Selaco
Movement Tweaks - Adjust Walk Speeds and Jump Heights
39 条留言
Turk 9 月 26 日 上午 3:05 
Still broken in 0.91b.
ThatGuyKhi 6 月 3 日 下午 7:52 
Best mod is broken for 0.90.
Skif the Rat 3 月 19 日 下午 10:49 
is there a way to add decreasing the run speed? or increasing just the walking speed? I just dont like how fast the game is personally.
Turk 3 月 14 日 上午 3:33 
Yep fixed. Thank you.
Kepler  [作者] 3 月 13 日 下午 6:49 
Should be fixed now!
Turk 3 月 13 日 上午 11:25 
This mod is broken now with whatever the new update was.
ThatGuyKhi 2024 年 12 月 18 日 下午 5:02 
All good now. :steamthumbsup:
Kepler  [作者] 2024 年 12 月 16 日 下午 1:37 
I think steam finally accepted the update. Tried uploading from a new PC and it worked first try. Please let me know if there are any issues
Kepler  [作者] 2024 年 12 月 1 日 上午 9:00 
Steam keeps eating the upload, not sure what else I can do at this point, gonna keep trying every couple of days until it makes it there
AntonioMontegio 2024 年 12 月 1 日 上午 3:54 
still not working for me
ThatGuyKhi 2024 年 11 月 27 日 下午 4:55 
No problem, good ol Steam being stubborn. Hope it sorts itself out.:steamthumbsup:
Kepler  [作者] 2024 年 11 月 27 日 下午 4:26 
For whatever reason the workshop uploader isn't pushing the new version. The build is working, it's just not making it to steam
ThatGuyKhi 2024 年 11 月 27 日 下午 4:01 
@Kepler, yes. Also did the same with the game itself.
Kepler  [作者] 2024 年 11 月 27 日 下午 3:49 
@ThatGuyKhi have you uninstalled and reinstalled the mod today?
ThatGuyKhi 2024 年 11 月 27 日 下午 3:44 
Still loving this mod! Currently crashes on game load screen, no other mods installed. Here's some of the errors. Hope it helps:

Script error, "Selaco.ipk3:zscripts/ui/hud/hud_extension.zsc" line 354:
Unknown identifier 'saveProtectionActive'
Script error, "Selaco.ipk3:zscripts/ui/level_event.zs" line 833:
Unknown function activateSaveProtection
Script error, "Selaco.ipk3:zscripts/ui/level_event.zs" line 1105:
Unknown function prepareSaveProtection
Script error, "Selaco.ipk3:actors/ai/ai_controllers/selacoenemy.zsc" line 875:
Unknown function getPlayerWeapon
Script error, "Selaco.ipk3:actors/weapons/randomizer/weapontrait.zsc" line 173:
Unknown function healPlayer
Script error, "Selaco.ipk3:actors/weapons/randomizer/weapontrait.zsc" line 291:
Unknown function healPlayer
Script error, "Selaco.ipk3:actors/weapons/randomizer/weapontrait.zsc" line 679:
Unknown function healPlayer
Kepler  [作者] 2024 年 11 月 27 日 上午 11:40 
Updated to support 0.86. Please let me know if there are any issues I missed :)
spartanezleonid 2024 年 9 月 9 日 上午 12:18 
Acceleration of movement - dash forward + jump does not work - the player seems to be running into an invisible wall.
Kepler  [作者] 2024 年 9 月 3 日 下午 7:01 
This mod basically requires me to modify the player files for every update, so it makes sense that whatever changes the devs made in the beta branch wouldn't be ported over to my mod. If I get a chance I'd love to look into making it more resilient but we'll see what happens.
Kweeb 2024 年 9 月 3 日 下午 6:57 
What's weird is this is the only mod had an issue using the public beta branch
Kepler  [作者] 2024 年 9 月 3 日 下午 6:55 
Awesome, good to know it's fixed now.
Kweeb 2024 年 9 月 3 日 下午 6:27 
issue was public beta branch.
Kepler  [作者] 2024 年 9 月 3 日 下午 4:48 
The only thing I can think of is that your old save is causing some sort of issue. Can you try moving your saves out of your Selaco/save folder and try launching? It's still working well on my machine, though I am running Windows 10 and not 11.
Kweeb 2024 年 9 月 3 日 下午 3:57 
just re-subscribed and got the fatal error
Kepler  [作者] 2024 年 9 月 3 日 下午 2:23 
I just subscribed to it myself and tested, and no fatal error here. Can you try unsubscribing and resubscribing? If that doesn't work I'll have to figure something out.
Kweeb 2024 年 9 月 3 日 上午 10:25 
still fatal error with this enabled. just tried it
Kepler  [作者] 2024 年 9 月 1 日 下午 2:30 
Everything should work with 0.85 now, just required reintegration with the new edits. Let me know if y'all encounter any bugs : )
spartanezleonid 2024 年 8 月 31 日 上午 5:10 
Yes, I hope the mod will be updated for the new update.
Daicon IV 2024 年 8 月 30 日 下午 10:18 
Sadly this mod no longer works as of update 0.85. Hopefully this gets updated soon.
Kepler  [作者] 2024 年 7 月 3 日 下午 5:15 
Tech module bug should be fixed now. Thanks to Nexxtic for pointing out which lines changed in the last updates : )
ThatGuyKhi 2024 年 7 月 3 日 下午 1:13 
@Rynex can confirm your report.
Rynex 2024 年 7 月 2 日 上午 7:36 
Found a bug when starting Hard Boiled mode. It prevents Dawn getting tech modules at the start, There's a workaround: Unsubscribe this mod, start a new hard boiled run, save then re-subscribe.
spartanezleonid 2024 年 6 月 11 日 上午 4:18 
This works, thanks. The only thing is that increasing the speed of movement increases the sensitivity of the mouse.
Kweeb 2024 年 6 月 7 日 上午 10:36 
1.3 seems to be the best
Kweeb 2024 年 6 月 7 日 上午 10:02 
you can change it to decimal in the main config file selaco-ea-...- ini

under [Selaco.ConfigOnlyVariables.Mod]
KepJump=72
KepJumpMult=1.25
KepMult=1.2000000
SlideCool=1

but slider needs to do it.
WAcrobat19 2024 年 6 月 5 日 下午 6:51 
OH MAI LORD this mod is a fucking life saver
Nexxtic  [开发者] 2024 年 6 月 5 日 上午 11:35 
Also, the default jump multiplyer is '0', which means you cannot jump!
Nexxtic  [开发者] 2024 年 6 月 5 日 上午 11:35 
I haven't looked at the code yet, but any chance we could use decimal values? The slider goes from 0 to 100 but everything beyond 4 is quite ridiculous lol
D_TheOld 2024 年 6 月 5 日 上午 11:15 
Works wonderfully. The faster movement improved my experience significantly.