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@wuhu - There is nothing in the script that "permanently" embeds them per say, its more so that they will simply be embedded again on the AI's next turn if for whatever reason it kicks them out of the army
@Askir - glad you like it
And if possible to make a mod that just always embeds the legendary heroes
Not sure if that’s possible
Please try and see if you can get legendary heroes to always embed
It may come in the future
This turns into questions of:
Do the AI have more than 3 heroes that can be embedded into armies?
Are the heroes embedded into other armies you cannot see?
Are the armies full enough to only be able to accommodate >= 3 heroes?
Keep in mind that if the/a army is recruiting and they plan to sufficiently fill up their army, there may not be room for the heroes to embed due to the planned recruiting units
Me and my group use another mod of mine that removes immortality from non-legendary heroes and lords for both player and AI. More challenging and helps to alleviate the problem you described
TLDR if you see agents/newly recruited agents not embedded at an AI settlement/etc, they'll get embedded on the AI's next turn (as long as an AI army is free/available for them to embed into)
Drove me crazy, waiting a full minute for a single AI faction turn to end!
Code was, for lack of a better word, optimized by Groove Wizard (Thank you!). It now runs at Ai faction turns instead of all at once on world turn start so there will no longer be a "pause" on world start from this script. More efficient code and yadda
As for "special" heros like skaven doom engineers for example, I'll have to look into that and see. I think they are not affected as they can't embed into armies anyway