全面战争:战锤3

全面战争:战锤3

CHOPPER: Skill Tree Sorter
496 条留言
Klaus 20 小时以前 
Would be nice to have the TW Millenium
lorenakiwi 11 月 27 日 下午 12:27 
Do you know if you could add links to all supported mods, I'm pretty sure you had done that in the passed with 6 images that acted like links to everything
bambimanuel 11 月 25 日 上午 11:25 
Hi Master, I was playing with this mod and your yellow abilities for everyone.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882776990&searchtext=scouting
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489894680&searchtext=arcane+conduit
Is there any way I can get these mods to work? Especially the ones with scouting. I tried changing the load orders a bit, but it's like they're not there.
TwelveStep 11 月 16 日 下午 7:22 
Epic. Once again - thank you much!
ChopChop  [作者] 11 月 16 日 下午 1:05 
MOD UPDATED :steamthis:
Added compatibility to 2 mods:
- Sons of Sigmar by Gejnor
- Red Duke Expanded by Medusa0
TwelveStep 11 月 16 日 上午 10:18 
The SIgmar's Sons mod was updated.
TwelveStep 11 月 16 日 上午 12:30 
Hell yeah. Sweet. Thanks again.
ChopChop  [作者] 11 月 16 日 上午 12:27 
I let Gejnor know about the problem and maybe they will update the issue. The mod is really cool
TwelveStep 11 月 16 日 上午 12:23 
Word. Thank you for responding.
ChopChop  [作者] 11 月 16 日 上午 12:22 
No sorry this mod has broken skill tables. Author didn't update the skills tables since 4.2 despite updating the mod on the workshop.
TwelveStep 11 月 15 日 下午 9:33 
Any chance you'd add this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2857606843&searchtext=sons+of+sigmar The regional background skills go wonderfully with Sigmar's Heirs.
Think Critically 11 月 8 日 下午 6:06 
sent you a friend request on discord
ChopChop  [作者] 11 月 6 日 下午 12:43 
You're very welcome. It's good to see you back and I hope you're well buddy :WH3_clasp: I follow your workshop and use your mods. I don't play SFO myself, but i provide compat to skills in this mod as much as it is possible, however i'm yet to contact Venris in regards to "skill_key" replacement he does in SFO as when the SFO mod was created - there was no other option available than to replace vanilla "skill_key" in "skill_nodes_tables". Now we have both option (disable in "set_item_tables" & "twad_keys_deletes").

If you open CHOPPER and hit diagnostics - it will give 232 info warning of duplicated skill with SFO, which means in SFO there is 116 replaced "skill_keys" that my mod CHOPPER overwrites back to vanilla. Feel free to contact me with any questions you have friend (best on discord) :steamthumbsup:
Think Critically 11 月 6 日 下午 12:30 
Thanks ChopChop, I've been away for awhile and wanted to update some of my submods. This is very helpful.
ChopChop  [作者] 11 月 6 日 下午 12:23 
Since recent update there is also available table "twad_keys_delete". It can be used to fully clean all effects from vanilla skills allowing you to add custom effects and that will not affect the "skill_nodes_tables" and definted there "skill_node_key" and attached "skill_key" to them, which further will not collide with what i do in this mod and allow full compatibility
ChopChop  [作者] 11 月 6 日 下午 12:16 
It will behave just as you said - your custom skill will require and still be linked to vanilla skill via "character_skill_node_links" with either "substet_required" or "required" + column "req num points" in "skill_nodes_tables". It will effect only in UI and not affect the skill as long as there is no other overlap with enabled skills mods.
Most important for compatibility in this mod is to not replace in mod the "skill_key" in "character_skill_nodes_tables" with custom one (replacing vanilla "skill_node_keys" will not take effect, as i have the "character_skill_nodes_tables" in this mod with high priority, so if you want to replace vanilla skill the correct way is to disable vanilla skill in "character_skill_node_set_items" and create a new custom with unique "skill_node_key" different from vanilla, so i can add to this mod.
Think Critically 11 月 6 日 下午 12:06 
Not sure if you know the answer to this, if I have a mod that adds a new skill that attaches to a vanilla skill, and then your mod moves the location of the vanilla skill, will the new skill still be attached? It will just look weird and visually be in the wrong spot right? As long as there isn't an conflict with the location of the new skill I added.
Think Critically 11 月 6 日 下午 12:00 
Thanks CHOPCHOP!
ChopChop  [作者] 11 月 6 日 上午 11:59 
Yes, no effect modifications in CHOPPER - only moving :steamthumbsup:
Think Critically 11 月 6 日 上午 11:57 
This only moves the location of the skills right? If I have a mod that modifies the effect of a skill and then you move the skill the effect should still apply since that's a different table?
ChopChop  [作者] 11 月 6 日 上午 11:11 
Mod updated to 6.3.4:
- replaced Khalida skill Indomitable for Tenacity following the patch notes
InfoManiac 11 月 5 日 下午 5:51 
pls add crustacean nation
Drakkan 11 月 4 日 上午 6:17 
It's good now, you do amazing work
Krakenous 11 月 4 日 上午 5:58 
Nice one chop! I'll check it out now :)
ChopChop  [作者] 11 月 4 日 上午 4:41 
@Krakenous: I deleted conflicting data from my mod so Godslayer skill you mentiond should now work
ChopChop  [作者] 11 月 4 日 上午 4:36 
@Drakkan: Please check Patriach with sfo - should be in correct place :steamthumbsup:
ChopChop  [作者] 11 月 3 日 下午 4:07 
oh snappers, i will look into it then as i already made kislev work with SFO before, it might got some changes. i will try to update tomorrow friend :steamthumbsup:
Drakkan 11 月 3 日 下午 3:29 
SFO seems to be the problem, just tested it with just this and sfo.
ChopChop  [作者] 11 月 3 日 下午 3:01 
it seems everything working on my side
Drakkan 11 月 3 日 下午 2:42 
Kislev Patriach seem to be missing his battle prayers skill line
Krakenous 10 月 30 日 上午 4:40 
Hey Chop, there seems to be a slight issue with using this and playing as Daniel using "Godslayer overhaul by Mortrau", AFAICT all the other skill lines work fine, except for the "undivided" skill line, those skills that have been re-jigged by you in the first section, don't unlock the connecting skill of "feeding by war" (added by his mod) when 4 or more skill points are put into that line. If it's too complicated for you to resolve, it's not problem, I can just consider not using this when playing as Daniel.
Candyman 10 月 25 日 上午 11:23 
Good ♥♥♥♥ my man and all good. Thanks for the fix.
ChopChop  [作者] 10 月 25 日 上午 1:35 
this is the MS Paint masterpiece visualisation of the future Gunnery Wight :D
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3593128906
ChopChop  [作者] 10 月 25 日 上午 1:31 
@Candyman: Gunnery Wight - fixed :steamthumbsup: sorry it took so long, my back was killin me yesterday. i have now moved skills so that all fits nicely. when i will go around the Vampire Coast in my mod Expanded Hero Skill Lines i will also add 2 skills at the end of line 3 & 4 to match Maffers skill line below, which will make all 3 choice skills at lvl 20 from Maffers mod also perfectly alligned on the screen as now the bottom choice "Bosun" is a bit to the right compared to "Dead Shot" & "Marine", however all is working now as intended. Thanks again for letting me know and sorry for issue, dunno how i missed that
ChopChop  [作者] 10 月 24 日 上午 10:07 
Thank you for the rep and the good word, ill check it out :WH3_clasp:
Candyman 10 月 24 日 上午 10:05 
I am playing Vmpire Coast with Maffers skill collection and your expanded melee lines mod.
The Gunnery Eight can take "know the ropes" even without the previous skill unlocked and in general his bottom row with the added skills looks a bit weird.
As always thanks for all you do and happy you are back and active
Hideyoshi 10 月 23 日 上午 3:51 
@ChopChop Thank you again for resolving the issue so quickly.
ChopChop  [作者] 10 月 20 日 下午 1:01 
Please make sure to resub if the change will not take effect. It will affect the game you tested and made the screenshots for bug report. Very safe update
ChopChop  [作者] 10 月 20 日 下午 12:44 
@Hideyoshi I updated the mod and fixed each skill from Maffers mod for Greenskins (the required number of previous skills in the skill chain lines). I have noticed that you are also using the mod Wez Speshul that recently got an update with new content that i havent seen yet. If you encounter any incompatibility let me know and i will look at it as well so it doesnt overlap with vanilla skills :steamthumbsup:
Hideyoshi 10 月 20 日 上午 10:20 
@ChopChop It takes as long as it takes—I appreciate your dedication.
ChopChop  [作者] 10 月 20 日 上午 4:49 
Thank you for comprehensive and detailed report. I'll do my best to fix asap :steamthumbsup:
Hideyoshi 10 月 20 日 上午 4:29 
The abilities are locked, even though the prerequisite is met according to the mod.

This is my user.script.txt :

mod !!!!!!!!_ChopChop_Skill_Trees.pack;
mod !b_mixer.pack;
mod groovy_mct.pack;
mod MfHeroSkillsCompilation.pack;
mod wez_speshul_total_waaagh.pack;

The following screenshots [img.adminforge.de] should help to clarify things.

1: wez_speshul_total_waaagh
2 and 3: + MfHeroSkillsCompilation added
4, 5 and 6: !!!!!!!_ChopChop_Skill_Trees added
Legionarius 10 月 19 日 下午 2:32 
Sorry, your mod is perfect and doing what it should. I did some testing and it's actually the Archaon expanded spell is actually what's causing the issue (Unable to put a skill point to Ascend to Demonhood). I guess they have conflict with each other.
ChopChop  [作者] 10 月 19 日 上午 7:16 
may you please send a link to screenshot here?
ChopChop  [作者] 10 月 17 日 上午 10:06 
MOD UPDATED :steamthis:
Added support to my new mod:

Dwarfs: Runes of The Ancestor Gods - Skills & Buildings
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3588216342
Hideyoshi 10 月 16 日 上午 12:49 
@ChopChop Thank you for the quick fix!
ChopChop  [作者] 10 月 15 日 上午 11:20 
pls resub and should be fixed :steamthumbsup:
Hideyoshi 10 月 15 日 上午 10:49 
Could someone please confirm Skarsnik's yellow skill lines (regular and unique)? In my case, it's mixed up and there are no level restrictions or thresholds for selecting them.

This is my user.script.txt :

mod !!!!!!!!_ChopChop_Skill_Trees.pack;
mod !b_mixer.pack;
mod groovy_mct.pack;
mod wez_speshul_total_waaagh.pack;
ChopChop  [作者] 10 月 5 日 上午 1:48 
Most are already supported, but if you experience skill incompatibility can let me know with screenshot + enabled skills mod and i will make them compatible in this mod :steamthumbsup: