安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
here is the log: https://pastebin.com/TyLve9Cd
Config error in Ferny_BountyHunter: scenario has null part
At the very least, I got rid of the red error by adding this to Bounty Hunter Scenario.xml, under <scenario>:
<surfaceLayer>
<def>SurfaceLayerFixed</def>
<tag>Surface</tag>
<layer>Surface</layer>
<settingsDef>Surface</settingsDef>
<hide>true</hide>
<connections>
<Orbit MayRequire="Ludeon.RimWorld.Odyssey">
<zoomMode>ZoomOut</zoomMode>
</Orbit>
</connections>
</surfaceLayer>
Though I don't know if it's the right stuff to add, just got the block from Ancient Urban Ruins and I reckon it worked.
Turns out there is an option that ties warrant generation to your colony wealth which can be disabled. Afterwards I have plenty of warrants.
I've played with this scenario for 10 hours and it's kinda fun, but snowballs quite fast. One of the warrant's I've received a warrant on high stellarch sanguophage leader of the empire with bionic schlong. Apparently he was living in a hut with tribal woman and was defending himself with a psyhic rod.
I see your point, though.
Thanks for the quick reply!
This way the mod would be compatible with nomadic runs for those who want it and also make the warrant system make even more logical sense, instead of warrants appearing out of thin air.
Just a suggestion.
Thanks!
IT'S MAD MAX TIME