Selaco
Louder & Punchier Weapon Sounds
12 条留言
ProdeusDoom 6 月 1 日 上午 1:50 
Love this mod - just wanted to say that :)
Xamp 2024 年 9 月 9 日 上午 9:24 
Update regarding the missing SMG sprite comment:
https://psteamcommunity.yuanyoumao.com/app/1592280/discussions/0/4757578447245750784/

It was an issue with the base game, so the mod itself works flawlessly.
mangaas 2024 年 9 月 2 日 下午 5:19 
Is there ever going to be an update where you bump up the legacy sound for the UC-36 ? The legacy rifle seems to be tied to some extra debris/particle sound FX that are missing from the default sound. I don't even have a preference for the legacy sound, its just much better with that extra debris sound.
Xamp 2024 年 8 月 31 日 下午 2:34 
This may or may not be a compatibility issue with the most recent update, but the SMGs sprites for when you climb stuff or interact with hand panels appear to be missing.
Chuffer 2024 年 7 月 7 日 上午 8:28 
Excellent work, these sound very meaty. I especially like the smg sound!

I always love the opportunity to use different sounds, makes everything fresh again.

Its mods like these that are going to give Selaco a very long life and will keep us coming back for more. Thanks for your efforts.
Krakenous 2024 年 7 月 7 日 上午 7:11 
Perhaps yes, the mixing in the demo for Selaco was a bit naff, but compared to the release game...I find many environmental, "shock" sounds (set piece moments like units coming in through the roof, etc, all those juicy F.E.A.R like moments), and ambient sounds are too quiet. Guns being a bit louder is great btw, but I think if the environmental sound effects and audio could be boosted up a bit more like the old demo in general, the entire atmosphere of the game would elevate to a 10 from a solid 9 already :).

Just my 2p, thank you for this so far though :). 2/2
Krakenous 2024 年 7 月 7 日 上午 7:11 
@Nexxtic interesting you mention about the old demo, the audio is MUCH LOUDER in the old demo (as you said, wild mixing) but it...works. I actually think at times the old demo "feels" better because of how OVER THE TOP the audio is, everything sounds like it hits like a fucking train and that's BRILLIANT in games like these!

Reminded me of BLACK on the PS2. If anyone has never played that game, even on basic headphones, the mixing is incredible in that it has some of the loudest sounding guns in any game ever but they all hit like fucking trains and it's AWESOME for it; so play it.

1/2
RAMBO_III 2024 年 7 月 7 日 上午 6:24 
Just get better headphones, pair a Sennheiser HD599 with a Schiit Fulla DAC/AMP and get literally blown away by the punch, clarity, details and big soundstage you will have in games, music and media.
mangaas 2024 年 7 月 2 日 上午 2:54 
This sounds great, bumping up the gun sounds really adds a more tactile feel to the weapons, even just zooming in and out.
Nexxtic  [开发者] 2024 年 6 月 30 日 下午 3:33 
It's very easy to get carried away! Selaco's mixing was terrible when we launched the demo 2 years ago; it was a loud mess where audio clarity was completely lost once bullets start flying because I didn't really care about the audio levels.

Guns get a lot more punchy is there's something to compare it against. So if the shotgun shot is much louder than the pump that follows after, it starts to feel a lot stronger!

Either way, I gave it a spotlight. I love mods like these!
monday  [作者] 2024 年 6 月 30 日 下午 3:26 
noted, and thank you! i definitely find myself getting carried away with stuff like this, sound design always requires just listening to the same thing over and over and over and playtesting for a good while to get a feel for it all lol
Nexxtic  [开发者] 2024 年 6 月 30 日 下午 12:55 
These sound great

Only thing I would change is maybe reduce the reload sound volume. They share the exact same level of loudness as gunshots which makes weapons seem quieter as a result.

Other than that, fantastic work dude!