Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
It doesn't seem like something I can fix at the moment: since the mod just listens for "item was moved/dropped from inventory A (which can be nil) into character inventory B (your inventory)," which happens for both 'item picked up from the floor' and 'item being unequipped from a hand slot to make space for a two-handed item,' there's no way to distinguish between the two.
After some testing, it seems the event for the large item is (almost) always created first, so I could try ignoring any following events in the same frame if the item is left+right hand slot only, but I can't work on this right now.
instead of a blacklist, I rewrote how the mod tracks item transfers, but the behaviour should largely be the same (only this time without smg/hmg notification spam).
do let me know if something else has broken, thank you.
i think blacklisting hidden items should work?
Like before, notifications don't show when you move an item from your inventory to a cabinet or vice-versa, but only when you give/receive an item to/from another player (and now when you pick up an item from the mess of items on the floor).
Making it fully client-side was always one of the things I wanted to improve, but I remember deciding back then that clients being able to hear if someone picked up an item was an "unfair advantage."
Seems to be working just fine; pick up notifications only show in multiplayer when giving or receiving an item from another character, and sound cues work in both single player + multiplayer.
Also, ensure you have properly (re)installed Lua for Barotrauma after every game update.
https://ibb.co/qYr93Gm9
I'm afraid I don't know how to help you further, sorry.
2. It wasnt a singleplayer game, it was multiplayer with some bots.
3. I do not see any related lua errors. It just seems to not work.
I'm not sure because I can't check, but I think I made that feature only work in multiplayer. The original idea for it came from someone asking for a way to see what items were given to them by other players, so I didn't see any reason to have it run in a single-player game as well.
Hope this helps.
If you have clientside lua installed, you will get the popup text like in the workshop thumbnail. If the server has lua installed, all users will get the sound cues if someone is moving items.
Mod doesn't work :3
Is there a way to see the other mods you made?