全面战争:战锤3

全面战争:战锤3

AI Emergency Recruitment
10 条留言
NoOrdeR 1 月 8 日 上午 10:57 
does it still work ?
ElyonHU 2024 年 12 月 26 日 上午 5:16 
pls up
js02232  [作者] 2024 年 10 月 3 日 上午 8:15 
@ cattlekiller
yes.
cattlekiller 2024 年 10 月 3 日 上午 8:11 
Save game compatible? Love all these AI mods and big thanks for adding MCT support!
js02232  [作者] 2024 年 7 月 6 日 上午 11:47 
@Zach
I don't play multiplayer so I can't be sure.
I think it would be faster to run it directly and check whether the effect is applied and whether a Log.txt file is created on the Desktop when the Log option is turned on.
Zach 2024 年 7 月 6 日 上午 11:43 
Does this work in multiplayer?
js02232  [作者] 2024 年 6 月 30 日 上午 3:53 
@Cataph
Added that section to the mod description. Please note.
Cataph 2024 年 6 月 30 日 上午 12:23 
err, I must confess that doesn't make it particularly clearer for me in practical terms.

I reckon those are thresholds as used by the tables, but what is a practical example/anecdote of the AI going crisis time when faced by, say, a single enemy? how much stronger do they need to be? Four provinces or stacks to one?
js02232  [作者] 2024 年 6 月 29 日 下午 11:33 
@Cataph
of course.
Factions belong to a total of four power groups.
Power groups are based on faction strength ratings divided by 25%.
And compare the power groups of the factions at war with the AI.
If it is 3 levels higher, it is 3.5 points, if it is 2 levels higher, it is 2 points, if it is 1 level higher, it is 1.5 points, if it is the same, it is given a score of 1 point, etc. If the total of these scores is 3.5 or more, it is judged to be a crisis.
Cataph 2024 年 6 月 29 日 下午 11:16 
hey, can you give some clues to the crisis criteria?