武装突袭3

武装突袭3

Fab's Vehicle Breach
4 条留言
SSG 3 月 7 日 下午 5:07 
Hi, regarding the Antistasi issue, it seems that the action is removed from antistasi players; I re-added the action and all works fine (except that Antistasi blocks hints)
Fab  [作者] 3 月 2 日 上午 7:09 
On second thought, Antistasi might override the breach vehicle function of this mod depending on Antistasi's version. I'll see if I can reproduce this override.
Fab  [作者] 3 月 2 日 上午 7:04 
Apologies for the delay.

You can use both functions, but in case of Antistasi, I recommend using Antistasi's for the sake of game balance. If you're looking to simplify your gameplay (single player Antistasi for example) you can use my function. The two functions work together, but their balance is completely different.
SSG 3 月 1 日 上午 2:35 
Hi, Received no response from discussions, so repost here:

Was using Antistasi Ultimate (legacy version), and while I approached a disabled vehicle with hostile crew inside, the usual "Breach Vehicle" pops up, just like the one produced by your mod in any other singleplayer missions. But I used the action, and turned out that was Antistasi's breach function.
Since I only saw one "Breach Vehicle", is it that your mod will automatically use Antistasi functions, or Antistasi disables yours?