安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Timecrete is the key to building with brickwork and spaghetti cat powder is in fact real
Mix bittering agent with vertebrew and do shenanigans with the resulting powder
Seeds are explained in the first spoiler
Getting (generally) everything else is also explained in those
Also when you mean mid progression things for the final stage, do you mean mid development or mid game
Also just to be clear im talking about Going from Crossgourds to Cursed Fruit
Also the gourd transformation seems to not give the hint to plant two, nor its seeds, is it something in the base game I'm not aware of, or should it be found somewhere.
After you do first step with the gourd, it would also give you a spell that takes you to "The Forsaken Garden" similar to how Spell Labs has a wand workshop you can teleport to.
Nice empty chunks between Essence of Spirits and lava above the gold biome that would be mod friendly.
Could have spots for the 9 plants and some "experimenting" spots on each side to mix stuff around.
Might be cool if you also figure out how Apotheosis made that brickwork/sacred rock that can't be dug by any means. Won't be able to accidentally blow up the garden or break into the garden with out the spell.