Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Clothing Durability
7 条留言
Proteus 8 月 9 日 上午 6:27 
I get a crash when using "hit the road". tested also with this mod only.

"error loading game an item with the same key has already been added 1121"

It changes randomly, 1121 is just an example. I think it has to do with the fact that the same item is identified with a different id for each durability % ? In any case it seems to cause a conflict and crash so basically works but prevents the "hit the road" functionality from being used.
SweetCaptn  [作者] 2024 年 8 月 25 日 下午 10:56 
I think I know where the bug could be. What other mods were you using?
Stratus 2024 年 8 月 25 日 下午 4:26 
Assert (v213): Assertion failed UnityEngine.Debug:Assert (bool)
Equipment:Delete () (at C:/Survivalist2/Assets/Scripts/Equipment/Equipment.cs:477)
(wrapper dynamic-method) EquipmentContainer:EquipmentContainer.Add_Patch1 (EquipmentContainer,TileObject,Equipment,TileObject)
EquipmentContainer:Add (TileObject,Equipment) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:2305)
SISWeaponDurability_Manager:BreakEquipment (Equipment)
SISWeaponDurability_Manager:ReduceDurability (Equipment,single)
SISWeaponDurability_Manager:ReduceDurabilityByPercentage (Equipment,single)
MoveToAndChop_OnDeactivate__Patch:Postfix (MoveToAndChop,Character,Goal)
(wrapper dynamic-method)

game keeps crashing. do you know what this means? Ive tried disabling the mod fully in settings and weapon durability mod.
darth_lame-o 2024 年 6 月 5 日 下午 7:12 
Thanks dude!
SweetCaptn  [作者] 2024 年 6 月 5 日 下午 6:44 
I'll look into the other option ;)
SweetCaptn  [作者] 2024 年 6 月 5 日 下午 6:42 
That's definitely doable, but this mod also damages zombie clothing, so after fighting them they should be left with very damaged clothing, or none at all depending on the damage they took. If you want, you can set zombie clothes to be heavily damaged when they spawn by setting "ZombiesSpawnWithHeavilyDamagedClothing" on?
darth_lame-o 2024 年 6 月 5 日 下午 2:45 
Do you think it's possible to create a mod that forbids the player from wearing clothing that's been worn by zombies or dead raiders (like how "tainted by a corpse" works in Rimworld)? I feel like the potential challenge posed by this mod would be mitigated if I could just walk up to any fallen enemy, strip them naked, and have an all new set of clothes.