Cosmoteer: 星舰设计师

Cosmoteer: 星舰设计师

Corridor Fire Extinguisher
42 条留言
ǝuoƆ ǝɹǝW ツ 8 月 7 日 下午 3:39 
Ay guys, I made an unofficial fix for it here, check it out - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3543779771&searchtext= :lunar2024dragoninablanket:
13634325507 8 月 2 日 上午 2:50 
这个MOD在新版本下会引起报错
nesagsar 8 月 1 日 上午 11:09 
Meltdown update almost makes this a required mod but sadly it doesnt work anymore.
Добряк 7 月 31 日 上午 10:21 
pls update
Inquisitor Consolis 7 月 30 日 下午 11:46 
mod will crash the game with the new meltdown update, I'd love to see this mod get an update
Dododst 7 月 27 日 上午 1:39 
Hi! I tried using this mod on the new meltdown unstable branch and it was crashing my game, expected since its on the unstable but I thought I'd let you know :mhwilds_OK:
RustyDios 2024 年 12 月 28 日 下午 11:19 
It was my pleasure @FooPhoenix to get both mods working together.
Happy we found an agreeable compromise. :)
Chef Smudge'nt 2024 年 12 月 28 日 下午 9:38 
neat
FooPhoenix  [作者] 2024 年 12 月 26 日 上午 5:39 
Hi @RustyDios :)
Thank you very much for the fix, it's a good work, your solution is perfect !
Alice (She/Her) 2024 年 12 月 25 日 下午 11:22 
Example of great mod authors working together for their community. ❤
Two of my favorite mods here.
RustyDios 2024 年 12 月 25 日 下午 5:58 
Fixed it on my end, as it was my mod that broke it. Sorry about that. This Fire Ex part gets the same "Always Essential" experience as shown in the screenshot below;

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3392003645
RustyDios 2024 年 12 月 25 日 下午 5:23 
The only other way would be this mod to hardcode its line as
EditorGroups = ["Defenses", "Utilities"]
instead of reference/linking to the original fire extinguisher
RustyDios 2024 年 12 月 25 日 下午 5:19 
Also for context the way Always Essential works is by *not giving* the part an editor group(s), the part then defaults to the sidebar at all times .. and this is not the same as having an EditorGroup = [ ] line
RustyDios 2024 年 12 月 25 日 下午 5:17 
Hey Hi! Always Essential mod author here!

I'm sorry for causing an incompatibility!

I'm looking for ways to fix it so both mods can work together and so far the only solution I can think of is to do the same thing for this mod and remove the editor groups - this fire extinguisher will then also be one of the parts that is always viewable too, when my mod is used

Is this an acceptable solution ?
Alice (She/Her) 2024 年 12 月 25 日 上午 11:28 
I added a comment on Always Essential mod to see if the author would do compatibility with this one.
Hopefully it goes well, I will let you all know if they respond to my comment.
Chef Smudge'nt 2024 年 12 月 16 日 下午 6:31 
Ill turn off always essential, its convenient but not as much as this
FooPhoenix  [作者] 2024 年 12 月 16 日 下午 2:31 
Well, I'm sorry but I tried everything I know about config file "mod.rules" and I found nothing to fix this issue...
The problem is not on my side (I think), but in the mod "Always Essential" because the mod just remove brutally the key "EditorGroups" in the config file of the original fire extinguisher without caring if other mods (like this one) need it or not.

I updated the mod description accordingly.
Chef Smudge'nt 2024 年 12 月 15 日 下午 5:23 
you're right, The issue from trial and error that ive found is the mod kills the game when combined with the always essential mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2897920678&searchtext=always
FooPhoenix  [作者] 2024 年 12 月 15 日 上午 1:19 
What issue ? I'm sorry, I'm not behind you to watch your screen :))
Do you have a error message ? what happend ?
Chef Smudge'nt 2024 年 12 月 14 日 上午 10:19 
it still causes issues for me
FooPhoenix  [作者] 2024 年 12 月 9 日 下午 10:06 
I fixed it just now :)
I checked it, it works fine for me and the issue said by @ChrisJedi_py is removed.
Chef Smudge'nt 2024 年 12 月 8 日 下午 8:42 
hey can you fix this, I have it on a lot of my ships if its not fixed im pretty much screwed and have to go through all of them, I really loved this mod
Naustghoul 2024 年 11 月 29 日 上午 9:35 
@FooPhoenix, seems to be causing an issue after this latest update.
FooPhoenix  [作者] 2024 年 11 月 14 日 上午 1:42 
Oh... Thank you so much !
Yeah it was not intented to replace all values :/
I will search how to ensure it inherit the values correctly !
ChrisJedi_py 2024 年 11 月 13 日 下午 7:46 
While playing with this mod enabled, I have encountered an issue. I have discovered that this issue is only present when this mod is enabled, even when all other mods are disabled.

Issue: Corridors and moving walkways can be placed in the prohibited zones created by turrets and thrusters.

Solution: In the mod.rules file, there are some changes made to the corridor and moving walkways blocks that prevent placement behind a corridor fire extinguisher. Replace the "ToAdd" lines with " ToAdd : &<./Data/ships/base_part.rules>/Part/ProhibitedBy [need_wall] "

Explanation: While I cannot say for certain if this is the true explanation, I have programmed before and I have an understanding of how things like this work. Because the mod.rules file adds the ProhibitedBy field to the corridor (and moving walkway) block file, and because the inherited fields are replaced by part-specific fields, adding the [need_wall] value ends up replacing the [default] value from ships/base_part.rules.
FooPhoenix  [作者] 2024 年 9 月 18 日 下午 1:55 
Updated : almost nothing, just added the game version 0.27.xx to the compatibility list, so the game doesn't bother you with the "outdated mod" message.
FooPhoenix  [作者] 2024 年 8 月 4 日 下午 1:04 
I have no control in the mod about "when" the crew choose to use the fire extinguisher. Technically it's just a copy of the fire extinguisher put in a corridor, all properties of the fire extinguisher are exactly the same. I didn't experienced a bug with it.

Anyway if it exist a bug on the fire extinguisher, it should not be different between the corridor and the normal version. If the crew in your case don't choose to manage the fire immediately, I'm affraid it's related to the game, not to this mod.

Be aware if you assign *every* crew to a task in the crew management tool, but you assign no-one to the fire extinguisher, so no one will be available to use it even if all the crew are IDLE...
OMEGAGHOST 2024 年 8 月 4 日 上午 10:59 
Set the highest priority for fire extinguishing positions
In case of fire
The personnel did not put out the fire immediately
FooPhoenix  [作者] 2024 年 8 月 4 日 上午 3:51 
@OMEGAGHOST It's strange... Do you have more details ?
OMEGAGHOST 2024 年 8 月 4 日 上午 12:49 
Unable to perform fire extinguishing operations
Insert 2024 年 7 月 31 日 上午 10:07 
Love this mod! No longer do i need to find space for fire extinguishers across my ship
Laneardo 2024 年 7 月 28 日 下午 12:19 
this... ...this changes everything!
FooPhoenix  [作者] 2024 年 7 月 13 日 下午 5:44 
It's a thruster on the roof of the ship, from the mod "Dorsal Thruster" :)
⛧Infernal¿Shell⌘999∞ 2024 年 7 月 13 日 上午 6:52 
Just a question in your picture. How come you can put the crew deck in the thruster's prohibited zone?
FooPhoenix  [作者] 2024 年 7 月 1 日 下午 9:41 
It's already working fine for the 0.26.2 Update, no worries :)
KAILER 2024 年 7 月 1 日 下午 4:13 
Update for new version please!!!!
sir Evans 2024 年 6 月 24 日 上午 10:15 
Heres a mod that you don't know you need until somebody makes it :D

Awesome!
Decton 2024 年 6 月 22 日 上午 8:34 
Me when me when when no keys :(
FooPhoenix  [作者] 2024 年 6 月 21 日 下午 3:05 
@IamWatro : It's a mod from charlatan_ called "Dorsal Thrusters" :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2888035272
IamWatro 2024 年 6 月 21 日 下午 2:40 
Nice mod.

I'm so confused on the thrusters in the screenshot. Are they invalid or do you have some kind of mod to allow them to be placed anywhere?
unlikeaboss 2024 年 6 月 21 日 上午 6:10 
looks very nice
and a lot more realistic
Industrial_Idiot 2024 年 6 月 20 日 下午 6:57 
Nice mod