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报告翻译问题
And i don't think USMC regulars using camo cover for high cut helmet 🤔
I would also like more (well, ANY) wall breaching gear, and shotguns/smgs to help with indoor maps
so next ver is bigger bomb at the army,marine,recons gear
/
Some classes are restricted from using NVGs to avoid forced use of NVG scopes or being employed merely as extra riflemen.
Actually, I've already seen the review you wrote and deleted. I'm glad the misunderstanding about BH cost has been resolved.
@Locked In Alien / There are actually many pieces of equipment that the engineer can use that are actually useless. I made them just for fun.
But lately, I've been using Razor Wire for againist zombie mod.
Because of they're using Ranger's XP Table, so they grow slowly. and I created a new Engineer Squad yesterday and it was normal.
Actually it's useless, just like some of the other toys this mod has lol. I just wanted to get the Engineer to use Mine sweeper.
I really like how you get to use quite a few units per map, and the Squad structure. Much more immersive.
Is there any way we could get breaching charges for the US Army and USMC factions?
Thermal Device : it's just NVG.
I deploy them according to the irl structure possible rather than efficient play. So they basically have Fireteam units in priority and SL or Attachment can be added is possible.
For Force recon, make sure to include Team Leader or Assistant TL, and deploy the rest as necessary.
Also, how do you recommend playing? I get you can use a loooot of troops, but to some extent they don't feel too impactfull. I know its not the point, but how do you use em?
I know exactly what RMG map you are talking about. But that map doesn't spawn as many enemies as I thought. I don't think Army Rifles should have Demolition for that map.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3268087449/603028051930973668/