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But that's not why I came here. A filter for soldier status might be nice! Playing Mod Jam, I rarely dip below 50 unavailable soldiers in the midgame, and as I write this, my Armory reports 14 available, 13 wounded, and 57 unavailable. (I would've sworn I've got fewer available soldiers than that, but I guess that just highlights my point!)
I'll shoot this up to discord with screengrabs as well.
May I suggest leaving the By Class filter as the last one that you have to scroll down too? It may be more common to use weapon category than class.
As to the messiness of that list, this can be combated somewhat by tweaking the appropriate section (in this case [WeaponCategoryFilter X2FMA3ItemTemplateBasedCategoryFilter]) of XComFilterBehaviour.ini (either combining multiple categories into one or stopping them from appearing in the list altogether. Someone posted their personal tweaks for modjam in the LWOTC discord a few days ago, in case you want some inspiration.)
While such a list can indeed get a bit messy with MJ, do you think you could implement that as well?
That said, this can safely be ignored until I push a fix.
[0498.67] Warning: ImportText (TemplateOverrides): Property import failed for OverridenCategories in: (ObjectName="BattleScanner", OverridenCategories="None")
[0498.67] Warning: ImportText (TemplateOverrides): Property import failed for OverridenCategories in: (ObjectName="MimicBeacon", OverridenCategories="None");
Probably wants ("None") instead?
1) &ind the XComFilterBehaviour.ini and remove the line +MenusToApplyTo = "UIInventory_BuildItems" from the [ClassRestrictionFilter X2FMA3ItemTemplateBasedCategoryFilter] section of the file. This prevents the entire filter from appearing in the menu.
2) Alternatively, if it just one particular class causes the ctd, you can add a line +ExcludeFromCategories = "*class template name here*" to prevent only this option from appearing.
3) You can also prevent the entire panel from appearing in the engineering screen by setting bSetupOnInventory_BuildItems = false in the XComFilterPanelBehaviour.ini.
If you don't mind me asking: Do you know if it is any particular class and if so which one? Or would you alternatively mind sharing which class mods you have installed?
Look forward to seeing loadouts included.
Ran into some annoying issues with Tactical Armory Ui my self.
It doesn't have the great config work you've done too.
Navigate to ...\SteamLibrary\steamapps\workshop\content\268500\3271654182\config and find the XComFilterPanelBehaviour.ini, open it and replace the line bSetupOnPersonnelSoldiers = true with bSetupOnPersonnelSoldiers = false.
Stat Panel Location X: to 1340
Stat Panel Location Y: to 340 (optional)
or
Stat Panel Location X: to 280
Stat Panel Location Y: to 390 .
Just in case someone also uses it and encountered the overlap. I prefer the first option
Cheers from Brasil
Is it possible you are confusing it for Unrestricted Customization Redux or some other similar mod, as that does add such a filter.
Thank you! Have a nice day..
BUT it shows in the wrong place on the Squad Management screen of the LWOTC.
How can I disable it from this specific screen?
Flashbang Grenade
Medkit
Smoke Grenade
Filtering by grenade just gives me Flashbang. Smoke should be on there too.
Now I can finally use the black market without tiring myself out in Mod Jam.
You forget to mention the biggest improvement from Filtered Build Items though - now the filter menu is in front of When, not behind her.