武装突袭3

武装突袭3

[EKS] AI Artillery System
43 条留言
silala2516 7 月 20 日 上午 7:20 
is this mod compatible with the M270 MLRS?
Mango Red 7 月 15 日 下午 7:57 
anyway to do this without zeus so i can run it on the editor?
shark09stormYT 6 月 12 日 下午 12:21 
does this work for Antistasi Ultimate, I hate having my mortars in captured bases do nothing
ekcja  [作者] 4 月 23 日 下午 9:52 
Thanks for the comment, I'm not sure how exactly do you want the artillery to hold fire after selecting the FO. Can you elaborate? Also I'm not sure how this would work with AT helicopters, unless you're talking about air-to-surface missiles?
76561198040606770 4 月 23 日 下午 2:22 
Can you make it Hold Fire until I emable it to? Can you make this for AT-helicopters too? Thnx fpr a interresting mod.
ekcja  [作者] 2 月 20 日 下午 10:44 
I'm glad you like it!
Bite The Pillow 2 月 20 日 上午 9:34 
Amazing mod, ive been trying to get lambs danger to something similar for ages but to no avail
ekcja  [作者] 2 月 12 日 上午 11:28 
In the compositions tab, there should be [EKS], open it, and the AI artillery system should be there. Place down artillery for one side, then place a soldier for the same side, then place this composition on that soldier. Now if this soldier comes into contact with any enemy forces, it will order an artillery strike on the enemy whenever able to.
A Combine Elite 2 月 12 日 上午 9:16 
where do i find it
ekcja  [作者] 2 月 12 日 上午 7:19 
Because it's a composition. It's in your composition tab.
A Combine Elite 2 月 10 日 下午 2:11 
why does the mod dont show up in the mods section???
ekcja  [作者] 1 月 31 日 上午 1:31 
Are you sure you did this on a server with zeusCompositionScripts set to 2? If you're doing this in a private server, make sure it's changed to 2, you can do this with a mod like this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3052893294
KILO 1 月 29 日 上午 5:35 
Apply vanilla and ace mode
I wanted to activate the script,

When you try to apply a script to an infantry unit in Zeus mode, the script will not be applied and only the object will be shown on the ground.

The message "Foward observer set" also does not appear.

How can I improve and activate these problems
I want a reply.
ekcja  [作者] 1 月 23 日 上午 12:46 
You're welcome!
Dr. Freak 1 月 22 日 上午 9:22 
based mod, ty OG
ekcja  [作者] 2024 年 11 月 30 日 上午 10:46 
Sure, feel free!
sixt 2024 年 11 月 30 日 上午 9:53 
looking at your script it looks like its possible. If i credit you may i release a sog version?
ekcja  [作者] 2024 年 11 月 30 日 上午 8:24 
@sixt the Pack you have to buy? I don't have it. So I'm not gonna promise you anything about it.
sixt 2024 年 11 月 30 日 上午 6:36 
Can it be implemented to SOG Prairie fire?
ekcja  [作者] 2024 年 11 月 30 日 上午 5:24 
Artillery's accuracy is now dependant on how much the Forward Observer knows about you.
ekcja  [作者] 2024 年 11 月 26 日 下午 1:31 
RHS Support added. Check changelog for details.
ekcja  [作者] 2024 年 11 月 20 日 下午 12:14 
I'm going to add RHS support in the close future. Probably this week.
PSIPHON 2024 年 10 月 23 日 上午 1:29 
hello
PSIPHON 2024 年 10 月 22 日 上午 8:59 
add support rhs and cup
ekcja  [作者] 2024 年 9 月 4 日 上午 12:27 
Do you have mods installed?
Crack Jack 2024 年 7 月 20 日 下午 1:53 
I'll try but not sure if I'll get a video out for a bit
ekcja  [作者] 2024 年 7 月 20 日 上午 11:09 
@Crack Jack can you add me to friends and send me a video?
Crack Jack 2024 年 7 月 20 日 上午 10:44 
weird cause I ran it as a normal scenario. I am guessing AI gunners dont recognize it I guess? dunno
ekcja  [作者] 2024 年 7 月 20 日 上午 7:25 
@Crack Jack Sorry for late response. I was only able to reproduce this only when Zeus was controlling an artillery unit at the same time as it was supposed to provide fire to the coordinates sent by the forward observer.
Crack Jack 2024 年 7 月 11 日 下午 5:51 
I did, i had an observor who could take no damage, the enemies were in range and I could fire it manually. AI not doing shit for some reason
ekcja  [作者] 2024 年 7 月 7 日 上午 1:28 
@Crack Jack are you sure that the Artillery is in range? Check their artillery computer to see if they can fire at their enemies or if they're too close/far.
Crack Jack 2024 年 7 月 6 日 下午 11:10 
might be stupid, set a forward observor and the game confirms it, and the fuckers arent blasting them to bits
ekcja  [作者] 2024 年 7 月 6 日 上午 3:34 
@Sckullchrusher Updated the composition so that now it works with VLS. I also fixed the script so it works with the CSAT mobile artillery.

@Alexander Perhaps in the future I'll make a separate mod for it that works in all missions without the need to have Zeus placing down the composition on an NPC.
Alexander 2024 年 7 月 3 日 下午 7:35 
You should consider making this a module!
ekcja  [作者] 2024 年 7 月 2 日 下午 11:21 
FR killnoobi I am glad you like it.
ekcja  [作者] 2024 年 7 月 2 日 下午 11:21 
@Sckullchrusher It doesn't work with VLS right now but I'll see what I can do.
FR killnoobi 2024 年 7 月 2 日 上午 8:36 
awersome
Sckullchrusher 2024 年 7 月 1 日 上午 10:14 
Hey does this work with the VLS
Komodo 2024 年 6 月 29 日 上午 10:09 
ty for considering it
ekcja  [作者] 2024 年 6 月 29 日 上午 9:29 
Other support weapons? What do you mean?
DickLouden 2024 年 6 月 29 日 上午 8:57 
Could this be used on other support weapons?
ekcja  [作者] 2024 年 6 月 28 日 下午 2:45 
Good question. I'll probably make one in the close future.
Komodo 2024 年 6 月 28 日 下午 1:37 
ty for this, any chance for modded artillery like CUP/RHS?
ty