边缘世界 RimWorld

边缘世界 RimWorld

RimDead Redemption
110 条留言
LifeIsAbxtch 7 月 28 日 下午 9:22 
YALL HEARD BLITZ SOMEBODY CONTACT MLIE TO UPDATE THIS MOD!
blitz  [作者] 7 月 28 日 下午 7:00 
Sorry guys, I wish I had time to update this I don't have time to troubleshoot errors and whatnot. If someone wants to update it feel free to do so.
LifeIsAbxtch 7 月 28 日 下午 4:39 
somebody ask Mile to update this...
Diamond Dogg 7 月 26 日 上午 8:37 
1.6 plzz
:bad_beauty:
Rim Baby 7 月 12 日 下午 11:51 
Is this getting updated? This was top tier :c
chewyderbs 7 月 5 日 下午 1:19 
Yes. truly a "huge cascade" of errors upon loading for non CE users, as stated below by @Skeltal. Going into the steam workshop folders and deleting CE patches in this app and such will fix it. I would suggest releasing a non CE version or patching it thoughtfully to accommodate non CE users in the future.
LifeIsAbxtch 6 月 27 日 下午 9:35 
hey blitz is this mod getting 1.6 bro? this mod here is great you did awsome!
Roque the Rogue 6 月 26 日 上午 9:25 
Anyone tested this mod in 1.6 yet?
sk4p3g04t 6 月 18 日 上午 5:58 
losing my mind at the goofy ass boots lmao
john 6 月 10 日 下午 9:59 
you should add lumbago
rhyndo 6 月 3 日 下午 2:22 
I bet wildbill overcame those obstacles
Big Cheese 5 月 13 日 下午 2:45 
is the base generation for the factions unique?
spec02alex 5 月 12 日 下午 4:39 
Just an idea if this mod is still a WIP. Legendary Horse! Maybe create a mission or rare event that has you tame one. Just an idea i'll give you for free.
Zixorty 4 月 15 日 下午 5:17 
1.4?
Skeltal 3 月 23 日 下午 5:24 
Huge cascade of CE errors showing up in the log for non-CE users
mutootie 3 月 16 日 上午 11:10 
does this mod require Combat Extended? I added it today and it caused an avalanche of CE errors in the debug log
MauPow 3 月 4 日 上午 9:59 
Cowboy boots don't show up in any apparel catagories.
I3eauLeBoi 1 月 9 日 上午 5:55 
Sadly not.
I3eauLeBoi 1 月 5 日 上午 11:21 
Do faction bases look unique and western-like as well in this mod?
xkp92110(orick) 2024 年 12 月 11 日 上午 5:00 
cowboyboots without category.
i can't move boots to any Stockpile zone.
Skelli 2024 年 11 月 28 日 下午 11:49 
Yeah CE patch still doesn't seem to work, all the guns still don't have ammo types

The mod itself is awesome though, love the outfits
annpying shek 2024 年 11 月 25 日 上午 11:39 
Either CE patch is broken or the mod itself, but lots of clothes have no protection or insulation values at all. And some buffs are really overtuned like leather vest's +50% pain treshold.
blitz  [作者] 2024 年 11 月 25 日 上午 5:59 
Update:
CE patch should be applied now.
Skelli 2024 年 11 月 24 日 下午 11:57 
I'm also having the "not patched for CE" issue - is the patch seperate?
pyrobladeich 2024 年 11 月 19 日 下午 7:30 
Is anyone else having an issue with some of the clothing not being able to be stored on shelves or in stockpiles. Specifically I am having this problem with cowboy boots.
blitz  [作者] 2024 年 11 月 19 日 下午 12:13 
Hey Reel. Yeah I tried lol so time consuming I'm sure you know this.

@bladeofsharpness will keep that in mind I'm trying to come up with new ideas for the mod and that one sounds like a good challenge for me. Keep em coming lol

Thanks again for the input guys
BladeofSharpness 2024 年 11 月 19 日 上午 6:05 
Oooh, CE playthrough warranted!
A remark on the LeMat revolver: it was a very special one, as it had a shotgun as an underbarrel. Given the length and caliber, it was probably not a great one, but still. I have modded the one you propose with Rimmsqol to have a reduced range of 12, 100% accuracy at close range, and a burst of 4 as a poor man's solution to this oddity. I'm sure you can come up with something better—ideally some C# coding to allow switching between the two modes.
Reel 2024 年 11 月 17 日 下午 10:31 
Thanks for the infographic updates, much better now :-)
blitz  [作者] 2024 年 11 月 17 日 上午 8:45 
CE Update was finished today by Samael Gray from CE team, big thanks to Sam for getting it done. Now you can enjoy with CE
beetlecat 2024 年 11 月 15 日 下午 8:07 
Good lord!!! :D
Winchi <Ꙃ> 2024 年 11 月 10 日 上午 9:55 
> Combat exteneded compatable
> But guns not patched for CE
blitz  [作者] 2024 年 11 月 6 日 下午 4:18 
@BladeofSharpness, yeah that should not be happening I will have to figure that one out. Thank you for bringing it to my attention.
BladeofSharpness 2024 年 11 月 6 日 上午 6:27 
As a remark, the legendary bear pelt can be found on certain hostiles, such as the Cultist of Horax. If you strip them, you end up with robes worth around $14,000. I didn't notice this initially and gifted one to a faction, instantly allying with them, which felt a bit exploitative. I would suggest not allowing any pawn to wear apparel with this legendary fur...
BladeofSharpness 2024 年 10 月 24 日 上午 1:59 
Got it! (very literally ;-)
blitz  [作者] 2024 年 10 月 23 日 上午 6:14 
Ummm, well no, if you don't have the DLC it just won't spawn with the item(s). You aren't "required" to have the DLC to use this mod, it just adds more to the mod if you do.
BladeofSharpness 2024 年 10 月 23 日 上午 6:11 
Well, I don't have Biotech, do you need to add a dependency?
blitz  [作者] 2024 年 10 月 23 日 上午 5:59 
@BladeofSharpness. I have a solution for this error, I think. I know it may be harmless but it looks like I forgot to include the line:

<li MayRequire="Ludeon.RimWorld.Biotech">

in the TrapperPawnKind Def. Thank you for this catch as I thought the sash was part of the Core Vanilla Rimworld. I should have it fixed with the next update.
BladeofSharpness 2024 年 10 月 18 日 下午 10:53 
Confirmed, removing these 3 references removes the error. IMO you are using a slightly different version than the one published, if you get no error.
BladeofSharpness 2024 年 10 月 18 日 下午 10:51 
I'll stop spamming, promised :-)

I'm finding only 3 occurrences to Apparel_Sash in your mod, in Pawnkinds_trappers but I get no definition of it anywhere.
BladeofSharpness 2024 年 10 月 18 日 下午 10:38 
I found this about fallback handler issue, it seems harmless and not to be worried upon. I have it even without mods!

"Fallback handler could not load library" is NOT an actual game-error. Not sure what exactly causes it, it's just an issue with resolving mod dlls and displaying mod-IDs. It shouldn't happen with original Steam versions using Workshop mods though - but if you run the game in some ways, there seems to be an issue with Unity 'calling home' when resolving the mod-IDs thus displaying them this way instead of printing out their actual names.
BladeofSharpness 2024 年 10 月 18 日 下午 10:35 
Sure, with only your mod and 3 DLC, the log is very small!

RimWorld 1.5.4243 rev947
Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001A487BDB020.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Mono/data-000001A487EA00A0.dll
Could not resolve cross-reference to Verse.ThingDef named Apparel_Sash (wanter=apparelRequired)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference to Verse.ThingDef named Apparel_Sash (wanter=apparelRequired)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Could not resolve cross-reference to Verse.ThingDef named Apparel_Sash (wanter=apparelRequired)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

MVCF successfully applied 0 patches
blitz  [作者] 2024 年 10 月 18 日 下午 4:14 
@BladeofSharpness, I just got home and looked into this and could not replicate the issue. I am only running Rimdead Redemption and its dependencies. Can you by any chance link me your log?
BladeofSharpness 2024 年 10 月 18 日 下午 12:53 
A minor note, with the latest version and without any active mod I get an issue with the sash:

Could not resolve cross-reference to Verse.ThingDef named Apparel_Sash (wanter=apparelRequired)
BladeofSharpness 2024 年 10 月 18 日 下午 12:29 
Flee is the gem! Much thanks to you!
YobarIsushcatel 2024 年 10 月 17 日 下午 10:08 
Damn, a gem
blitz  [作者] 2024 年 10 月 14 日 下午 7:42 
Thank you to everyone who has supported and upvoted this project. I owe you all an update.

I’ve finalized a new design for the info graphics, which will be in the next update. These will be easier to read and address the feedback about jumpy text.

I’m also rebalancing apparel effects and redrawing several items to fit better with the vanilla aesthetic, resizing hats and coats. The CE patch will be rebalanced with input from the CE team.

The Outlaw factions are progressing. The first to be introduced is the "Bandito Gang," with new gear like a bandolier, poncho, spurs, gunslinger belt, chaps, and vest. Weapons will be a surprise.

I’m also working on an Ideology ritual where two pawns with negative social statuses can duel. I’d love to hear your ideas!

Thanks for your continued support. I’m working solo, with occasional commissions, and I appreciate your patience. You can find me in the RimWorld Official Discord in the art channel for updates.
Cat Kraken 2024 年 9 月 29 日 下午 8:40 
i love this mod, hopefully things improve for you bro :3
CrackaJack 2024 年 9 月 4 日 下午 6:25 
you cant unhear that guy :D
blitz  [作者] 2024 年 9 月 4 日 下午 4:52 
@Flash sorry I am trying to find the motivation but I am drained atm with work and irl stuff. I am slowly making the apparel for the outlaws and have 2 outfits so far but its hard for me to stay motivated on drawing atm.

@CrackaJack, I never played borderlands so instantly youtubed scooter and now you got me doing it lol. Talk about spot on.