Stellaris

Stellaris

Mobile Suit Gundam Stellaris 4.1
74 条留言
A Taken Saint Bernard 10 月 26 日 下午 5:08 
Best guess is, my mods messed up the pop ups, As Cleaning up the mod playlist fixed the issue
Prinz  [作者] 10 月 20 日 下午 4:30 
@A Taken Saint Bernard
There are Fed suits.
I'm unable to duplicate this, I made a custom nation and picked the EFSF civic, I only get Fed suits as long as I don't pick the "Zeon" or "I want everything" option in the pop up, otherwise you get both.

The Civics are really for the AI pre-made nations to use as a trigger to be given the right tech and players select which tech they want on the pop up menu although the civics do give the tech as well, Did you pick the "Zeon" or "I want everything" option in the pop up? because the Zeon tech options could be out rolling the Fed ones.
A Taken Saint Bernard 10 月 20 日 上午 10:15 
issue, pick the civic for the federation but I get tossed Zeon stuff. unless it just all zeon suits, kinda bummed
Prinz  [作者] 10 月 14 日 下午 4:18 
@Tokohana It worked for me when i tested it and played Zeon yesterday but If by didn't work you mean crashed sometimes Stellaris just crashes when starting up
Tokohana 10 月 14 日 上午 11:51 
At the least when i tried loading it on startup, didn't work.
Prinz  [作者] 10 月 14 日 上午 12:04 
@Tokohana Does it not work? I'll update the number I guess It doesn't affect anything though.
Tokohana 10 月 13 日 下午 11:18 
Is this getting a 4.1 Update?
Prinz  [作者] 9 月 23 日 下午 2:34 
@SolarPrincess Rosalina
No Unicorn or F90
SolarPrincess Rosalina 9 月 23 日 上午 12:46 
Oh yea, out of curiosity how far into the U.C. Timeline does this mod go? Does it hit on like Unicorn and into the F90 stuff? I don’t remember how far I played when I used the original mod like a year or two ago
SolarPrincess Rosalina 9 月 23 日 上午 12:41 
Perfect! Thank you so much, I’ll try that tomorrow and will lyk if it worked (which if it doesn’t work, I likely did a stupid)
Prinz  [作者] 9 月 23 日 上午 12:15 
@SolarPrincess Rosalina
Find the gundam mod in your workshop folder and the path you need is 3272533840\common\ship_sizes and in each .txt file look for this code and replace the 15 with a 0

ai_ship_data = {
fraction = {
base = 0
modifier = {
add = 15
uses_standard_ship_sizes = yes
}

Notepad++ can make this a one click process using the replace in files tool
This will stop all AI from making new MS
Good until next update
SolarPrincess Rosalina 9 月 22 日 下午 11:56 
Hi! I’m about to start a new playthrough with this mod because I love Gundam, but I was wondering if there was a way for me to turn off the AI’s ability to get Mobile Suits. I really like the idea of it being a player unique thing, maybe locked behind one of the two civics at the start of the game? Obviously this is less balanced but I like the lore of it.

Is there any code I can just on my own save go in and change? How would I do that?
Prinz  [作者] 9 月 15 日 下午 7:13 
@The_Bomb_Giggity Yes it just adds stuff, It goes well with mods like ACOT and the like.
The_Bomb_Giggity 9 月 15 日 下午 6:50 
So, not to sound dumb, but with this mod it just adds to the game not overhauling it?
Prussia  [作者] 8 月 30 日 下午 11:00 
Just build the Mobile Suit factory. Maybe the research facility too (at higher levels). That's it.
Spectre General 8 月 30 日 下午 7:17 
Hey guys, was wondering how to get that weird black and white alloy so I can make Gundams, Guntanks and Guncannons
Exu 8 月 29 日 上午 3:00 
Oh yea the "add = 15" is "add = 90", but still thanks!
Exu 8 月 29 日 上午 2:13 
Thank you! Thanks also for keeping this mod alive!
Prinz  [作者] 8 月 29 日 上午 2:10 
@Exu Find the gundam mod in your workshop folder and the path you need is 3272533840\common\ship_sizes and in each .txt file look for this code and replace the 15 with a 0

add = 15

Notepad++ can make this a one click process using the replace in files tool
This will stop all AI from making new MS
Good until next update
Reu 8 月 25 日 下午 9:42 
Wow, for the first time since I've been using this Gundam mod for years did I get jumpscared by a neighbor AI casually fielding a big zam
Prinz  [作者] 8 月 12 日 下午 6:16 
@creatorcharlie Give them the EFSF or Zeon Civic, it will give them the respective tech, otherwise they will pick between them randomly when you start your save.
creatorcharlie 8 月 12 日 下午 6:08 
When making a custom nation, how can I make sure the AI gets EFSF Tech or Zeon tech?
=(FGR)=Sentinel 8 月 9 日 下午 2:16 
Fair enough. The hangar variants of the various mobile suits still work, so it's not a huge deal either way.
Prinz  [作者] 8 月 9 日 下午 2:02 
@=(FGR)=Sentinel After looking into it, it's much more annoying than I'm willing to deal with, So the ship sizes just won't be available for biological shipset users.
=(FGR)=Sentinel 8 月 8 日 下午 2:10 
Just a quick aside that the biological shipsets from the latest DLC seem to be mutually exclusive to any ship classes (including the independent mobile suits/gundams) from this mod. Weapons and hangar unlocks do work, though.
Prinz  [作者] 8 月 5 日 下午 6:07 
@creatorcharlie I have made it so the AI will build MS of their own free will
creatorcharlie 8 月 4 日 下午 8:55 
Much appreciated. Yeah im probably just going to puppet them, then force them to build some gundams to kick my zeonic ass a little.
Prinz  [作者] 8 月 4 日 下午 8:43 
@creatorcharlie The AI tech event has been broken for a while I believe so they weren't being given any tech but I just fixed it after spending like 5 hours figuring out how to, idk if they'll build them though the ai has weird priorities, I'll force them too later somehow.
creatorcharlie 8 月 4 日 下午 12:56 
The AI for the federation doesnt seem to be selecting gundam tech. Meaning Im allways fighting a mobile suitless empire.
creatorcharlie 8 月 4 日 上午 11:41 
Does anyone know what the starting mobilesuit tech for the federation is? The fed ai empire spawned without it and im trying to add it in via console commands.
vestofsteel 7 月 7 日 下午 3:36 
@Prinz Thank you for the advice. I'm a relatively new player, so I didn't know about tricks like that, or even that turning off jobs was possible. I'll give it a shot in a new save.
Prinz  [作者] 7 月 6 日 下午 5:03 
@vestofsteel If you picked the premade Federation empire then no you're not doing anything wrong, This is intended and your request is denied, This is easy mode compared to how it used to be.
It's easy to get out of If you have any experience playing Stellaris, Turn off some habitat jobs until their CG drain is zero, build CG and alloy buildings, Use the market. I just played and fixed the economy in 3 years from start, literally less than ten minutes.
vestofsteel 7 月 6 日 下午 12:28 
Hey, I tried the mod and picked the Federation option for the species. As soon as I started, I noticed that the Sides' colony upkeep put my economy into a death spiral right off the bat. Am I doing something wrong? If so, how can I fix it? If not, may I request that the sides start off with some civilian goods, energy, and alloy generation to level out the deficit?
Prinz  [作者] 7 月 4 日 上午 8:05 
@Oblivionis Yeah unfortunately that's how the AI is,To get rid of those issues we play on max difficulty and with mods like ACOT, Gigastructures, NSC3 and the like, Where the AI can research powerful weapons, ships and there's overpowered crises, MS stop being op then but this mod is mostly just for using your favorite UC Mobile suit otherwise
Oblivionis 7 月 4 日 上午 7:50 
The mod is excellent. Tons of fun are in the mod. The biggest issue is that most AIs won't use mobile suits that player can easily prevail them which makes solo players feel a little bland after few hours of empire development. In my mind PVP mobile suit and fleet design might be very interesting, but in PVE there's only very little fun in battle aside using your favorite MS. Maybe it's because I didn't play with the highest difficulty......?
Sketchy the crazy 6 月 12 日 下午 8:11 
Here's another (Not so) bug: The Zeon and Federation assault carriers are two different classes altogether. They should be merged into one
Prinz  [作者] 6 月 12 日 下午 7:22 
@Tacotitan Maybe but 3D models are expensive, It'd probably be around 300 or more for each model still needed to finish Universal Century and honestly this mod is more life support than active development, There's better UC mod's.
Tacotitan 6 月 12 日 下午 4:44 
Aighto, fair enough, and got ye. May be worth putting a paypal or something so funds could be donated for new models and such, would be down to fund that sort of thing.
Prinz  [作者] 6 月 12 日 下午 3:38 
@Tacotitan Most techs are the 162 Mobile suits as ship types or attack craft and their weapons, the Assault Carrier and there's a few buildings.
No newtype is just a trait and doesn't interact with anything.
Don't have money for modelers now but in the future maybe, A Baoa Qu would be good .
Tacotitan 6 月 12 日 下午 3:11 
Is there a list of techs and such? Just curious to see what I can play a round with later.

Also, new to the mod, does going psychic ascension do anything with newtype stuff?

Lastly, not sure if you've been able to get modelers or anything, but for citidels and such, maybe A Baoa Qu could work for Zeon?
Prinz  [作者] 6 月 12 日 上午 11:51 
@Sketchy the crazy
You don't have the prerequisite techs, If you didn't pick Zeon or both you won't be able to complete the research, this is a base Stellaris bug.
Sketchy the crazy 6 月 12 日 上午 6:04 
Alright i found yet another bug. Its impossible to research the Quin Martha, my situation was that i got it as a research option after analysing it from fallen empire debris.
Prinz  [作者] 5 月 31 日 下午 1:47 
@Fastmover15 The mods runs absolutely fine for me, I let play for 37 years after updating it on the 29th without any issues before I turned it off.
It does not touch anything relating to ticks per turn, So unless you have more info just Verify your files
Fastmover15 5 月 31 日 下午 12:00 
This mod breaks my game and messes with the tics causing the game to lag and crash. Please fix it is a very fun mod.
Prinz  [作者] 5 月 29 日 下午 2:18 
@0bn5 Do you mean the game crashes when you press play from the launcher ? It does that sometimes, just keep trying it will work eventually.
0bn5 5 月 29 日 上午 7:29 
I open the mod, my computer crash
Prinz  [作者] 5 月 27 日 下午 11:56 
@temujin321 Its always been included, they just haven't worked for a few updates but I fixed it like two weeks ago.
temujin321 5 月 27 日 下午 11:24 
With the new update, does this mod now include the Newtype trait for leaders?
InsertNicknameHere00 5 月 7 日 上午 3:49 
Thanks for the info on shipsets, also glad to hear you figured it out so quickly. Wonderful work!
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 7 日 上午 12:03 
Nice