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Yeah more stress is what I am aiming for ;-)
It's kind of a funny story how I ended up adding the 'limited first aid' and 'more dangerous blue' options. My friend and I were playing, and the faction we chose didn't turn out to have ANY first aid kits. It made getting caught in the blue very dangerous and really changed how we played the game. And we both LOVE IT. So new modes that make the game harder for days when you want more stress in your life :-)
The issue is that I don't spawn in the enemy too near the player, and not too far from the player. This means the AI spawn nearer each other than the player, so they all fight and don't wander near the player.
I am adding the 'enemy fire weapon every couple of minutes' and I like that, but the free for all mode doesn't work unfortunately.
But don't ask, my scripting times are years ago :-D
Making the map more alive. Another thing that I often use is, I created a script which lets AI sporadically and randomly just shoot as they stand. So you get some awareness of them without having to use stronger cheating.
Thanks for pointing out the broken dropbox link. It's been fixed.
INDEPENDENT setFriend [INDEPENDENT, 0];
They start shooting each other, as expected. That's what I mean, it should be possible in your mission.
You Dropbox file is gone atm btw
I don't think arma has a deathmatch mode. I only know of a max of 3 factions.
You can play opfor, no problem. You can even play opfor vs opfor, but it will still be just the 3 factions.
I put it here because the number isn't really an exact thing. I'm trying to simulate a zone full of enemy, but really only process enemy around the players. So when enemy kill each other, not every one counts to reduce the number. Similarly, when an ai dies out in the blue it doesn't always count. Once the number is below 15 or so, it becomes a more accurate number. Because of this I didn't want to show it in real time, because isn't more of a progress bar than an absolute number until the last few enemy.
However, I could add an option to show it on the screen somewhere. It updates every 15 seconds, so it's not immediate, but that should be fine. I'll add it to my list of things I can work on.
This mission doesn't put all enemy on the map in the zone, as you'd have 100s of ai you never see who just kill each other. So it tries to keep a zone around the players that is active. Within that zone, they are mostly randomly moving. Like I said, they are overall moving towards the safe areas and into conflict with each other.
I'm not sure having them take cover in buildings would be a good thing. I could just avoid that building and get past them to the helicopter. Not to mention, getting arma ai to work well in buildings is a pain.
Arma needs more missions like this that generate objectives and what not,
I'm sure they are hard to make, but they are really fun
There should already be an option to increase the number of enemy. Look in the parameters on the role selection screen before you start the mission.
1] I do wish there were more veriety of enemies, and they would fight themselves, to give it a more chaotic and true battle royale-esque theme
2] (Personally) i'd like to see more bots options added, mainly adding much more of them.
Regardless i love the mission man, keep it up <3
Another Skull masterpiece.