024 年 7 月 15 日 下午 11:47 
Nice! Thanks for doing what you do, Mlie.
Mlie  [作者] 2024 年 7 月 15 日 下午 1:38 
@Flurbel Should be added now
Flurbel 2024 年 7 月 12 日 下午 6:25 
Can you add an option in the settings for it to be tree extraction instead?
Mlie  [作者] 2024 年 7 月 12 日 下午 12:24 
@ivanmrzv91 Id rather keep conversations on the Discord server. The comment section tends to get unreadable if there are a lot of unrelated posts.
ivanmrzv91 2024 年 7 月 12 日 下午 12:22 
Checked the trello - turns out, it was there in "fixed by other". Not so fun part is that the fork doesn't work. (i can post link to the fork in this conversation? to prove, you know.)
Mlie  [作者] 2024 年 7 月 12 日 下午 12:11 
@ivanmrzv91 No problem, that is why I built the bot 🙂
ivanmrzv91 2024 年 7 月 12 日 下午 12:09 
Ohh, it's already was requested.
Oops.
Mlie  [作者] 2024 年 7 月 12 日 上午 11:51 
@ivanmrzv91 Please post the link to the mod on the Discord server, as it saves me a lot of admin-time.
ivanmrzv91 2024 年 7 月 12 日 上午 11:49 
@Mlie Oh... Just, won't lie, was hoping to suggest "biotech cloning".
Yeah, sorry, i know - obnoxios on my part, just there're not many reanimators on workshop.
Mlie  [作者] 2024 年 7 月 12 日 上午 11:32 
@ivanmrzv91 I have a trello-board with all requests. I mainly go by current amount of subscribers, focusing on C# based mods.
ivanmrzv91 2024 年 7 月 12 日 上午 11:28 
It was, probably, asked many times, but how do you choose, what mod to fork?
objsource 2024 年 7 月 10 日 下午 12:09 
Thank you for updating this, Mlie!