安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i personally like how this character well represents the difficulty of soulsborn games, but this is rivals. so using this buddy, you can play this character the way you (and no one else) intended!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3142034213
D-Air D-Air D-Air D-Air until they're in U-Air range. Kills off the top pretty consistently.
I found this out while fighting Bowser (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2962798543 ).
That way you could make many adjustments interchangeable for ppl who want different things.
I also mention this so that when ppl want to play with less balanced characters this character can be beefed up with the right runes selected.
Sorry if that's a lot to read/ask for. I would be willing to commission if that would make it worth it.
It feels like it is Soul Level 1 Stamina maybe add the chloranthy ring effect as a skin aswell, because that is the most iconic effect I've personally seen in Ds1 lol
also haha funny parry mechanics
That being said in being a replication of Dark Souls... Good luck if your opponent has super speed. Because they will probably intercept all your attacks.
I do think his strongs could buffed as a consequence of depleting stamina but if the stamina cost of things is getting reworked maybe that isn't needed.
I like the character a lot but I do think he needs to be buffed.
Now as for the Stamina stuff, we designed it to encourage players to use their more powerful attacks sparingly, like in Dark Souls, you can't jump spam attacks, but we'll keep an eye out on more feedback and see if perhaps we can tone it down for some stamina consuming actions.
Also @Mafia_Mango a little something the character has we forgot to mention, but if you Taunt, it restores your stamina! Give that a try
(Also so for such a long comment(s), I just really like this character & I had a lot I wanted to say.)
Option 2: Reduce the amount of stamina that attacks, dodges, & parries drain from the player. Give player a bigger stamina pool to work with, allowing for longer combos & stamina to spare for escaping a sticky situation. Stamina can still be a limiter, punishing players that recklessly overextend, leaving them dangerously exposed.
And Yet, I still love this character.
However, as some previous comments have mentioned, the main flaw of this character is the stamina system. From several of play with my experienced friends, we all agree that the stamina system for this character is far too punishing. The bar is segmented into 12ths, but even your weakest moves use at least two of them, not to mention the heavier moves or the ones that you charge. After about three moves, you'll be practically dry of stamina. Alright, not to bad of a problem, all I need to do is let my stamina naturally regenerate & I'll be back in the fight. I just need to make sure not to attack, or use a recovery, or DODGE, or RUN.
as for the crouched shield, same issue. get 'em real close, pester the legs, and there's all that stamina back, piece by piece. if it was a straight shot away, a fixed sideways distance, that'd feel more like the 'GET AWAY FROM ME" swing that it looks like.
onto a realistic niggle, I DO have a problem with his combos, and it's the fact that I said COMBOS. for me, dark souls has been a game about making space, how much distance can I keep from you to get my energy back? a big part of that, is indeed, the attacks. can I hit you in the head HARD enough that you'll leave me ALONE, for 5 SECONDS?