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As for iron, I think the "melee attack bonus" that you added is not really correct. Iron buiilding cannot teach solders fight better but can ugprade their weapon which suggests an increasing of "melee damage".
This is interesting mod. Now there is a reason what to build tier 4 Wood building for
I'll try it.
Tell me please, does the bounce you're giving multiply if I have two or more t4 buildings with the same resource in different cities?
And it’s a good idea to give some bounce for ships for tier 4 Wood building. It does make sense. But what bounce..?
AI could also be more likely to accept & request trades from factions that have resources they lack. It could also increase the chances of war being declared if a faction army is nearby a resource point.
If possible, owning additional buildings could also increase the value of exports & imports if that isn't a mechanic already.
Attila would really benefit from more strategy outside of just battles imo.
Sorry to be that guy, but salt wasn't used as currency.
Yes, the term salary comes from solarium. Which was a salt ration given to soldiers. But that would be like going to the government, and reporting your boss for trying to pay you in a warm lunch, only for them to investigate, and find that on top of actual pay, you are also provided a free lunch. Soldiers were paid in coins. If you are using "Salt" as a currency, that's just bartering, I swap this much salt for this many chicken. Or even, I swap this much salt for some actual currency.
In the Attila main campaign all resources are relatively equal in scarcity, with wood (7) being just slightly more common than salt (5), but in turn being located much more peripherally (Caledonia, Mauretania, Scythia, Armenia, Scandza among others). So if you actually manage to control so many wood sources at once you will basically already have conquered the larger part of the map and the game is over anyway.
As for fur, it already adds food and commerce income, so I didn't add any further bonuses (analogous to wine, olives, etc.), ad I deemed it already useful enough.
Wood can also give buffs to shipbuilding, reduce cost of shipbuilding.
I think you forgot "FUR" resource (albeit it's deep in barbarian territory), +2 food or population growth? We eating exotic tonight boys....