Stellaris

Stellaris

Cybernetic Humans Expanded
41 条留言
Borjär Johnson 10 月 26 日 上午 10:33 
Is it achievment compatible?
Natah 10 月 20 日 上午 4:11 
It works great. Thanks for your work and sharing. My humans are ready to face adversity with the Payback origin. ;)
Vires 10 月 6 日 下午 2:06 
update?
Goshbrindal  [作者] 8 月 26 日 下午 7:21 
@Exan_Flo Thanks for keeping it up to date!
Exan_Flo 8 月 26 日 上午 8:51 
this is working now so im removing my version
Goshbrindal  [作者] 8 月 26 日 上午 5:48 
I've updated to 4.0 so it should be good to use it again.
alankraskow 8 月 9 日 上午 11:32 
@Goshbrindal thank you ^^

Will give you full credit ofc
Goshbrindal  [作者] 8 月 9 日 上午 11:29 
Yeah you can use it I don't mind. I haven't tested to see if it works on the latest version since I've been busy but you're more than welcome to use it.
alankraskow 8 月 8 日 下午 12:25 
Hey @Goshbrindal, I made a big human portrait overhaul and I got permission from few other creators to include their mods already and wanted to ask for permission to add yours as well, as it would be perfect addition with others :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3476470356&searchtext=dystopian+humans
Borjär Johnson 7 月 31 日 上午 7:51 
Thank you so much. I was so dissapointed by the like 3 faces i could choose after buying the DLC
Exan_Flo 7 月 29 日 上午 7:31 
badBrains 7 月 10 日 下午 9:46 
Hmm.. Even with the suggested changes to 22_portrait_cybernetics.txt, I can't seem to get this working correctly. New clothes and phenotypes show, but evolution stages (cybernetics) are missing. Anyone have luck with this recently?
Dave 6 月 22 日 上午 9:21 
To anyone who's too lazy to edit the file themselves, just replace the 22_portrait_cybernetics.txt with contents of this: https://pastebin.com/4Xi6LC36
ulriquinho 5 月 13 日 上午 8:36 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 5 月 11 日 下午 7:31 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 5 月 6 日 上午 10:57 
Seems not to be working with new update
Remulus 5 月 6 日 上午 10:47 
Hey, how is the 4.0 Compatability? Thank you!
Scout 2 月 13 日 上午 1:35 
Couple more things I noticed - the commander clothes seem to be working, but the purple official outfit still isn't appearing. Also - any time a woman becomes the faction leader, her hair gets changed to the default green undercut
Goshbrindal  [作者] 1 月 12 日 下午 7:42 
@Scout
It was an oversight by me; I've fixed this now.
Jediknight0341 1 月 6 日 上午 12:02 
@Kralazar Mallus Bruh
Scout 1 月 4 日 上午 6:00 
I'm getting an issue where I can pick any of the clothing options at empire creation, but in game only the scientist clothing variants are naturally appearing, all officials and generals are using the default clothing
WeenoTM 2024 年 12 月 8 日 下午 3:52 
Id kill for a cybernetic shipset mod that only changes lights to match your flag color instead of the whole damn hull
💀Kralazar Mallus💀 2024 年 11 月 14 日 上午 8:45 
Do you have a version with only the Caucasian race?
celtarican 2024 年 9 月 26 日 上午 5:09 
Hi, I love this mod! Do you think it's possible to do the same to the commander uniforms you did for the scientist uniforms?
Dilon 2024 年 9 月 20 日 上午 5:25 
Dilon 2024 年 9 月 20 日 上午 5:00 
Missing eyes are caused by the use of the wrong mask, to fix it you simply need to modify gfx\portraits\portraits\22_portraits_cybernetics inside the mod's folder.

Replace every "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_2_mask.dds" by "gfx/models/portraits/cybernetics/cybernetics_portrait_12_m_stage_1_mask.dds", save, and enjoy !
E 2024 年 7 月 24 日 上午 7:10 
@K0rruptedYouth agreed, evolution stages don't have eyes
K0rruptedYouth 2024 年 7 月 19 日 下午 1:18 
Not sure if it's just me, but some of the faces do not have eyes.
Cyber Warlord 2024 年 7 月 11 日 下午 7:11 
Would it be possible to make a mod compatiblity mod for human phenotypes 3.12? When I run both mods it seems to removed the divided cybernatic humans types to just the default.
Cowardly_chaplain 2024 年 7 月 4 日 上午 11:09 
Dear author, please do think on slightly more recognisable outfits.

Thank you!
Goshbrindal  [作者] 2024 年 6 月 30 日 下午 2:45 
@Alerios

Yes, and it's a great suggestion will really bring a bit more variety into the cybernetic stages.
marsmelon24 2024 年 6 月 30 日 下午 12:33 
I think you used some advanced ai generated software to do this
Alerios 2024 年 6 月 30 日 上午 2:37 
Is it possible to have some portraits with fully cybernetic body but no cybernetic face (at least tier 2, not a fully eye replacement Tier 3).Nice mod !
Compa 2024 年 6 月 29 日 下午 3:43 
Looks cool. Thank you for the work
Goshbrindal  [作者] 2024 年 6 月 29 日 下午 3:19 
@singleton30

Its really easy to make more so yeah I do wanna add at least double the amount.
singleton30 2024 年 6 月 28 日 下午 11:26 
oh this is cool, any plans to add more faces in the future?
Starways System 2024 年 6 月 26 日 下午 10:04 
Hey, nicely done!
casdnova 2024 年 6 月 26 日 下午 5:42 
Rad as all hell
Goshbrindal  [作者] 2024 年 6 月 26 日 下午 5:28 
Yes, this mod is achievement/ironman compatible.
Lucifer Morningstar 2024 年 6 月 26 日 下午 1:52 
Is this achievement and ironman compatible?
Snowblind 2024 年 6 月 26 日 上午 9:03 
Thank you!