全面战争:战锤3

全面战争:战锤3

[SACRED] RANGED HERO - Compilation
62 条留言
Ozimantus 10 月 17 日 下午 7:47 
do you see adding Beastmen shamans or Norsca fimir any time soon?
dssojang 9 月 24 日 上午 9:39 
Thank you!! ;)
I hope you include wizard lord too!!
SacredLegion  [作者] 9 月 12 日 下午 10:12 
Hi guys, daemonsmith sorcerers have joined the ranks of sacred ranged heroes.
SacredLegion  [作者] 9 月 12 日 下午 10:05 
Norsca I am waiting for after TOT launch before doing, as we are expecting major reworks that would likely affect how the mod is designed/structured.
SacredLegion  [作者] 9 月 12 日 下午 10:03 
if you want to make it compatible with a unit size mod, you may need to tweak the stats yourself. Because the unit size mods will typical adjust the stats of each unit individually.
Jessy2299 9 月 1 日 下午 8:51 
Very good idea, however it doesn't include wizard lord and wizard legendary lord, which is really needed ! Beastman, Norsman, Kislev, loremaster of Hoeth hero, chaos cultist heroes are also missing
Swallowed_Light 8 月 23 日 下午 9:37 
Can't help but notice that Norsca, and maybe some other, aren't on that list.
sins8 8 月 18 日 上午 11:01 
hi, i was wondering if you might expand this to include some the mod lord packs. and the vampire girl please
Rams 8 月 7 日 下午 7:22 
Hi, I'm using this with a 3x unit size mod and it seems that the health of mages and dragon riders doesn't scale with this mod enabled. Is there a way to make the two mods compatible? Thanks, love the mod.
SacredLegion  [作者] 8 月 1 日 下午 4:55 
Different races' heroes have different types of missile attack. If you prefer short range but more powerful, you can try lizardmen, chaos sorcerer, vampire counts or greenskins.
niardra 7 月 25 日 上午 2:06 
This is great for a playthrough that disables winds of magic so mages still have a role. The low fire rate is a good choice and mages already have the crazy range of artillery. If anything, I'd like to see the range reduced to pistol range considering how powerful the attacks are.
Ooh-la-la, It's GAGA!! 7 月 21 日 上午 12:33 
It's kinda strange using this chaos dragons on monogod heroes, it would be best to just limit them to undivided
Ooh-la-la, It's GAGA!! 7 月 18 日 下午 12:05 
Thnx!
SacredLegion  [作者] 7 月 18 日 上午 2:54 
Hi guys, zombie and chaos dragon mounts are now available for vampire necromancers and chaos sorcerers respectively. Both are dragon breath compatible.
Ooh-la-la, It's GAGA!! 7 月 5 日 上午 6:42 
What a damn shame, but i guess my slaanesh zoomstack was alrdy perfect
SacredLegion  [作者] 7 月 5 日 上午 5:41 
you mean slaanesh chariot mounts? This one I was trying for a long time but for some reason couldnt get the animation to work.
Ooh-la-la, It's GAGA!! 7 月 1 日 下午 1:00 
Pls make exalted slaanesh chariots compatible with this ranged mod, it's my favotire mount!
SacredLegion  [作者] 6 月 6 日 上午 5:46 
Looks like cheese is back on the menu boys!
MVGkaiser 5 月 17 日 上午 8:15 
Hi

Just curious, would you be willing to do something like this for the Slann and Lord Kroak?

I think it would be great, being they are the strongest mages (lorewise)
Jo By' Din 5 月 4 日 上午 10:18 
Love this mod, and excited for some cheesy mages. Any consideration for the beastmen in the future?
bain.yelton 5 月 3 日 上午 6:22 
I have thought Mages should have a ranged base attack since the first game. Thank you so much, this mod needs more eyes on it. Thank you.
Ooh-la-la, It's GAGA!! 5 月 3 日 上午 1:22 
This mod is great, but heroes firing rate is pathetic, and the range is laughable, i mostly play chaos, and the only good ranged hero is tzeentch exalted sorcs mounted on flying discs, i can just park them very fast behind enemy lines and forget about them, they also great single enty sniping.
RagsSublime 4 月 30 日 上午 8:09 
Thanks for the reply all the same. You have a great day friends. <3
SacredLegion  [作者] 4 月 29 日 上午 6:14 
For now, unlikely that I will work on norsca as I don't have access to that race. The next one coming is... cheesy...
SacredLegion  [作者] 4 月 29 日 上午 6:14 
thanks guys
RagsSublime 4 月 20 日 上午 12:05 
Hey, incredible mod! Had some incredible fights, and honestly some of the best campaigns of my life utilising these sorcerers. But I've always wondered if Fimir Balefiends were on the 'to-do list', i really think the fimir have such a cool lore, but end up pretty underutilised, would also naturally be compatible with people using the overhauled Femir faction mod, as that draws from the vanilla balefiends (a mod i personally don't use, despite my love of fimir) but all the same, would love to see Fimir sorcery on this list.
bain.yelton 4 月 17 日 下午 6:38 
I know I have already gushed on this mod, but I have thought the mages should have a ranged basic attack, as it makes since and this mod does it very nicely.
SacredLegion  [作者] 4 月 12 日 上午 1:11 
Hi guys, great news. The tombs have awakened! Tomb Kings Liche Priests now can do multi-shot missiles, much like "guided casket of souls"
crocodominator 3 月 2 日 上午 9:44 
Following this, excited to try it! Intrigued to see how tomb kings heroes behave :)
bain.yelton 2 月 27 日 下午 8:02 
This mod is golden. makes battles better, AND makes sense. So good. THank you.
SacredLegion  [作者] 2 月 14 日 上午 2:18 
Hi guys, chaos daemons have been released and also added to this compilation.

Have also made some updates to the cathay and vampire coast, mainly that the plus features are included in the compilation as well (so no more differentiation between normal and plus ranged hero mods).
SacredLegion  [作者] 1 月 20 日 上午 2:55 
hmm... interesting approach. Will give it a shot. Tbh when I tried, the heroes I wanted to give the ranged hero treatment are Plague Priest and Eshin Sorcerer. The one with animation issue is plague priest. (eshin sorcerer works fine)
Ire 1 月 19 日 下午 8:45 
iirc when sfo (which I dont play much) did a ranged attack for skaven engineers it was basically the doomrocket skill, just somehow changed to be a passive ranged attack. idk if that helps you figure it out or not but figured i'd mention it.
SacredLegion  [作者] 1 月 17 日 上午 4:14 
Hi guys, the biggest update for SACRED Ranged Heroes (so far) is here -
8 races have their ranged hero animations updated to better match their status as casters.
3 of them - Lizardmen, Chaos and VC also see changes to their missiles to better match their overall race playstyle.
And the release of Wood Elf Spellsingers!
SacredLegion  [作者] 1 月 17 日 上午 4:11 
I originally wanted to add Skaven as the 13th ranged hero mod, but vanilla models and animations seem to have some issues that make the ranged attacks problematic. Perhaps that's part of the great horned rat's scheme...
Ire 1 月 12 日 上午 10:44 
Hoping you add skaven (engineers seem most likely to me) at some point!
SacredLegion  [作者] 2024 年 12 月 23 日 下午 10:38 
LISTEN UP YOU HUMIE GITZ, Greenskins is also up in both the compilation and standalone versions.
SacredLegion  [作者] 2024 年 12 月 22 日 上午 3:35 
The ice court version is available. you can find it here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3384066658
No intention to incorporate ice court into the ranged hero series because the focus on that mod is more to make ice court heroes more "worthwhile" the 5 turn investment, with the ranged attack being secondary.
SacredLegion  [作者] 2024 年 12 月 22 日 上午 3:33 
Hi. For animations, different models have different available sets of animations, thats why sometimes I have to resort to less optimal animation. However, now that I have learnt how to repurpose casting animations to missile attack via the Dragon Breath mod, I am working to update the animations when I can find the time, possibly a race at a time.
MR.K 2024 年 12 月 16 日 上午 5:48 
I really love to use this mod. Is there any SFO ver for this?
I know there is a battle mage mod,but I love this one because this makes wizard hero more useful and dangerous.
RubenP96 2024 年 11 月 6 日 上午 10:46 
Would love if you could add the Ice maidens/witches of Kislev to this list as well at some point!
Artoria Pendragon 2024 年 11 月 1 日 下午 9:40 
My buddies and I love your mod, we were wondering/hopeful if you might to add more races to your compilation? Like wood elf, green skins, skaven, kislev and more
StormCrow 2024 年 10 月 14 日 上午 7:09 
I was looking at the animations of the wizard when they fire off their magic missile it looks like you used a rifle animation this is kind of just a suggestion but I think it would look better if you kept with a sword and staff and just use the animation when they are firing off the big spells and have the bolt just fly from them at that point
RickDevon 2024 年 10 月 12 日 上午 2:35 
Hi, do you have any plans for skaven?
SacredLegion  [作者] 2024 年 8 月 23 日 下午 4:36 
hmm... if its purely reskin mod I think it should work. But some re-skin mods also change animation, might not work as animations affects land_units_table.
FrenzyBee 2024 年 8 月 23 日 上午 10:23 
Does the mod work if I use a mod skin for the unit?
SacredLegion  [作者] 2024 年 8 月 23 日 上午 4:58 
Ok updated. Thanks for highlighting!
Muffi 2024 年 8 月 21 日 下午 6:18 
CTD
wh3_default_land_charactersSACRED_def_cha_sorceress_death_5
SacredLegion  [作者] 2024 年 8 月 6 日 上午 3:00 
Hi thanks. For now, I am more focused on heroes - thats already quite a lot to do haha.
Cynewulf 2024 年 8 月 2 日 上午 4:36 
This is a fantastic mod. Could you also do something similar for the spellcasting lords, like the Fay Enchantress?