边缘世界 RimWorld

边缘世界 RimWorld

The Tiny Tweaks Collection
86 条留言
☭Ⓐʳᵗ🅡🅣´꒳`ᰔᩚ 11 月 4 日 下午 5:34 
Thank you for your contributions to the community :btd6thumbsup:
overgrown palico 11 月 3 日 下午 1:23 
Nuclear reactors producing radioactive waste pack…

That just makes too much sense. Shoot, why didn’t I think about that before.
Ara 10 月 29 日 上午 2:33 
@turkler: i confirm your latest change has fixed the issue. Thank you very much!
turkler  [作者] 10 月 29 日 上午 2:08 
@Ara try now
turkler  [作者] 10 月 29 日 上午 1:42 
@Ara I'll take a look
Ara 10 月 29 日 上午 1:33 
Hello, @turkler.

The latest update at the time of writing introduces a circular dependency issue between Better Architect Menu, [FSF] FrozenSnowFox Tweaks and The Tiny Tweaks Collection.

Better Architect Menu has loadAfter FSF's Tweaks, which itself has loadAfter Tiny Tweaks, which itself has loadAfter Better Architect Menu.

Could you please advise on which mod to prioritise for loadAfter resolution?

Thank you for your work, i appreciate it.
Malhavoc 7 月 27 日 下午 3:20 
Duly noted. Thanks for the quick response!
turkler  [作者] 7 月 27 日 下午 3:18 
@Malhavoc no
Malhavoc 7 月 27 日 下午 3:15 
Are these various tweaks adjustable in Mod Options? Really love most of them, but a few I'd prefer to opt out of.
turkler  [作者] 7 月 13 日 下午 1:22 
@Mac oversight on my end :lilimsob: I do need to remake some of the patches so I'll do add that to the list of changes when I get started on that
Mac 7 月 13 日 下午 1:15 
Thank you for going through the effort of making every patch its own little XML file, makes it so much easier to pick and choose. On another note, I did find at least one patch in the files that isn't listed in the List of Changes (padded armor on skin layer), but it is probably a PITA to log all this ♥♥♥♥ so I don't blame you.
turkler  [作者] 6 月 4 日 下午 4:36 
@Anta'el Feir it's not a joke, it just swaps the feline ears that come with ve highmates with the vanilla cat ears so that retexture mods work fine
Anta'el Feir 6 月 4 日 上午 8:16 
I don't understand the joke with the latest update. It added cat ears to everyone. I have a respectable colony of flesh sculpting vampires that inspire fear and awe, and now they just look ridiculous.
Maple38 4 月 26 日 下午 2:56 
Was just a suggestion smh :|
turkler  [作者] 4 月 26 日 上午 11:50 
@Maple38 a shame that won't happen then, huh
Maple38 4 月 26 日 上午 11:05 
Oh, it'd be nice if it was lol
turkler  [作者] 4 月 25 日 上午 9:56 
@Maple38 no
Maple38 4 月 25 日 上午 7:31 
Hey is this mod configurable?
Legeden 4 月 19 日 下午 11:54 
I wanted to like it for the balance choices, but the many aesthetic choices it forces on me are a bit too much to get over.

If you ever decide to spin the shield core into it's own thing that would be great.
turkler  [作者] 4 月 4 日 上午 9:15 
@Blueo lol
Smiley Face Killer 2 月 16 日 下午 1:39 
@batafritada
You can always just delete the patches included that you don't like. Open the mods folder, then open the "Patches" folder,find the name of the mod being patched "Neat Storage" and delete the "Debloatening" text file

Gonna go ahead and say, no clue if that works but I assume it would. But also know, I think if Turkler updates the mod, you're gonna have to repeat the above method (that is, if it even works but it should I mean how's it gonna read something if it's gone yk)
Smiley Face Killer 2 月 16 日 上午 11:02 
yea too bad there's not a toggle for sections batafritada
batatafritada 2 月 15 日 下午 6:29 
Now, the reason why I am writing this manifest is because I really don't wanna to have to choose between the tweaks and the storage. Like, come on lad, if something is bloat we have Cherry Picker for that.
Failure to comply will result in me writing 7 paragraphs to your War Queen telling her why she should break up with you.
batatafritada 2 月 15 日 下午 6:25 
Hey mate, I love your mod but I really disapprove the changes to Neat Storage.
The moment a player chose to download a mod they are very aware of what's coming with the mod. That's why I, avoid downloading mods that add too much and I rather use mods that have specifically what I want. Yours is a exception.
Even tho I don't agree with all the tweaks most of them are good and change the game for better.

Now, the problem with Neat Storage is not with the tweaks itself, I like what you've done with the merging. But the moment you straight up remove an option it feels like a huge L. For example, not only the sudden removal messed with one of my saves, I've found later that I was unable to build the storage options I wanted to. The weapons' rack for example, which was one of the storage options I like to use, it's just unavailable now.
turkler  [作者] 2 月 15 日 下午 1:34 
@catharsis that does sound quite sensible, I'll see what I can do
catharsis 2 月 15 日 下午 12:26 
Would you consider adding a tweak for when VFE: Classical is loaded, it changes the building cost of the paved tile and concrete tile to use concrete blocks from that mod instead of steel?
turkler  [作者] 2 月 8 日 下午 12:53 
@Victor yeah and it's your problem lol
Victor 2 月 8 日 下午 12:47 
The problem is changing a modlist with hundreds of mods, and some mods not being flagged as incompatible after I removed the DLCs, and my game crashing without me knowing why.
turkler  [作者] 2 月 8 日 上午 10:52 
@Victor if you download a mod that explicitly requires some dlc and then launching your game without said dlc then that's not my problem
Victor 2 月 8 日 上午 10:40 
This mod is missing the required mods tag in the About.xml, and it crashes the game if you remove the DLCs. Took me a long time to find out, please add the lines in the About file, thanks.
turkler  [作者] 1 月 28 日 上午 4:16 
@Nettle no worries
Nettle 1 月 28 日 上午 4:15 
@nettle the malfunction was with my brain, thank you for your time.
Nettle 1 月 28 日 上午 4:11 
@turkler Huh. Let me check things out on my end. Will report back.
turkler  [作者] 1 月 28 日 上午 3:45 
@Nettle I just checked and no, they're not buildable. might be a mod conflict? I can't replicate the issue with the bare mimum of mods
turkler  [作者] 1 月 27 日 下午 11:38 
@Nettle I'll take a look, thanks for the report
Nettle 1 月 27 日 下午 8:34 
Hey chief,

Just a heads up - it looks like the tilable planter box is still build-able, unlike it's normal, un-tilable counterpart.
Matsay 1 月 26 日 上午 2:22 
Oh well. Local copy it is then.
turkler  [作者] 1 月 25 日 下午 10:50 
@Matsay no and no
Matsay 1 月 25 日 下午 10:02 
Hey! Could you add a check for Too Many Mods before the patches you borrowed from them? They end up being applied twice leading to duplicate fields in the xml. Also, would you be open to create a cherry picker list (as TMM does) rather than rather than straight removing stuff with patchOperationRemove? This would avoid creating further errors if another mod tries to patch a def you already erased.
chunkylord2 1 月 23 日 下午 4:44 
Awesome, you're a hero lol
turkler  [作者] 1 月 21 日 下午 3:29 
I also patched rm2 mechs while I was at it
turkler  [作者] 1 月 21 日 下午 3:02 
@chunkylord2 done
turkler  [作者] 1 月 19 日 上午 9:47 
@chunkylord2 will do
chunkylord2 1 月 19 日 上午 7:08 
I love this mod but would you be able to patch in the shield core requirements to gestate the knight/advance knight that have shields in VFE-M?
turkler  [作者] 1 月 15 日 上午 1:25 
@Computica one set of them, yes. otherwise you have two duplicate sets of cell walls
Computica 1 月 15 日 上午 12:32 
I think you removed the Cell Doors and walls From VFE Architect if ReBuild: Doors and Corners is used which a lot of mods depend on.
turkler  [作者] 1 月 9 日 上午 11:10 
@SaveliyV3 no
SaveliyV3 1 月 9 日 上午 9:40 
Why does this mod have the Biotech dependency? Will it work if I don't have Biotech?
turkler  [作者] 1 月 5 日 下午 9:01 
@Turkwise ok 👍
Turkwise 1 月 5 日 下午 7:03 
I liked the wall mounted temperature appliances, the normal ones are ugly as hell.