边缘世界 RimWorld

边缘世界 RimWorld

Void born Xenotype
16 条留言
KahirDragoon 8 月 4 日 上午 7:55 
@emitbreaker Sorry for late reply. Already scraped te#he mod list because of other problems. Will come back to you if i notice it again.
emitbreaker  [作者] 8 月 1 日 上午 6:08 
@KahirDragoon Could you share your log just after you've started the game with current mod list?
KahirDragoon 7 月 31 日 上午 11:35 
I have a problem where the positive and negative effects of the highmate are both applied.

It doesnt hapen with only this mod so i assume a conflict.
before i take apart my whole modlist any idea what types of mods could ause it? It might me help narrow it down.
emitbreaker  [作者] 2 月 14 日 上午 7:04 
@Gobrinsan Slightly updated the mod - please try to unsub > resub and let me know if the issue still presist.
Gobrinsan 2 月 14 日 上午 5:47 
@emitebreaker, getting the following error with regards to "Void - Breacher"

Exception ticking hediff (EMWH_JinkPositive brain ticksSinceCreation=1) for pawn Lis. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object[Ref 97D66CC] Duplicate stacktrace, see ref for original

got 2 "world" pawns causing the error and causing slow down, Killing them via Character editor stops the slow down/error until game generates more.
emitbreaker  [作者] 1 月 19 日 上午 5:30 
@Mars Albiorix @badisman @Gobrinsan @Thasher I think it may fixed now - please update this mod. If issue still persists, please kindly let me know.
emitbreaker  [作者] 1 月 19 日 上午 5:10 
@Mars Albiorix @badisman @Gobrinsan @Thasher Sorry I just recognized your comments. Let me deep dive onto it.
Mars Albiorix 1 月 18 日 下午 3:07 
I encountered a big error that slowed my game down a lot. Had a Void born pawn show up as part of a caravan. I think he ended up dying when some explosion happened while they fought a wild animal. But my tps and error log were spammed by a hediff about the Jinx trait. Killing the world pawn with the same name as the pawn in the error log got rid of the tps problem, but it's still spamming yellow errors about target hostile enemy faction but the parameter is null.
badisman 2024 年 11 月 22 日 上午 9:04 
+1 same spam by this mod
Gobrinsan 2024 年 10 月 27 日 上午 2:41 
Having the same issue as Thasher, having to routinely use character editor to track down world pawns with Jinx positive or "just a flesh wound" and kill them as the slow down from the error spam is crazy
Thasher 2024 年 9 月 30 日 下午 3:59 
Anyone else having issue with the voidborn's jinx positive hediff? My error log gets spammed involving that and causes my game to slow when ever a voidborn exists.
emitbreaker  [作者] 2024 年 8 月 7 日 下午 5:46 
@tolaburke It's like Sanguophage. Thye can have both Sanguophage and one additional xenotype, like baseliner, waster, etc.
tolaburke 2024 年 8 月 7 日 下午 4:47 
What do you mean by 'has a chance for double xenotype'?
emitbreaker  [作者] 2024 年 6 月 13 日 下午 6:50 
@kingofgame They do have beta version on their GitHub. This one works with that beta version.
kingofgame 2024 年 6 月 13 日 下午 6:42 
what does the combat extended thing mean? combat extended hasn't been updated to 1.5?
Uriel Septim VII 2024 年 6 月 9 日 上午 11:35 
yaaaassss