边缘世界 RimWorld

边缘世界 RimWorld

Stray Bullets (Continued)
10 条留言
Zaljerem  [作者] 11 月 10 日 上午 6:47 
1.0.2 is live, with null and safety checks to help prevent issues, I'm now seeing no issues when running with Crash Landing.
тетеря, блин 7 月 17 日 下午 4:26 
during crashlanding at the very beginning:

Exception ticking Bullet_CryptoSleepPod58970 (at (121, 0, 226)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B144930B]
at StrayBullets.HarmonyPatch.PostFix_CheckForFreeInterceptBetween (Verse.Projectile __instance, UnityEngine.V
...
https://gist.github.com/HugsLibRecordKeeper/12b7187a928999b1998628cfca7d9d3b
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2289694750
Cider Bizet 7 月 14 日 下午 5:28 
This mod is causing pawns to hit themselves when using bows (maybe even other ranged weapons)
yuiom 7 月 12 日 上午 1:55 
Thanks for the update
Zaljerem  [作者] 6 月 22 日 上午 8:51 
Updated to 1.6!
mungeater999 6 月 21 日 下午 9:03 
1.6?
TheSimpleDude42 6 月 12 日 上午 11:30 
For anyone interested, when using this mod and some sort of embrasure, your turrets have a chance to damage themselves. if you have your turret surrounded by embrasures, the bullets hit the turret for some reason. The more bullets it fires, the more damage the turret takes. I think it has to do with long-range aim that makes the regular bullets spear a lot, and because you don't have room, it just hits itself.
YU | ogotarii 2024 年 8 月 24 日 上午 11:17 
my hero :luv:
Vindicator 2024 年 7 月 6 日 下午 12:35 
Based on the description, this makes it so that if a bullet misses its target but looks like it should hit another pawn, it'll hit that pawn instead of doing nothing.
LZIM 2024 年 7 月 1 日 下午 2:38 
slightly confused, does this fix pawns getting hit when they are 10 to 15 feet away from the line of travel of a fired bullet like what occurs in Vanilla? Else hey CE just hit 1.5...