边缘世界 RimWorld

边缘世界 RimWorld

Survival Tools (Continued)
48 条留言
Dr Jimothy 8 月 27 日 下午 3:59 
Question:
Do colonists equip tools like they do weapons, or like they do clothes and utility items?
Zaljerem  [作者] 8 月 24 日 下午 5:19 
Looks like we have a new continuation; this mod is now end-of-life, I won't be updating it further.

Survival Tools Reborn [BETA]
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3554664966
Thetaprime 8 月 24 日 下午 5:14 
Hey could you please gate certain tool behind certain technologies. Primitive tools behind something like stone crafting and regular tools behind smithing? That way it kind of fits the concept of survival tools. You have to work you way up to them at least a little.
Jet 8 月 5 日 下午 1:12 
i just got it. the bug seems to go away when u drop a tool in the inventory that i think is being requested by someone else. It might have to do with pick up and haul? Doing so seems to fix it for me
Zaljerem  [作者] 8 月 5 日 上午 9:16 
That's a standing bug some seem to get I haven't been able to duplicate, but I would like to. I will try to work back on this as my 1.6 updates are finishing up.
Jet 7 月 31 日 上午 12:44 
any way to fix notification issues? namely hauling tools???
Azarashi (Esp) 7 月 10 日 上午 10:44 
thanks, i love this mod
Zaljerem  [作者] 7 月 10 日 上午 10:23 
Yes, soon
Azarashi (Esp) 7 月 10 日 上午 9:15 
1.6?
NINELNE 4 月 19 日 下午 7:04 
Why does it say my colonists lacks a hauling tool??
Miandrel 4 月 13 日 上午 6:51 
Could you add support for Tools O'Plenty?
tanyfilina 4 月 10 日 上午 8:26 
Tools still aren't visible when working, despite having Melee Animation and Dark Ages : Medieval Tools, which combination allowed it previously.
Zaljerem  [作者] 3 月 31 日 上午 7:25 
Updated: Mechs can now work in hardcore mode. Apologies for the delay!
Karmon 3 月 3 日 上午 5:34 
Greeting sir,when I use "Hardcore"mod,like last comment,many kind mechs can't work,because it don't have tools,could you fix this bug?thank you.
Finite8 2 月 3 日 下午 8:23 
Also, it turns out that now my Constructor can "botch" building things.
Finite8 2 月 3 日 下午 8:16 
I think I've found a bug. With "Hardcore" mode enabled (which i really like), mechs are unable to work. I assume this is because they don't have the required tool in their inventory, and mechs cannot equip items.
Slightly_Selling_Chocolate 1 月 31 日 上午 11:53 
The recipe defs are added to workbenches via C#, which appears to have made an incompatibility via RIMMSqol. Changes made to the RecipeDefs for the tools with RIMMSqol get reverted on reload.

I was able to successfully change the research pre-req for the primitive tools so they are available from the start with VFE - Tribals, and that one doesn't get reverted, so it is just the recipe change that wont stick.

I'm trying to make it so they can only be made with flint (Primitive Core) and Raw Wood logs (Medieval Overhaul)

It may be as simple as removing the Ingredients tag from the c# file so it doesn't revert changes made using RIMMSqol (I hope) but anyway hope this can be fixed as I love this mod
zyzyhasl 1 月 26 日 下午 6:51 
Small bug:hard core,the pawn without a hammer can do the job:Reinstall structures,but the job can never be completed without a hammer
zyzyhasl 1 月 20 日 下午 11:22 
https://gist.github.com/HugsLibRecordKeeper/d346958fae3c5ae816a49c3e8a6de907
This mod will cause the ability InfoCard to go blank
Xyllisa Meem Paradox Station 2024 年 12 月 15 日 下午 6:47 
could be a mod conflict with simple sidearms or so, but my colonists arent using tools from their inventory for tasks
JasonGriffin 2024 年 8 月 16 日 下午 7:48 
I'm getting an alert that I'm missing a tool for painting, any idea what that means? I don't know of any paint brush
Reigdaer 2024 年 8 月 13 日 上午 7:15 
im not sure if im doing anything wrong, but my pawns can get tools in their inventories, only pick them up as their main weapon...
Bleeding Eyes Mcgee 2024 年 7 月 29 日 下午 1:46 
It'd be cool if the penalties for not having the right tool also applied to stuff from Tools O'plenty. Probably easier said than done, though.
negimagi_10 2024 年 7 月 11 日 下午 11:06 
visible tools for survival tools would be awesome I look forward to that update.
zyzyhasl 2024 年 7 月 9 日 上午 12:50 
Well, there's only one question left now, Automatic switching tool.
Simple sidearms, or something like that, Switching functions are based on <equippedStatOffsets>
and Survival Tools using <baseWorkStatFactors>
Zaljerem  [作者] 2024 年 7 月 7 日 下午 12:53 
I guess I can patch the tools in this mod to use that feature if Dark Ages is installed.
zyzyhasl 2024 年 7 月 7 日 下午 12:43 
I strongly recommend maintaining this feature so that you can clearly see what tools you are working with
zyzyhasl 2024 年 7 月 7 日 下午 12:41 
And Dark Ages: Medieval Tools,this mod have an ModExtension
<li Class="ShowTools.ToolExtension">
<workGiverDefs>
<li>FellTrees</li>
</workGiverDefs>
</li>
This can show your tools during work,support both <workGiverDefs><jobDefs>
Zaljerem  [作者] 2024 年 7 月 7 日 下午 12:40 
Thanks, I'll get it fixed.
zyzyhasl 2024 年 7 月 7 日 下午 12:35 
I have reviewed the code and tested it several times,Need to add <thingClass> to the tool
<thingClass>SurvivalTools.SurvivalTool</thingClass>
then it worked
tanyfilina 2024 年 7 月 7 日 下午 12:03 
For me too. I've tried to resubscribe, that didn't help.
zyzyhasl 2024 年 7 月 7 日 上午 11:49 
Hardcore mode,Dark Ages: Medieval Tools cannot be used as a required survival tool.
zyzyhasl 2024 年 7 月 7 日 上午 11:46 
Wait,the Patches seems not work for me
Dark Ages: Medieval Tools
zyzyhasl 2024 年 7 月 7 日 上午 11:41 
Grab Your Tool! just switching the right tools,But it won't display the tool while working,
zyzyhasl 2024 年 7 月 7 日 上午 11:34 
@Tanitania What I mean is display tools, not switching tools,
like the pawns were drafted,
tanyfilina 2024 年 7 月 7 日 上午 5:46 
I thought this function is from Grab Your Tool! mod
zyzyhasl 2024 年 7 月 7 日 上午 4:29 
@Zaljerem Dark Ages : Medieval Tools
The mod has a great function that can display corresponding tools while working
But if used with your mod, this function will become invalid
tanyfilina 2024 年 7 月 6 日 上午 11:04 
Wow, that was quick! Thank you
Zaljerem  [作者] 2024 年 7 月 6 日 上午 8:47 
Updated: Compatibility for Primitive Tools, Dark Ages: Medieval Tools, Right Tool For The Job (Continued), Fix to primitive hammer
tanyfilina 2024 年 7 月 6 日 上午 6:51 
One more note: Primitive hammer should be considered as a mining tool (besed on its description and stats), but it isn't. And pawns drop it when they try to mine the rock with it.
Denneisk 2024 年 7 月 4 日 上午 8:25 
May you add an option to disable the "colonists lack tools" notification?
mcminox 2024 年 7 月 3 日 上午 6:09 
YAAAAY
tanyfilina 2024 年 7 月 1 日 上午 9:06 
Great, thank you!
Zaljerem  [作者] 2024 年 7 月 1 日 上午 8:45 
Primitive Tools and Dark Ages: Medieval Tools will need patches, I will take a look at them. Regarding compatibility between Grab Your Tool!, I'm talking with mlie about it - the mods seem to do similar things in some respects so that might be more complex.
tanyfilina 2024 年 7 月 1 日 上午 1:42 
There is a better mod for the same purpose, Grab Your Tool! (Continued), I'll ask its author to add a patch for Survival Tools
tanyfilina 2024 年 7 月 1 日 上午 1:32 
Also, Auto tool switcher mod, which was recommended for the previous version, seems to be broken (or at least incompatible), not sure if it is required for this one, as it seems like the work stats are increased with tools even when they are just in the inventory.

But this way these tools are not displayed with Melee Animation, which is shame :)
tanyfilina 2024 年 7 月 1 日 上午 1:10 
Quick note - seems like tools from Primitive Tools and Dark Ages : Medieval Tools are not recognized as tool by the function that warns of pawns not faving tools. Don't know if they actully work as tools with this mod though
tanyfilina 2024 年 6 月 29 日 上午 10:52 
Thank you so much!:steamhappy: