Stellaris

Stellaris

DamnDirtyCat's Vanilla Cyborgs (PRE-4.0 ONLY)
68 条留言
reshuram05 5 月 8 日 上午 10:53 
from the moment i understood the weakness of my flesh, it discusted me. I sought the strength and certainty of steel. I aspired to the purity of the blessed machine. Your kind cling to your flesh as if it will not decay and fail you. The crude biomass you call "the Temple" will wither, and you will beg my kind to save you. But I am already saved, for the machine is immortal. Even in death, I serve the Omnissiah.
Kathryn Morningstar, A Conqueror 5 月 5 日 上午 1:36 
Hey hi hello, 4.0 borked this mod, looking forward to you updating it uwu
DamnDirtyCat  [作者] 4 月 17 日 下午 3:04 
Just a quick update on this mod, it is still being worked on, but I will be waiting to update until I can 100% guarantee it all works after the 4.0 patch drops.
Fursona do Tony Soprano 3 月 6 日 下午 1:29 
I hope you continue working on this, it is by far the best Stellaris mod around.
WeenoTM 2024 年 12 月 29 日 下午 11:08 
I would KILL for this to be compatible with vanilla dimorphism!
For real!
DamnDirtyCat  [作者] 2024 年 12 月 18 日 下午 2:38 
This mod is on hiatus - at least, for the rest of 2024. I'd like to return to this sometime early next year and at least double the number of portraits available.
HulkTrash 2024 年 12 月 17 日 下午 2:15 
is this still being worked on? this is one of my favorite mods, you are doing an amazing job!
Benny 2024 年 10 月 11 日 上午 6:03 
This is amazing, thank you very much.
Byzantuim 2024 年 9 月 16 日 上午 12:35 
:steamthumbsup:
Fursona do Tony Soprano 2024 年 9 月 11 日 下午 4:48 
I hope you do one with synthetics one day as well! But if not, keep it up with the good work, you're a saint.
DamnDirtyCat  [作者] 2024 年 9 月 10 日 下午 12:31 
This loss of fur around the ear is intentional, representing a fuller cybernetization of the upper head area.
Kamisori 2024 年 9 月 10 日 下午 12:22 
on the cat mammal.. the cyborg version has fur on its ear but the synthetic version loses the fur on the ear when the eye piece comes in.
Sir Koda 2024 年 9 月 5 日 下午 2:08 
Is this mod compatible with CyberneticHumansExpanded?
SUPER-CEP 2024 年 8 月 30 日 下午 1:13 
And what do you think about compatibility with Dimorphism+SF?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801078404
SUPER-CEP 2024 年 8 月 30 日 下午 12:59 
Human portraits, please
CosmicJack21 2024 年 8 月 24 日 上午 6:43 
Wonderful purpose and even better execution
Zoren 2024 年 8 月 10 日 上午 5:28 
this mod is definitely a must if you have The Machine Age, you're doing what the devs didn't do, and honestly, Idc how long this mod will take to be finished, I'm glad someone did this
DamnDirtyCat  [作者] 2024 年 8 月 9 日 上午 8:36 
Fresh update with 2 avian portraits complete! Preview pictures have been updated accordingly.
Breadmond 2024 年 8 月 7 日 下午 1:29 
would love to see some lithoid portraits added to this! good portraits so far, just hoping for lithoids
??? 2024 年 8 月 7 日 上午 10:44 
I hope we get more, especially the tzynn portraits.
mostacks 2024 年 8 月 4 日 上午 10:39 
Another great addition to a great game!
DiceDexter 2024 年 8 月 3 日 下午 11:18 
I made a Compatibility Patch for the most up-to-date Dimorphism Pack if anyone is interested :)
Odin 2024 年 8 月 1 日 下午 3:50 
OMG You already did the spider portraits??? Thank you! Those are my favorite in the game.
Jorgin™ 2024 年 7 月 19 日 上午 10:35 
Do you have any plans of doing it with overlord human portraits?
Average Ligurian 2024 年 7 月 18 日 上午 7:38 
<- plz them......
Zoren 2024 年 7 月 14 日 下午 7:45 
this mod is great, I've long awaited a mod that adds the new portrait system to the vanilla portraits, so I'm glad someone finally did it
Gorg 2024 年 7 月 13 日 下午 4:22 
love u so much
average AI 2024 年 7 月 13 日 上午 6:02 
hey could i get fungoid slender 01?
DamnDirtyCat  [作者] 2024 年 7 月 10 日 下午 12:48 
You are not the only one having this problem. I forced a reupload on the files today, no idea why this is happening. Two potential fixes I was able to find:

1) Verify the integrity of your Stellaris files. Right-click on Stellaris in your Library, click Properties, then Installed Files, then Verify Integrity of Game Files. This might force the mod to update.

2) If that doesn't work, go into your C:\Users\(Your Name)\Documents\Paradox Interactive\Stellaris\mod folder and delete the files named 'ugc_3274615398'. You may also have to delete the 'ugc_3276071165' and 'ugc_3277397813' files if you're using my Psionization and/or Compatibility mods. Verify the integrity of your Stellaris files as in step 1, and this should fully force the mod to update.
DamnDirtyCat  [作者] 2024 年 7 月 10 日 上午 10:05 
I appreciate you letting me know about this. As far as I can tell, the version here on Steam matches the version on my disk and should have the Avian Massive #11 and Molluscoid #17 cybernetization stages. It may be Steam downloads doing funky things, I recommend unsubscribing from the mod, waiting a minute, and then resubscribing to the mod. If they are still missing from your game, please let me know, and again, thanks for letting me know about this issue.
Lotl 2024 年 7 月 10 日 上午 4:59 
so uhm I was rummaging through your mod's files and Vanilla Avian Massive #11 Stage 1 & 2
Vanilla Molluscoid #17 (Starfish) Stage 1 & 2 do not exist
did you forget to transfer the files there?
DamnDirtyCat  [作者] 2024 年 7 月 9 日 上午 9:21 
@casdnova Thank you! In terms of process, I have to draw each evolution, convert them to .dds, and clean them up so they don't have awkward pixels showing up in game. After a few rounds of touch-ups to make the images look better in-game, I add the code to the mod and bugtest. Finally, I merge the code into the compatibility patch and do a final round of bugtesting.

I used to do the drawing, coding, and bugtesting stages twice (separately for each mod) but going forward I'm going to work on the same portraits so I only need to do each stage once.
Col. Hathi 2024 年 7 月 8 日 下午 11:34 
Shame ^^ But understandable. Hope you get to the cute little frog guys soon.
casdnova 2024 年 7 月 8 日 下午 11:27 
Hey I just want to say youre doing a great job! whats your process like for working on this and psi mod at the same time
DamnDirtyCat  [作者] 2024 年 7 月 8 日 上午 7:11 
Unfortunately, I have no plans to make this compatible with any Dimorphism mod. Maybe in the future I'll contact some of the mod creators to ask permission, but at the moment I still have dozens and dozens of vanilla portraits I need to get through.
Col. Hathi 2024 年 7 月 8 日 上午 3:04 
@Milamber I was just about to ask the same ^^ Or if there would be made any compatibility between them?
Milamber 2024 年 7 月 8 日 上午 2:37 
I guess this won't be compatible with the Dimorphism mod? - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801078404
DamnDirtyCat  [作者] 2024 年 7 月 7 日 上午 10:09 
Great idea, I'll work on getting some images of the portraits up so no in-game guessing is required.
Lotl 2024 年 7 月 6 日 下午 6:19 
Could you Include more images of the Cyborg portraits
DamnDirtyCat  [作者] 2024 年 7 月 6 日 下午 5:52 
I do intend to cyberize the vanilla humans.
Amadeus 2024 年 7 月 5 日 下午 4:11 
Thank you for this work, will you cyberize the original vanilla humans? I personally prefer them over the new humans. Excited also to see how you approach the arthropoids
DamnDirtyCat  [作者] 2024 年 7 月 3 日 下午 6:13 
I will do Lithoids and the other species pack xenos in a separate mod, eventually. Right now, I'm focused on the Vanilla species classes: Humanoid, Mammalian, Reptilian, Avian, Arthropoid, Molluscoid, and Fungoid.
shockw0ve 2024 年 7 月 3 日 下午 6:01 
You will be making cybernetic lithoids?
Lotl 2024 年 7 月 2 日 下午 6:23 
thank you it's my favorite organic portrait
DamnDirtyCat  [作者] 2024 年 7 月 2 日 下午 2:56 
You're the second person to ask that, I'll move it up in priority!
Lotl 2024 年 7 月 2 日 下午 2:56 
can you please do starfish next?
Kamisori 2024 年 7 月 2 日 上午 4:39 
oh nice! still in support <3 cant wait for the outcome! Shared mod with friends.
Boom 2024 年 7 月 1 日 下午 5:19 
W
DamnDirtyCat  [作者] 2024 年 7 月 1 日 上午 7:54 
This will contain wholly original art and will not use AI or art from other mods. It's a project I'm doing for fun and art practice and it will absolutely take a long time. Clothing should stay completely intact, as the evolution layer appears to always be underneath clothing and accessories.
Kamisori 2024 年 7 月 1 日 上午 7:22 
This project will take sixty three weeks (1.21 years) if you do three a week, I'm in high support of this project but you will need to ask permission from other cyborg mods and use AI for newer designs, along with what you are already doing. You may also need a crew to do at least three a week. Good luck I plan on staying subscribed through the whole process. lol
also if you can please try keeping human clothes intact or something since I am using a Human clothing mod. anyway thanks!