安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Between trying to get all the houses furniture to suit the apocalyptic situation and make sure each area has a story beat and backtracking explanations?
It's literally ballooned into a small novel. Doesn't help that that part is *entirely* my job. Lol
is there a solution for that?
Its not gonna problem with pc, cuz I buy new one
Your map takes place after Ropax sinks, where Jill, Ethan, Claire, Kleiner & his bodyguard are going to wash up on shore saved by Uriah from BIO infested waters. Lol It's a whole thing.
Every part of the map will be used that can be, hence why I wanted even the insides noded. I don't expect it'll perform perfectly, but the admins can take care of any hitches retroactively in that case.
Everyone has pretty high end PCS for my session so we don't typically have issues, but yeah, if you've got the time and talent go for it.
It's not very easy for me to recompile the map right now but if there is a demand for it I can make it happen
Can I modify the VMF of your map for a personal experience?
If you'd like, I can show you a bit of everything.
Thanks, have a nice day ;)
\