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报告翻译问题
Could not find class DynamicRange.settinges while resolving node ModSettings. Trying to use DynamicRange.Settings instead. Full node: <ModSettings Class="DynamicRange.settinges"><savedcurve><li>(0.00, 0.50)</li><li>(3.00, 0.65)</li><li>(6.00, 1.00)</li><li>(10.00, 1.10)</li><li>(15.00, 1.20)</li><li>(20.00, 1.30)</li></savedcurve><Aaaawtfidk>True</Aaaawtfidk><rangerefresh>5</rangerefresh></ModSettings>
Looks like there's a typo somewhere referencing "settinges" instead of "Settings"
C:\Users\ *your username* \AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
look for the file Mod_3274034139_SettingsModClass.xml
change <rangerefresh> # </rangerefresh> where # is the number of ticks between range checks. 60 ticks is one real world second. I set it to 300, so the tps impact is comfortably minimal, though since it checks so infrequently, switching weapons or getting injured in the heat of combat can delay the mod's effect. The lower the refresh time, the worse your TPS will be, so find your sweet spot.
Great mod, thank you for your work.
I am currently using your CE version successfully but would like to limit the impact of manipulation and bi-pods because I want the weapon range not to explode.
Someone with bionic eyes, arms and on drugs can shoot across the entire maps even with a poor gun xD.
For this version you're also providing the C# code so I can make any edits by myself.
Would of course also do the trick if simple XML edits were possible in the CE version.
Thanks!
This is likely an issue with another mod.
Harmony [brrainz.harmony][ https://github.com/pardeike/HarmonyRimWorld ]
RimWorld [ludeon.rimworld][ https://psteamproxy.yuanyoumao.com/app/294100/RimWorld ]
RimWorld - Royalty [ludeon.rimworld.royalty][ https://psteamproxy.yuanyoumao.com/app/1149640/RimWorld__Royalty ]
RimWorld - Ideology [ludeon.rimworld.ideology][ https://psteamproxy.yuanyoumao.com/app/1392840/RimWorld__Ideology ]
RimWorld - Biotech [ludeon.rimworld.biotech][ https://psteamproxy.yuanyoumao.com/app/1826140/RimWorld__Biotech ]
RimWorld - Anomaly [ludeon.rimworld.anomaly][ https://psteamproxy.yuanyoumao.com/app/2380740/RimWorld__Anomaly/ ]
Character Editor [void.charactereditor][ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1874644848 ]
Dynamic Range - Vanilla Edition [stormtrooper232.dynamicrange][ https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3274034139 ]
@Dravin you can go into the mod menu and change the amount of ticks between range refresh if it make you lag too much
Shooting Skill = 4
Weapon Quality = Normal
New Range = 6
I think it is bugged. Options would have been nice to lower the impact, but this "anyone below 10 can't use guns" idea is to much
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2014429481
This should work with long range firefights, LMK.