Left 4 Dead 2

Left 4 Dead 2

Lost In Linz L4D2 by Dreizehn
23 条留言
NorurTRW 10 月 2 日 下午 5:12 
Esta bastante bien (se nota que es mapa de L4D1), pero es entretenido y los pequeños secretos es una buena adición. La parte mas difícil es el final ya que los bots les cuesta encontrar su camino y el tren se demora bastante en estar listo para subir (por lo que te rodee la horda y el Tank). Pero a pesar de eso vale la pena probarlo :BEjoyful:
旋转泡泡 8 月 25 日 上午 7:23 
4.5/10
Crabby Cakes 8 月 20 日 上午 9:21 
stuck on the rescue with no way to move forward. Unless there is a mic, which is really not clear at all.
DrippyCheeseBruh 6 月 26 日 下午 1:37 
I was being pretty prejudiced about this map when i see the size.
164mb probably one of those trash small map, but holy fck i was wrong.
Sure it lacks details and stuffs but it was a very enjoyable 5 chapters campaign.
Bot doesnt stuck, decent Nav, no bullshit difficulty.
8/10 imo , lmk if you need anything to be sucked author.
DemBo 5 月 27 日 下午 6:21 
LuckyRoot 5 月 14 日 上午 8:20 
Thank you for coming back to this mod and fixing it.
It felt vastly more pleasant and fun to play through after the latest update. And most of the issues brought up in the past seem to have been solved as well.
ALIEFZOPERPRO_1027_ICBM 4 月 25 日 下午 6:17 
is taste good map 10/10 ⭐⭐⭐⭐⭐
MyoRi_(묘리)♥ 4 月 14 日 上午 2:15 
not bad map..5/10
wo bist du 2 月 27 日 下午 8:01 
不行,图的质量有点像初学者做的
quality of the map isnt good enough, kind of made by a beginner
zuaL 2 月 10 日 下午 8:32 
Map work but too dark :steamthumbsup:
Sherriff Huckleberry™  [作者] 1 月 27 日 下午 3:50 
Punch Kick Duck Nov 7, 2024 @ 2:57am
The last escape route is a single iron door. Don't get hit by a tank while looking for it.
Sherriff Huckleberry™  [作者] 1 月 27 日 下午 3:49 
遊戲玩家 Jan 27, 2025
First, the scene design is done very casually.
Second, the zombie generation mechanism is problematic. (That is, sometimes zombies spawn in areas that have been cleaned up, or out of thin air in front of the player.)
1 月 24 日 下午 10:16 
gg
lavrov 2024 年 12 月 17 日 上午 11:24 
The best map , by the opinion of the KARABALTA Pichtures and KYRGYZFILM Production
Light 2024 年 10 月 14 日 下午 7:28 
Good map. Kinda big but we never got lost. The finale bugged out for us and we couldnt get in the train tho. Will try to play it again in 8 survivors mode.
yuuw 2024 年 9 月 12 日 上午 7:39 
流水账,又大又空,不推荐,图荒可以玩玩:steambored:
Fizzic 2024 年 8 月 21 日 下午 4:14 
Chapter 1 was hilarious.
Anomie 2024 年 6 月 29 日 下午 12:26 
It is a one of a kind however the spawns are rather obnoxious, they will spawn in areas where it was recently cleared and are so annoying, other than that. est ist ein gut campaign
MORTAL 2024 年 6 月 16 日 上午 9:46 
even the first one was shit and now another one?
BRodieT 2024 年 6 月 16 日 上午 7:17 
lost in hitler's hometown :elilaugh:

playable for the most part but bots get stuck in places
elmstreet 2024 年 6 月 15 日 上午 5:00 
did you steal the workshop thumbnail from Project Detonado, or did you ask him about it first?
LuckyRoot 2024 年 6 月 15 日 上午 1:51 
2. The elevator crescendo event can be cheesed.
You just have to go up the railing(?) part of the broken stairs.

3. BOTS refuse to come into some of the rooms with health kits or pills.
They will just awkwardly stand at the doorway and refuse to come inside no matter what.

4. Invisible walls at the finale.
Maybe you intended them so the players will have to stay around that one platform only, but having SI like Spitters and Smokers attack you from a distant inside areas you can't access just seems unfair.

Other than those though, I enjoyed the overall campaign.
I am one of those players who have to explore every path and open all the doors, and this campaign felt like it was rewarding such behaviors.
LuckyRoot 2024 年 6 月 15 日 上午 1:51 
Alright, let's get some of the issues/dislikes I've encountered out of the way first:

1. Delayed(?) common infected spawns.
I've experienced the following:
- We entered a room, made sure it's clear, and then a moment later, a common infected spawns RIGHT NEXT TO ME out of nowhere and immediately starts hitting me. This would happen even when we are dealing with a horde while having our back against the wall.
- I am trying to crown a Witch. I approach her, she reacts and starts standing up, I aim for her head, THEN a common infected suddenly spawns BETWEEN the Witch and me and starts hitting me, messing up my aim while the Witch starts attacking and thus, ruining the crowning. This really happened, and no. I am not exaggerating this even one bit.
Unless you are a sadist and intended these BS common infected spawns to happen, please see if you can fix them. They are critical on higher difficulties and have infuriated me like no other campaign has.