安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Exception filling window for Dark.Signs.Colorpicker.Dialog_ColourPicker: System.ArgumentException: Texture2D.SetPixels: the size of data to be written to would result in writing outside the target buffer bounds. (Texture '') (Repeated 300 times)
https://gist.github.com/HugsLibRecordKeeper/ca09a7c7bc107ae8262845de23e7541b
https://gist.github.com/HugsLibRecordKeeper/a1ab1a71a38a93b95e06bafb833ba572
1.6?
For some reason, I cannot load Gibbet Cages with dead bodies. I thought the Gibbet Cages having editable text was part of the bug--maybe the game got confused and was treating Gibbet Cages like regular Signs--but I see now that adding edited text to a Gibbet Cage is part of Signs and Comments' Ideology integration.
MOD LIST: https://gist.github.com/zozeeky/0eda3076ae8ffc45d32c1300495042fc
getting a bunch of errors like this: Config error in SignWoodenMulti: impassable, player-buildable building that can be shot/seen over.