The Karters 2: Turbo Charged

The Karters 2: Turbo Charged

CTRNF - Electron Avenue
14 条留言
[TC]Ciaиєz ITA  [作者] 9 月 13 日 下午 10:55 
@GentleBreeze Unfortunately, there's nothing I can do to fix this issue as it's an internal game problem. You should join the official Discord and report the issue if it hasn't been done yet.
GentleBreeze 9 月 13 日 下午 3:03 
yes hello again, -one of the many small bugs that the Karters 2 currently has is that if you play with friend , choosing any number higher or lower besides 3 laps , altho shows it applies, when racing it actually does not apply and ends in 3 laps. Even if i play solo, in this specific map, if i try to change the laps to 1, once i join the race it automatically converts to 3.
[TC]Ciaиєz ITA  [作者] 9 月 5 日 下午 4:38 
@GentleBreeze NF definitely has more stuff and the file size is the minimum possible.

I don't know this "2 lap bug" you talk about, though. Care to explain? Thank you.
GentleBreeze 9 月 5 日 上午 9:56 
atho im very demanding and picky always seeking minimum mb size stuff whether its games or mods to save even the slightest space on my disc, this one i keot as one of exceptions cuz i rly like the map. it is quite a big map, and the karters 2 lap bug doesnt let me keep a 1 lap race. but great job , very nice lookin map. dunno of CTNF has more stuff goin on into this map but looks great and i found no clipping issues
[TC]Ciaиєz ITA  [作者] 8 月 8 日 下午 3:51 
@Cosmic Brucey This is fixed now, and the leaderboard has been reset.
Cosmic Brucey 8 月 7 日 下午 7:37 
Whered my world record i got literally last night, times just gone off the leaderboard.
https://x.com/Cosmic_Brucey/status/1953333758301507911
[TC]Ciaиєz ITA  [作者] 7 月 23 日 上午 11:47 
@Pandemic Rendering Those have been ripped already. It's just that working on them and adapting them to TK2 is quite a long and exhausting work. But I'm sure it will happen someday! :steamhappy:
spartanmark6 7 月 23 日 上午 10:48 
Thanks for the info! I looked at the tracks that were ripped and the only ones not available so far are the CTR remade tracks (Crash Cove, N-Gin Labs, Cortex Castle, etc.). Hopefully they are ripped at some point so people can port them over as well.
[TC]Ciaиєz ITA  [作者] 7 月 22 日 下午 9:27 
@Pandemic Rendering Hi. I didn't rip them, a user named Commander J Ducky did it. You can find him in the official The Karters' Discord server. He used VulkanRipper on the Nintendo Switch version of CTR:NF (probably using an emulator like Yuzu or Suyu). I also do believe that all if not most of them are already in the works. We also have some other NF tracks already ported.
spartanmark6 7 月 22 日 下午 12:24 
Hi, would you mind sharing the method you used to rip the tracks from Nitro-Fueled? I'm thinking about looking into porting the CTR remake tracks from the game. I know we already have the classic versions, but why not both lol.
[TC]Ciaиєz ITA  [作者] 7 月 22 日 上午 2:23 
@BOT_CHAD The checkpoint extends on both sides and also below the ground level. The fact that the respawn robot respawns you in an unintended area is a known issue, and there's nothing I can do to prevent that unfortunately. It happens mostly on areas with intesected roads like an underbridge (which is your case). The developer is aware of that and I hope he'll address it during the early access phase. I'm sorry.
BOT CHAD 7 月 21 日 下午 7:25 
Can you expand the size of the first checkpoint? If the player accidentally misses the turn going into it, and they land on the very edge of the road which has collision, they'll miss the checkpoint by going under it, and the "lakitu" will place them back on the track past the checkpoint, meaning they essentially lose an entire lap of the race. Great port though.
[TC]Ciaиєz ITA  [作者] 7 月 21 日 下午 7:13 
@Davids ¡Gracias a ti, saludos!
Davids 7 月 20 日 下午 4:15 
hermoso!!! gracias por la pista, saludos