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[Enhanced Death Animations] lua/autorun/server/animrag_death.lua:956: bad argument #1 to 'LookupSequence' (string expected, got nil)
1. LookupSequence - [C]:-1
2. Animrag_Death_StartDeathAnimation - lua/autorun/server/animrag_death.lua:956
3. fn - lua/autorun/server/animrag_death.lua:1132
4. unknown - lua/ulib/shared/hook.lua:109
this error on every NPC death
I really want to let the physics engine take over for 99% of kills, because source engine shenanigans
I can't undo their ragdoll
As for VJ SNPCs and if it doesn't play a death animation it just spawns a ragdoll and one that's just standing and can't be killed or undo
(/j)
1. GetNW2Int - [C]:-1
2. v - lua/autorun/server/animrag_death.lua:1462
3. unknown - lua/includes/modules/hook.lua:102
4. Spawn - [C]:-1
5. unknown - gamemodes/base/gamemode/player.lua:101
And
[Enhanced Death Animations] lua/autorun/server/animrag_death.lua:1641: Tried to use a NULL entity!
1. Remove - [C]:-1
2. unknown - lua/autorun/server/animrag_death.lua:1641
I'm geting problem with my spawngiver please fix this eror whenever you available
1. LookupSequence - [C]:-1
2. Animrag_Death_StartDeathAnimation - lua/autorun/server/animrag_death.lua:956
3. v - lua/autorun/server/animrag_death.lua:1132
4. unknown - lua/includes/modules/hook.lua:102
1. GetNW2Int - [C]:-1
2. v - lua/autorun/server/animrag_death.lua:1462
3. unknown - lua/includes/modules/hook.lua:102
4. Spawn - [C]:-1
5. unknown - gamemodes/base/gamemode/player.lua:101
everytime i kill a specific NPC (from the CS 1.6 Playermodels addon) with a grenade, it causes their limbs to fly around like they are being electrocuted and then suddenly it crashes
(the type of crash where it freezes and the sound begins to loop, which requires me to restart my laptop via ctrl alt delete)
I think you can make the NPCs struggle in place after they crawl to some terrain and stop crawling.