安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






If support for LW gets added, this could be a pretty interesting way to "co-op" LWOTC 🤔
Completely breaks AML O+E because of it's customised research tree, which means this is most likely incompatible with most other baseline packs, such as Long War, Stukov's War, A Harder War and OddBoi.
Should probably not that this mod is only for Vanilla installations and doesn't work with any other mods that change the Research Trees and Shadow Project's, and also note that this has a decent chance to brick your campaign even then, because changing even basic Research's without any proper accomodation for how they work, more often that not leads to broken, deadlocked and uncompletable campaigns.
I added something to the description to clarify that this is specifically for use of XCOM 2 in Archipelago Multiworlds and not as a standalone mod for a regular campaign.
Archipelago provides a generic framework for developing multiworld capability for game randomizers. In all cases, presently, Archipelago is also the randomizer itself.
Make of that what you will, I have no idea.