边缘世界 RimWorld

边缘世界 RimWorld

Rails and Roads of the Rim (Continued)
135 条留言
PlayerZeroFour 10 月 11 日 上午 10:35 
@TheyCallMeVincenzo I did that last month and it worked fine with no issues, but I don’t know if you’ll have to research stuff again. That happened to me when I added VE furniture.
Vampiresbane 10 月 8 日 上午 11:54 
@TheyCallMeVincenzo The existing roads and built roads should still work. Now if you go the other direction, the rails would be deleted and/or the game wouldn't load.
TheyCallMeVincenzo 10 月 2 日 下午 10:27 
Thanks bossman.
Mlie  [作者] 10 月 2 日 下午 10:01 
@TheyCallMeVincenzo Probably fine, havent tried
TheyCallMeVincenzo 10 月 2 日 下午 9:53 
Just a hypothetical. If I were to sub to just Roads of the Rim, and then decided to switch to Rails and Roads and then get a train mod, would Roads and Rails slot in fine because it's overwriting the already established Roads of the Rim code?
PlayerZeroFour 9 月 12 日 上午 8:50 
Theoretically this could be done with a map editor mod and a bunch of effort, but I was wondering if there was a mod that automated it.
PlayerZeroFour 9 月 12 日 上午 8:49 
Like an automatic map editor that will generate a temporary world based off of the existing world’s settings and your current mod list and settings, then add the selected features from the temporary world to your world where applicable.
PlayerZeroFour 9 月 12 日 上午 8:45 
That said, is there a mod to generate new world details w/o regenerating the world? Like it just figures out where the specified features would be placed and places them where it isn’t incompatible?
PlayerZeroFour 9 月 12 日 上午 8:44 
Replacing RotR (continued) with this appears to have worked just fine and none of the stuff added has disappeared.
Mlie  [作者] 9 月 11 日 下午 11:35 
@Orod Please see the Reporting Issues section described above
Orod 9 月 11 日 下午 8:13 
I have an issue, when i make them build roads theyll just stand still and sleep
Mlie  [作者] 9 月 11 日 下午 12:49 
@PlayerZeroFour Should work, just the settings will be reset
PlayerZeroFour 9 月 11 日 下午 12:45 
If I already have roads of the rim installed, can I install this mid game?
bunx2021 9 月 2 日 上午 10:03 
Hi! I'm curious how the work per second is calculated during working hours on roads?
Is it strictly tied to colonist's construction level, or are there other attributes taken into account?

Apart from bringing in more people, is there anything you can do to speed construction up(Besides not using AISR2G)?
Do higher construction levels, via Endless Growth mod impact the speed past lvl20?

Thanki in future ^-^
Cat Kraken 8 月 31 日 上午 8:25 
thanks for answering have a nice day
Mlie  [作者] 8 月 30 日 下午 10:52 
@Cat Kraken No idea, never used that mod
Cat Kraken 8 月 30 日 下午 4:51 
does this mod work well with empire?
Mlie  [作者] 8 月 24 日 上午 7:03 
@Tzeentch Bot Again, you will have to link to these various mods that add these custom mech types.
Tzeentch Bot 8 月 24 日 上午 6:57 
Also, is it supposed to be that my constructoids and all the other similar mechs for construction from various mods ( for example, the Dead Man's Switch ) contribute zero to road construction while LIFTERs and other hauling mechs do?
Tzeentch Bot 8 月 22 日 上午 9:42 
Mlie  [作者] 8 月 22 日 上午 1:09 
@Tzeentch Bot I dont know what mod that is. Perhaps if you linked to it I could take a look what skull system it uses
Tzeentch Bot 8 月 22 日 上午 1:00 
why is my 16-construction-skill VRE-Android Colonist stated as 0-construction-skill so it can't build anything better than stone road+ as though this mod cannot correctly detect gene-related skill offset. it builds really fast though just as a master builder.
Mlie  [作者] 8 月 20 日 下午 9:56 
@Frostridge_Dragoone Please see the Reporting Issues section described above
Frostridge_Dragoone 8 月 20 日 下午 8:50 
how bout not makeiing the map reload every single tile were the rail is built?
Mlie  [作者] 8 月 4 日 上午 1:16 
@Drunken Eagle Please see the Reporting Issues section described above
Drunken Eagle 8 月 4 日 上午 12:36 
Found a error:

Happens when the caravan is on the world map and you press Construct button, spawns the moment construction menu with road types opens up.

https://gist.github.com/HugsLibRecordKeeper/f4ddc01a79f0c322d264df8c64cdb270

Error is in line 108 of the log
KomejiKoishi 8 月 3 日 上午 6:11 
thanks for update
Alandauron 7 月 24 日 下午 1:00 
@Mlie, apologies. I read over everything but didn't look at the big "buttons" at the top where it should have made it more obvious...
Vampiresbane 7 月 22 日 下午 1:50 
@BLAZE_WRAITH Submit a bug ticket to Mlie according to the bug submittal description in the mod description. If he cannot do it here, you may have to contact the folks that work on Vehicles Expanded or the Vehicle Framework. It might be their mod or this mod that does not support it.
BLAZE_WRAITH 7 月 22 日 上午 7:39 
is there a possibility to allow vehicles to go across ocean roads, cause my island colony cant really get across even a glitter road over the ocean
Mlie  [作者] 7 月 21 日 上午 11:31 
@Alandauron The description has that info
Alandauron 7 月 21 日 上午 11:29 
Can this be added later on in a save? I love building roads, but typically wait until later in a run to build roads anyway. As long as this can load mid-save it's a non-issue.
BLAZE_WRAITH 7 月 20 日 上午 8:46 
great, not even glitter roads allow my vehicle caravan to cross over
Mlie  [作者] 7 月 18 日 下午 11:15 
@Rovstam Good that youve found a way to enjoy the came
Rovstam 7 月 18 日 下午 10:37 
Taids -> Raids
Most mood problems*
Rovstam 7 月 18 日 下午 10:37 
If you bought the game, you can just... you know... But I can't say more without getting beheaded. I did it myself and am ENJOYING that damn ship so much. And for tech, if taids get big just lower the threat scaling and get some researcher pawn. Ideology gets rid of mod mood problems and allows you to "summon" new pawns magically. Save scum until you get said pawn, done.
Mlie  [作者] 7 月 18 日 下午 10:12 
@Rovstam Sure, unless you dont have bought the dlc, or dont have the tech.
Rovstam 7 月 18 日 下午 10:06 
Nah with the new shuttle caravans and literally useless now.
Mlie  [作者] 7 月 17 日 下午 9:43 
@Rovstam Ive already answered this
Rovstam 7 月 17 日 下午 12:41 
When will 1.6 come i need a god daemn road :cozybrawlhalla3:
Mlie  [作者] 7 月 16 日 上午 3:49 
@rafaeloo See my last comment
rafaeloo 7 月 16 日 上午 2:45 
1,6?
BLAZE_WRAITH 7 月 14 日 下午 3:04 
havent tried that. though my colony is a vehical focused one
Vampiresbane 7 月 14 日 上午 9:32 
@BLAZE_WRAITH Hmm, can you walk across them using a regular caravan? Might be something you submit as a bug to either Mlie or to the folks that do the Vehicle Framework mod.
BLAZE_WRAITH 7 月 14 日 上午 1:13 
yep, but i cant travle across them with a vehicle caravan
Vampiresbane 7 月 13 日 上午 7:50 
@BLAZE_WRAITH You should be able to. Do you have all the resources you need and the research unlocked?
BLAZE_WRAITH 7 月 13 日 上午 4:59 
ooooook, it seams i cant build across the ocean with rails...damn
Mlie  [作者] 7 月 11 日 下午 9:16 
@EpicRider Updating all my mods, see Discord for progress
EpicRider 7 月 11 日 上午 10:12 
any plans for a 1.6 port? no worries if not
greatorder 7 月 11 日 上午 8:18 
Do rails not do anything given the railway mod's not up to date?