安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It looks really nice. Before I mentioned experimenting to figure out what does and doesn't hit you... but I almost don't even mind because it's the price to pay to make the level really cinematic.
The attacks all looked really cool and felt interesting. The triangle-rocket things I thought were pretty inventive, and I liked the Vindicate Me pistons.
I was disappointing when the level ended early because I WANTED it to keep going. Pretty long song though, so I understand cutting it down for the scope-of-work.
A few notes I have:
Right before the first drop when the vignette gets really heavy, it's possible to get hit in the area of darkness.
It feels like you need to experiment to figure out what does and doesn't hit you, which is just a personal issue for me. At first, I thought the giant cube in the center would've dealt damage, same with the bright orbs that begin orbiting it, but neither do.
Also, why's the artist's name listed as Tenebre Rosso Sangue? It should be Keygen Church.