边缘世界 RimWorld

边缘世界 RimWorld

Block Unwanted Minutiae (Continued)
88 条留言
why are we here? just to suffer? 10 月 19 日 下午 11:47 
yes I figured it out you add "Death: *" to custom thanks!! :happy_seagull:
Mlie  [作者] 10 月 19 日 下午 8:50 
@why are we here? just to suffer? You can use this to block messages and notifications, not specific sounds
why are we here? just to suffer? 10 月 19 日 下午 6:52 
PLEASE, which sound is the "Letter: Dead" that happens if one of your colony animals dies or what have you????? I need to disable that sound or patch it out, I just need that sound gone it sounds like a sudden SIREN STRIKE whenever something dies
DEV THIS IS THE BEST MOD!! but if you know this sound I would be interested in knowing how to patch it out :steamhappy:
AlphaHawk59 10 月 19 日 上午 12:27 
I got it, I just used RIMMSqol
Mlie  [作者] 10 月 19 日 上午 12:23 
@AlphaHawk59 If it shows up in the mod settings under recent messages, they can be blocked
AlphaHawk59 10 月 19 日 上午 12:20 
does this work with modded alerts? I'm trying to get rid of the "No storage connected" alert from Vanilla Nutrient Paste Expanded
Mlie  [作者] 9 月 22 日 上午 4:01 
@ABC11111 Just wait for it to happen and select it in the mod settings
ABC11111 9 月 22 日 上午 3:51 
Could you please tell me the message that corresponds to "The animal collapsed from extreme fatigue"? I'm using Google Translate, so it might be awkward.
Yinyang107 9 月 21 日 上午 11:44 
@Omega13 those mods have that setting natively. It's in VE Framework settings, which they both depend on.
Mlie  [作者] 9 月 11 日 上午 10:56 
@Mr.Rudi Mod placement should not matter
Mr.Rudi 9 月 11 日 上午 9:47 
i set it up to block psylink level gained letters but its not working. Should i put it at the end of my list?
Omega13 8 月 29 日 上午 4:25 
So Vanilla Nutrient Paste expanded and Vanilla Sanguophages both send up alerts for "No Storage Connected" any time you build any building that could potentially use their paste/hemogen storage devices, even if those devices function perfectly well without those storage devices. I would love to see the ability to block these annoying pointless alerts.
Ravayen 8 月 24 日 下午 2:41 
Cant seem to get the message from "spread the word (continued)" to register no matter what i try, it doesn't show up on tracked list for me to copy and entering the exact sentence manually doesn't seem to work either.
The exact sentence without quotes is "You need to convert people leaving the map in order to spread the word of your ideoligion"
Palasis 8 月 22 日 下午 12:27 
Ok
Mlie  [作者] 8 月 21 日 下午 9:55 
@Palasis This only affects messages and notifications. Not sounds
Palasis 8 月 21 日 下午 8:34 
Hello my friend, I am kind of struggling using the system, I just want to silence the pawn death sound. Can you help me achieve that? Thank you.
ziplock9000 8 月 20 日 上午 3:05 
Can we have an option to 'auto-reset' this on a new play through? @Mlie
Nox 8 月 17 日 上午 10:50 
Thank you SO much for allowing me to finally get rid of that stupid permit choice available alert! I've hated that since I started playing this game. I also use and love a ton of your other mods and continued mods. Thank you very much for ALL your hard work!!!
Zman420 8 月 7 日 下午 11:32 
Yoooo I just figured it out, thanks man!
Mlie  [作者] 8 月 7 日 下午 11:31 
@Zman420 That is the idea
Zman420 8 月 7 日 下午 11:29 
So I copy the logged text and when it goes to current matches it would be blocked?
Mlie  [作者] 8 月 7 日 下午 10:22 
@Zman420 You can add any message in the mod-settings
Zman420 8 月 7 日 下午 8:21 
How to turn off the psycast level up gained from VE expanded?
Dragonissa 7 月 21 日 上午 9:59 
@Vartarhoz
Research Tree (continued) has such an option in the mod settings.
Caelin 7 月 2 日 下午 6:08 
This and Harmony are the only mods I have active. The game is completely intolerable without this. Many thanks for the quick update!!
Froggy 6 月 20 日 上午 11:37 
I ran into a problem with this mod where a method was causing SEVERE lag in my colony. If you're running a colony you just started and getting low tps, check out the harmony patches in dubs performance analyzer and disable the patch with shift right click and see if that fixes it. Hope this helps someone
Vartarhoz 6 月 4 日 下午 12:00 
Can this block full screen popup? I'm using research whatever. Someone in Reddit said it does but how?
Research Finished: xxxx
Ok
Research Screen
Stampy_Sakai 5 月 13 日 上午 10:11 
A null check should be added to at ContainsMessage and ContainsLetter.
WVC - Xenotypes and Genes can put a null string into message(), which is fine normally but Dictionary<>.TryGetValue will throw an error for a null key so it spams the logs and tanks TPS when the gene activates without an injury to heal.
Mlie  [作者] 3 月 28 日 上午 5:56 
@Alison You should be able to add it yourself using the custom mod-option
Alison 3 月 28 日 上午 5:36 
Can you add the option to block "no forced work" letter from Achtung?
Mlie  [作者] 3 月 11 日 下午 10:44 
@estrogenesys Please see the Reporting Issues section described above
estrogenesys 3 月 11 日 下午 3:56 
enabling this mod removes the option for auto-equipping caravans with travel supplies. does anyone else have a solution for this?
Mlie  [作者] 2 月 17 日 上午 4:44 
@Browmove thon999 As mentioned, you can just add the message as a custom in the settings
Browmove thon999 2 月 17 日 上午 4:41 
could you block the deathrest complete message?cant find one and it just keep warning
Mlie  [作者] 1 月 28 日 上午 9:37 
@Glave You just write what the title of the message is that you want to block.
Glave 1 月 28 日 上午 8:24 
And how do custom filters work?
Mlie  [作者] 1 月 25 日 下午 10:09 
@m6rc9 Please see the Reporting Issues section described above
Mlie  [作者] 1 月 20 日 下午 2:27 
Added possibility to add custom filters
Glave 1 月 18 日 下午 3:29 
How do I block the long range scanner and deep scanner messages? found and expired
2165717335 1 月 7 日 上午 5:48 
Somehow, the letter labelpredaterhuntingcolonist option actually affects the letter which longrangemineralscaner will sent. Does this happen to you too?
Forestbrother15 1 月 4 日 上午 6:24 
Is there an option to remove the letter for the random entity attacks from anomaly? I've done it for raids for a harder run but cant seem to find the right one for things like the gorehulk attacks or flesh beast attacks.
ErLouwer 2024 年 12 月 29 日 上午 7:06 
alright
Mlie  [作者] 2024 年 12 月 29 日 上午 6:55 
@ErLouwer Please post the link to the mod you want to request in the mod-requests channel of the Discord server as this saves me a lot of admin-time.
ErLouwer 2024 年 12 月 29 日 上午 5:44 
Hey, ive seen you update a bunch of mod, which I really appreciate.
Would you mind updating these mod aswell?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2206903764
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2373633407
TheKevJames 2024 年 12 月 23 日 上午 7:43 
Is it possible to hide the "About Anima Linking" letter (eg. not the AnimaLinkingReady alert that's already covered by the mod) which pops up at the same time?
Mlie  [作者] 2024 年 12 月 7 日 下午 10:50 
@MrUglyFace Modded messages can be hidden, but they need to be added to the mods code first.
True Skonger 2024 年 12 月 7 日 下午 10:41 
There are so, so many messages not on here. two examples I have, no storage connected from vanilla expandeds pipe networks, and the shape designation selected from designator shapes (This one is SUPER frustrating) both cannot be disabled. It seems like any modded messages cannot be disabled, which sucks because modded messages have some of the most intrusive ones
WarKittyKat 2024 年 11 月 19 日 上午 11:09 
Having the same issue as Yoann, the "PAWN is putting BABY to bed" message doesn't seem to be in the list. I don't have toddlers active so it's definitely biotech.
firshpear 2024 年 11 月 13 日 上午 3:15 
Thanks a lot for continuing this mod in 1.5!
VitaKaninen 2024 年 10 月 21 日 上午 8:30 
I would love to see the option to disable the "tattered apparel" alert but only for refugees. Refugees will always show up in tattered clothing, but if I disable that warning, then I an not told when my own people need to change clothing.

There are situations where I need to force people to wear things, such as a colonist with a slave collar, because you can not force colonists to wear a slave collar with just an apparel policy.