Caves of Qud

Caves of Qud

Playable Golem
92 条留言
ThePlainPlayer 5 月 9 日 下午 11:48 
The gigantism plus mod notably features a soft lock fix, though I have not reached the part of the game where I can confirm this being the case.
John Snail  [作者] 3 月 6 日 上午 2:20 
Yeah, hopefully there'll be a fix in vanilla soon though!
Genocide 3 月 5 日 下午 5:59 
I'm assuming we're still soft locked for being gigantic? Is there a way to NOT be gigantic?
Definitely Not Andy 2 月 2 日 下午 4:02 
Absolutely love this mod. However, I do notice that this mod has some issues with Recur: New Game Ex. When I tried to start a new game with my imported golem character, I got "Error creating player body. Unknown blueprint." and game was stuck at world generation. Is there anything you can do to possibly fix this? Also, you don't get the starter deck when playing with the Salt Shuffle Revival mod.
MarkAlex 2 月 1 日 上午 10:02 
Would love to see a version of this mod that makes this golem progression an enterable pet, for the golem-addicted players who want to start from scratch with a baby golem.
meeed 1 月 4 日 下午 3:49 
Sorry to comment twice so fast, but I have a potentially better solution for what I need: I've made a custom creature blueprint that inherits a lot from BaseVehicleGolem, with some exceptions like being giant and bleeding soup... my blueprint works fine, but I have no idea how I'd get it in a list with all the usual golem types, in the spoilered part of the description you say " Any that are changed or added by vanilla or mods will be available here " but I have no idea how I would actually tag a custom blueprint as a type of golem?
meeed 1 月 3 日 下午 8:40 
I really love this mod and wholly agree with the decision to keep player giants big like the usual one, but I'm wondering how I would actually go about toggling gigantic/colossal on myself with wishes? you said "If you don't wanna use wishes" implying there's some way to use them to add or remove that property to get around the softlock (or just mess around with mutations, cybernetics, and crazy equipment simultaneously!), but I can't figure out how... or maybe I'm misinterpreting what you mean. Either way, great mod and I hope there is an easy solution for this! :bonussoda::keropink:
John Snail  [作者] 2024 年 12 月 20 日 下午 1:45 
Yeah this is a vanilla softlock :( Need to report it; they fixed a similar softlock elsewhere. If you don't wanna use wishes, it shouldn't take long for it to be patched?
Yiu1134 2024 年 12 月 20 日 下午 12:46 
Really like this mod! Major, massive problem with the end of the game (And huge spoilers!)

Because you're unable to enter the golem (due to being gigantic) you can't Ascend the spindle. You also can't bring Barathrum with you, and you can't enter several of the endgame objects.
Magenta Lizard 2024 年 12 月 11 日 下午 11:23 
this is so hard :sadgear:
Darthzz 2024 年 10 月 31 日 下午 3:18 
@QUERTYww I know, I meant I think it is a good thing they are gigantic and that it would be nice if there was a version that was smaller.
Lustrecia 2024 年 10 月 28 日 上午 4:39 
Impressive, very nice.
An issue I noticed: some descriptions need to be updated, for example, gel catalyst description states "+50 to all resistances", while it is reduced to 10.
QWii 2024 年 10 月 20 日 上午 12:55 
Unironically one of my favorite mods. An interesting way to play the game. Also, to @Darthzz, they ARE gigantic. Sit on one of the cushions in Joppa, you'll break it. Makes finding equipment more of a challenge, and makes the asphalt mines more important.
Darthzz 2024 年 10 月 16 日 下午 6:40 
I also think they should be gigantic, but it would be nice if there was also a smaller type to choose from as well. Maybe with its own natural drawbacks to balance it out.
Arendeth 2024 年 10 月 7 日 下午 4:29 
Immunity to Poison from absorbing green goo does not seem to work for the player at least.
Gexi_TheHundredth 2024 年 10 月 5 日 下午 8:31 
@Magic Mann @Space_Void Golems are supposed to be Gigantic, that's how they are in the base game. Read a book or two and you'll get some usable armor through Incantations, tier depends on level. I don't know about easy gigantic weaponry without tinkering, tho. Though I'm pretty sure Zetachrome weapons can be integrated into natural Metachrome weaponry, assuming that is carried over from base-game golems. Ik Zetachrome is not easy to get, but I wouldn't know any alternatives as my main source besides experience is the Wiki for The Golem quest.
Space_Void 2024 年 10 月 5 日 下午 1:28 
If you want to keep them gigantic at least give them some natural weaponry?
Space_Void 2024 年 10 月 5 日 下午 1:21 
Agree with Magic Mann with them being gigantic its a rather brutal start whatever you choose. Or does this depend on the type of golem you choose?
Cactus.jpg 2024 年 9 月 29 日 下午 1:47 
Golems are currently considered gigantic, they probably shouldn't be because it means you essentially can't wear anything.
TheGreenDigi 2024 年 9 月 26 日 上午 4:12 
Eyyy awesome!
John Snail  [作者] 2024 年 9 月 25 日 下午 4:58 
Fixed the conflict with Choose Your Fighter! Also made the body selection menu display bonus mutations.
Zombieslayer1444 2024 年 9 月 23 日 下午 5:39 
Also, loving the mod so far. Kind of annoying how little you get if you try to grab a mutation and roll one you already have, especially since for mutations that only spawn on enemies with random one, they'll pretty much never only have that mutation.
Zombieslayer1444 2024 年 9 月 23 日 下午 5:37 
Even after the bug was fixed, now I still can't phase past the door in Bethesda because webs have a hard weight limit and golem is too big :(. magnetized spaser rifle solved the problem, but that's a big ask.
Arendeth 2024 年 9 月 22 日 下午 9:57 
@Franks seems it progresses if you manually click on the body selection icon (I play with lots of mods too)
Frank 2024 年 9 月 22 日 下午 6:01 
Ran into an issue where after selecting "golem", I cannot select a body type, however I am running an absurd number of mods so it's probably a compatibility issue
TheGreenDigi 2024 年 9 月 22 日 下午 5:31 
Really appreciate the ability to choose the body, but is there a chance to have a tooltip or description for the bodies that have extra changes like bonus mutations?
John Snail  [作者] 2024 年 9 月 22 日 下午 3:23 
Added the ability to choose your golem's body, and fixed the hunger and Tomb of the Eaters issues!
John Snail  [作者] 2024 年 8 月 26 日 上午 5:21 
A lot of them are vanilla bugs, but I will be fixing the one to do with Tomb of the Eaters when I have time.
Retlov 2024 年 8 月 23 日 上午 2:33 
Hi, I was wondering if the bugs discussed in the comments are fixed yet? Thanks :)
John Snail  [作者] 2024 年 8 月 19 日 上午 2:22 
Certain golem bodies start with mutations, yeah.
Arendeth 2024 年 8 月 18 日 下午 1:20 
is it intended for unformed golems to start with random starting stats and possible mutations?
John Snail  [作者] 2024 年 8 月 6 日 上午 2:19 
bruh
spriily 2024 年 8 月 6 日 上午 2:14 
so, when you reach the end of the tomb of the eaters, you can't actually complete the quest because youre too big to fit in the imperial sarcophagus. dunno if that's fixable, but, if it is, it'd be cool
John Snail  [作者] 2024 年 8 月 3 日 上午 3:25 
Absorption is prompted by the "buy mutation" button, or rapid advancements (though I need to make it work more properly there).
Thhinman 2024 年 8 月 2 日 下午 7:06 
Am I supposed to get a prompt to absorb things? I went the unformed route and even got to level 12 as just a Dawnglider basically--wings and flame ray--and nothin' happens. Also yeah, same as everybody else, can't put on any equipment on the body or tail. I hold onto some, in the hopes to absorb it or something. Buuuut I'm not sure this is working.
John Snail  [作者] 2024 年 8 月 2 日 上午 3:34 
Strange, I wonder if this is also a vanilla issue...?
Bee 2024 年 8 月 2 日 上午 2:09 
I've got the exact same issue, rolled several golems, none of them can equip anything because it is always too small...
Flurbel 2024 年 8 月 1 日 下午 6:38 
I equip it to my hands or press autoequip, either way it just says it can’t be equipped. Same for armor. Sometimes the armor says it’s too small but other times it just gives the plain message of it can’t be equipped. I haven’t tried it with gigantic armor but I’ll comment what the result is. Equipment for mutants work just fine but I haven’t tested truekin.
Flurbel 2024 年 8 月 1 日 下午 6:35 
Yup
John Snail  [作者] 2024 年 8 月 1 日 上午 8:43 
Does your golem have hands?
Flurbel 2024 年 7 月 31 日 下午 5:48 
Can you equip weapons as a golem? I was playing as an unformed golem but I couldn't equip anything not gigantic so I figured I had to use gigantic weapons. I came across a gigantic sword but it also just said you can't equip this.
HanCloudstone 2024 年 7 月 29 日 上午 4:39 
It seems like aborption mechanic is not fully compatible with Sundry Cybernetics. It doesn't really recognise additional implant slots provided by Organ Rack or Cranial Dock. After installing them you can still absorb more head or body implants but they will simply disappear from inventory. Sundry Cybernetics has specific names for those new slots and allows both new and vanilla Body/Head implants to be installed in those slots.

It would be pretty neat if absorption allowed to pick the location for installing implants with absorption being cancelled if there are no valid slots for the implant. This would also avoid installing implants with multiple possible locations to a valuable slot that you plan to use for another implant. Example: Penetrating Radar I absorbed was automatically assigned to Body slot, depriving me from ever installing Equipment Rack or Magnetic Core. I would install it to Arm slot if I could but I simply couldn't.
John Snail  [作者] 2024 年 7 月 29 日 上午 4:26 
This is a vanilla bug, I've made a report for a different mutation before but I'll mention this one as well.
Nigerian Prince 2024 年 7 月 28 日 下午 3:06 
Not sure if this is a place to report a bug -- when absorbing the Horn mutation from a Rhinox, it lists it as a mental mutation and doesn't increase the effectiveness on levelup (perhaps because it's attached to destructive charge?) Will continue testing and disable other mods to see if something else is doing it.
The Phasmid 2024 年 7 月 25 日 下午 4:33 
Oh, I think either way there is a bug then since warm static treats us as a non-mutant but Eater's nectar injector treats us as a mutant. (Since warm static does not interact with mutations but nectar gives us a mutation point)
John Snail  [作者] 2024 年 7 月 24 日 下午 1:41 
In a pinch, you can read books and absorb the resulting incantation for more gigantic items!
Golems are indeed not mutants, it's a vanilla thing.
The Phasmid 2024 年 7 月 24 日 上午 8:17 
I do want to say though, just as a bug, warm static seems to treat us as a non-mutant and always gives us skill-related changes without mutations. I'm not sure if this is intended.
The Phasmid 2024 年 7 月 24 日 上午 8:10 
This has been amazing. Spent 20 hours so far with this mod and I'm having a blast still. Lets me have goals to scale up to in the end game.

Still haven't found too many gigantic equipments... but I'm not complaining haha
John Snail  [作者] 2024 年 7 月 24 日 上午 2:14 
@sprilly Golems gain cybernetics differently!
lisiwizard 2024 年 7 月 24 日 上午 12:48 
My first five levels, and this is already amazing.