UBOAT
Bearings for Map Tools - 1.0
56 条留言
Atmo 5 月 22 日 上午 12:54 
Hey Stuka. I was trying to learn how to make Mods and I was using this mod as a base to learn from. I have been able to get as far as setting up Unity and fannying around with the code but I only seem to break things so far. I was wondering if you had the time to point me in the right direction? The Fandom wiki only goes so far and I get lost in discord servers. I'm ok with c# and Unity but am wondering if I have just missed something basic.
johnson_carl 3 月 23 日 下午 6:32 
I've had problems getting the courseline to appear with bearing. The ruler tool still seems to show bearing though. Anyone else?
Rudi Mentär 2 月 19 日 下午 1:59 
Want to report an exception in output_log:

Encountered an error during loading of the following asset bundle C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json. The exception will be logged below.
System.IO.InvalidDataException: Asset bundle at path "C:\Program Files (x86)\Steam\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <eef8a62c3789475cb8437ade0a1dfe32>:0
Zero 2 月 16 日 上午 1:32 
This works on 2025.1
Roadkill 2024 年 12 月 27 日 上午 6:57 
Deleting the Manifest.json file in the Bundles folder ends the output.log error.
StuKa  [作者] 2024 年 11 月 10 日 下午 7:25 
HI Shadriss, appreciate the report.

I haven't pushed an update for this yet because it doesn't actually cause any problems other than the warning. I will get around to it, but I'm not actively modding at the moment.
Shadriss 2024 年 11 月 10 日 下午 1:40 
I just saw the below error as well while I was working on something else. I'm guessing that it still hasn't been updated to fix this, but in case it helps, here's the error from the output log.

"System.IO.InvalidDataException: Asset bundle at path "D:\SteamLibrary\steamapps\workshop\content\494840\3270955106\Bundles\Manifest.json" is corrupted.
at DWS.Common.Resources.AssetBundleResource.LoadAssetBundleDescriptorDirectly (System.Boolean simulated, System.String path) [0x00026] in <0daa12485ae3431b8aed66223b679057>:0"

As W1ngz already reported, it looks like a second copy, so should be easy to fix. I've made the change myself on my end, as there is no bundle anyhow.
StuKa  [作者] 2024 年 9 月 29 日 下午 4:26 
@.W1ngZ from Tarkov I have no idea how that snuck it's way in, or how it hasn't been reported yet. I'll push an updated soon that'll fix the problem. Thanks!
.W1ngZ from Tarkov ★★☆ 2024 年 9 月 28 日 上午 11:15 
Hi, just wanted to let you know there are 2 Manifest.json files in your Mod package (at least in my installation). One is in the root folder and one is in the bundles folder. This leads to an error Log about corrupted Manifest files. I re downloaded the mod and I still have a Manifest.json in the Bundles folder and in the root folder.
Don D Dwain 2024 年 9 月 6 日 上午 4:35 
I do not have any idea if it is possible but I have an idea that may be useful. If you take a line of bearing with the distance and bearing as you have it, if that line, circle, or angel could be moved once on map by a copy and paste function. Of course that would most likely require a whole different mod, thanks.
Ryan 2024 年 9 月 5 日 上午 6:56 
This is freaking great. I can see distance, course and arraival time. :german:
StuKa  [作者] 2024 年 8 月 31 日 上午 4:28 
@Nobody you can ignore that warning, mod works with current versions.
nobody 2024 年 8 月 30 日 下午 11:17 
the game says it's outdated...
hays 2024 年 8 月 30 日 上午 7:49 
Перевод
Добавляет указание направления к линиям, созданным инструментами картографирования на карте.

Совместимо с сохраненными играми. Не вызывает конфликтов с другими модами.
kaster21 2024 年 8 月 17 日 上午 9:13 
i got it working just had to reload but i had to reload twice for some reason
ITsGaliptv 2024 年 8 月 16 日 下午 1:22 
has been resolved thanks
StuKa  [作者] 2024 年 8 月 16 日 下午 1:13 
It is in fact working. Post more details if you want help.
kaster21 2024 年 8 月 16 日 下午 12:31 
Not Working
ITsGaliptv 2024 年 8 月 15 日 上午 4:32 
hey stuka can you write to me on steam! PM I wanted to ask you something!
StuKa  [作者] 2024 年 8 月 14 日 上午 8:32 
@GDl_JeffL & @ tequilatibbs

I like these ideas, but more than likely I'd do something like that in a separate mod since doing so would require replacing the original game's function rather than just adding to it.
GDI_JeffL 2024 年 8 月 12 日 下午 4:59 
any chance you could change the distance on the ruler to show the actual full number instead of decimals like 1843 m instead of 1.8 km... if not, it's fine, love the mod as is, thank you
tequilatibbs 2024 年 8 月 12 日 上午 1:36 
Hi Stuka, thanks for your excellent mods :)
Any chance we could get more resolution on the km?
So for example 79.1km?
StuKa  [作者] 2024 年 8 月 8 日 上午 11:36 
@SkySteak It really doesn't matter, I think some value can be had from this with most play styles, though some more than others. If you do any sort of frequent map plotting you'll probably find this handy.
SkySteak 2024 年 8 月 8 日 上午 11:08 
Out of interest, is this 'intended' for playing with Normal Contacts mode on/off, or does it not really matter?
Roadkill 2024 年 8 月 6 日 下午 8:34 
A rather useful addition. Thanx
EriTainment 2024 年 7 月 20 日 上午 7:20 
@StuKa
Great to see that you've already looking into this ETA topic! :)

Doing a great work here!
ovehaithabu 2024 年 7 月 20 日 上午 5:16 
OK, thanks, I keep looking then for some mod that gets rid of that icon or replaces it with a dot or so.
StuKa  [作者] 2024 年 7 月 20 日 上午 4:02 
@EriTainment

I plan to look into some kind of ETA on the first and last leg of a route as an addition to my CourseLine+ mod.

@Ovehaithabu

This doesn't do anything with the icon.
EriTainment 2024 年 7 月 19 日 下午 4:05 
Great mod! :)

What do you reckon, would it be possible to add a "time of arrival" on the end of each waypoint, like in the Silent Hunter games?
Something like: "22.05.1940, 22:13" which would be played automatically at the end of each set waypoint.

You know, so you can plot an intercept course way easier. :)
ovehaithabu 2024 年 7 月 17 日 下午 3:54 
Looks great, does that also get rid of the horizontal uboat icon on the zoomed out map ? It's been a long while since I played the last time but I remember when zoomed in on the map the uboat could be seen in the direction it was heading but zoomed out the was a large icon of the uboat and that was always horizontal which made it looks like it is sailing to the east.
Hard 2024 年 7 月 1 日 下午 5:09 
Please add a course for the routing tool.
Kaleu 2024 年 7 月 1 日 上午 7:53 
Kommt das mit dem Zeitstempel noch in die Mod?
VentHorror 2024 年 7 月 1 日 上午 12:26 
This is amazing!! Would parallel line too be possible to make?
Dufti 2024 年 6 月 29 日 上午 5:28 
Sehr hilfreich :steamhappy:
LopesBr 2024 年 6 月 28 日 上午 7:19 
I need sharper visible white lines
StuKa  [作者] 2024 年 6 月 27 日 下午 6:27 
ждун 2024 年 6 月 25 日 下午 3:19 
Probably there is also date time formatting somewhere
ждун 2024 年 6 月 25 日 下午 3:19 
From looking at the code I assume you can simply staticly inject the current games Locale object anywhere. There are plenty of places where it is injected and used for formatting and loading translations etc...
StuKa  [作者] 2024 年 6 月 25 日 下午 3:16 
Tomorrow I should be releasing a bearing mod exactly like this for the ship's course line, and then I'll work on the timestamped map points. I originally intended for that feature to be the main one of this mod, but I agree with you all that this should remain independent so that players can easily customize their experiences.

If nothing goes wrong I can hopefully get the marker time stamps done tomorrow as well. I definitely want to do a localized date-time format, thanks for that suggestion - almost certainly wouldn't have thought about it.

@Murphz - I'll check into that. It's definitely doable, it's all done dynamically so I'm not sure how finicky it will be to get the desired result. If you could send me a screenshot with a mock-up of the size / boldness you're looking for I'll see if I can replicate that. If I can come up with a good result I'll release it as a separate mod.
Murphz 2024 年 6 月 24 日 上午 7:37 
Awesome, already have one of this on my realism collection but, I'm asking you....would it be possible to have more bold or large texts? Text of lines and angles in the map is just impossible to read quickly.
Harag 2024 年 6 月 24 日 上午 3:55 
Yes, 100% agree, separate mod, then players can download and sub to which every they want.
ждун 2024 年 6 月 24 日 上午 3:21 
yes good thing, but I think it should be a separate mod leaving this simple.
Consider also to format the date-time according to current language of the game. There are examples in the code where it is loading the locale from gamesettings. That could be used to format date to the propper representation of games language.
Harag 2024 年 6 月 24 日 上午 3:02 
Great mod, thanks for this. and the suggestion by @atmo is great, hope you can work that out, saves me doing it manually all the time :)
StuKa  [作者] 2024 年 6 月 21 日 下午 6:09 
@ждун Thanks! Just updated, now in a namespace!
ждун 2024 年 6 月 21 日 下午 4:13 
@StuKa perhaps a little tip. Consider putting your loader and patches to a separate namespace to avoid collisions with other mods that might have a Loader class and using no namespace as well.
StuKa  [作者] 2024 年 6 月 21 日 下午 3:42 
@Atmo - I actually really like that idea. I'll check into it!
Atmo 2024 年 6 月 21 日 上午 10:41 
Amazing thank you. Is it possible to make the default text in the point marker not "point 1" etc but "<date>
<time>" so like "01/10/1949 14:53".... That would be super cool
Sabre_One 2024 年 6 月 20 日 下午 3:24 
Thank you! I was missing this a lot since they got rid if it in favor of the compass tool.
ждун 2024 年 6 月 20 日 下午 1:35 
good job
cretedog 2024 年 6 月 20 日 下午 1:27 
Thanks much!!