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THE_mOOn, do you have any suggestions?
NullReferenceException: Object reference not set to an instance of an object
[Ref EA946DD] Duplicate stacktrace, see ref for original
Rethrow as TypeInitializationException: The type initializer for 'RW_PlanetAtmosphere.ShaderLoader' threw an exception.
[Ref DB889B] Duplicate stacktrace, see ref for original
但是我Mod多,我也不知道是Mod本身的问题还是跟其他哪个Mod冲突了
Found that you can adjust the mod options to get a more playable night-side lighting.
Raise Luminescence up to about 1.5, then lover Gamma to about 0.7 to keep balance on day-side.
I know there are options and settings, but so far i found nothing that gives Opacity to Darkness
。想解决这个问题我得需要一台有2080ti的电脑,但是我没有。所以需要你的帮助,帮我测试这个渲染器。
WARNING: Shader Unsupported: 'Planet/SunFlare' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Planet/SunFlare shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Desired shader compiler platform 4 is not available in shader blob
(Filename: Line: 626)
When my GPU hits 100%, the planet's lighting flashes. FPS drops seem to cause it, as well.
Dropping the render resolution to 0.5 drops the GPU usage way down, and the flashing stops from what I've seen.
In fact, I reset them to default several times to see if it did anything.
It reaches 100% usage on my RTX 3080 Ti.
Also, the planet flickers if I zoom in too far, which makes it hard to look it.
Additionally, I think the defaults are also a bit overtuned, since the clouds are completely opaque, making it impossible to see the terrain below and choose things like landing sites without clicking everything.
Is there any way to kinda revert it back to the first version on the user's side? The mod keeps getting more and more features that, while it may make the planet look nicer, are beginning to affect gameplay and the GPU too much.