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Thankfully you can fix this problem by adding rightfully in every line of code with imprison in the seek_combat.txt
They should be limited to one or two non yields, but then after that you should have a extremely high chance of getting the choice to capture or kill them like the old duel event gave. They should become too injured to continue fighting at a certain point. It would also prevent the weird problem of them getting killed by someone else/the player not getting credit for killing them as well as prevent you from having to do 5 plus duels per person. It should be more like one or two duels at most.
i apologise if this seems like a complaint (its not) I just wanted you to be aware of an issue that i have found.
But this mod have serious problem, not reflecting correct feedback in duel event.
When duel event 1v1, option shows "no risk injury" and choosing that insta dead. (full of excellent aptitude bodyguard, and character high skilled blade master) I guess you need to accept criticism about this is serious problem. (this problem does not happen always by the way, sometimes but hate too random and at least it was risky move, choosing zero risk move and dead too much punishment).
I haven't even fought nobody
Do you know what could cause it? I think AGOT had events like this when you were serving as a knight in someone's army. Could it be that they fire along with this mod for some reason?