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If I want to move a room which has hidden power conduits to a spot where hidden power conduits are, it is red and thus impossible, same goes for some stuff like columns... Wouldn't there be a way for you to make the mod detect duplicates and if there's truly an obstacle, to mark it for deconstruction?
Would be awesome cause the whole point of the mod imo is to reduce hassle in a large base, and in practice it's almost impossible to use it as just a tiny thing is enough to block the entire reinstallation of a room to somewhere else
Please provide the log at least. There is no information as it is. If there is a log, we can know if there is a conflict.
Thanks a lot for your answers. I'll use both then ! Have a great week-end !
Multi-Reinstall uses a dedicated gizmo to avoid conflicts. As for integrating the features, there is probably no chance of that happening, as the other Batch Install was created by another author.
It happens sometimes... I'll delete the link and repost it:
Do you want to specify different positions for each item of furniture? If so, I recommend using Batch Install.
Do you want to specify different positions for each item of furniture? If so, I recommend using Batch Install .
The limit to 200 is normal behavior of the RimWorld. I am not willing to lift this restriction.
As for performance, it has improved just now.
Apparently there is also the problem that when many things are selected it comes to extreme FPS drops
I looked into it and it appears that the trees need to be uninstalled before installed for this game. Since changing this would require going deeper than expected, I decided not to do it.
Use Batch Install or Use Minified Buildings .