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yes.
I don't play multiplayer so I can't be sure.
I think it would be faster to run it directly and check whether the effect is applied and whether a Log.txt file is created on the Desktop when the Log option is turned on.
Added that section to the mod description. Please note.
I reckon those are thresholds as used by the tables, but what is a practical example/anecdote of the AI going crisis time when faced by, say, a single enemy? how much stronger do they need to be? Four provinces or stacks to one?
of course.
Factions belong to a total of four power groups.
Power groups are based on faction strength ratings divided by 25%.
And compare the power groups of the factions at war with the AI.
If it is 3 levels higher, it is 3.5 points, if it is 2 levels higher, it is 2 points, if it is 1 level higher, it is 1.5 points, if it is the same, it is given a score of 1 point, etc. If the total of these scores is 3.5 or more, it is judged to be a crisis.