边缘世界 RimWorld

边缘世界 RimWorld

Mid-Save-Saver Continued
45 条留言
Kokoro 9 月 3 日 下午 1:16 
Seems to be incompatible with Worldbuilder, which will cause an error message failing to load the corrupt save file.
I'm experiencing severe graphical issues when it partly loads the save (despite it apparently failing to load it at all), and removing the DLCs seems to cause a separate issue for failing to load saves.
Tested on a minimal modlist of:
Harmony
Core
Vanilla Expanded Framework
Worldbuilder
Mid-saver Saver
Rage 8 月 26 日 下午 3:21 
never needed this mod. but ill give it a chance. i just have alway ran with the montra if it breaks from adding mods. you did it wrong not the mod
Toyota AE86 8 月 25 日 下午 7:39 
Quick question, I know this is meant for adding/removing mods but will this help with cases where a mod updates and then breaks an ongoing save?
FerrisCG  [作者] 8 月 4 日 上午 2:58 
@qux ill take a look at fixing that on 7th/8th when i have time ty for report
Snuggl 8 月 2 日 下午 2:46 
Tried it, works fine. This mod just saved my savegame! Thank you so much 😭
Snuggl 8 月 2 日 下午 2:22 
Does this help with plants too? I need to remove a mod that causes my dev console to not be openable anymore, hence i can't delete the plants with the mod loaded 😣
Terallis 7 月 29 日 上午 11:31 
Edit to my last message: Suddenly things started working out of nowhere and I don't even know how. Nothing changed. I guess I'll be grateful for "just mod things".
qux 7 月 29 日 上午 11:21 
Hi, potential conflict with world tech level :

[WorldTechLevel v1.1.6] Detected potential conflict: The mod "Mid-saver Saver" (Owlchemist.MidSaverSaver) adds a destructive patch that will likely override or break some functionality of WorldTechLevel.
Terallis 7 月 28 日 下午 10:49 
So I have no idea if I'm doing something wrong, but regardless of mod count and order, every time I add this, my entire game has troubles loading in some form. Whether it takes forever and the menu doesn't even show, or even most recently that it nearly crashed my computer itself to where I had to fully end the process of RimWorld and shut down because everything broke at the end of its startup.

Without the mod in the active list, this doesn't happen with the mods I use. But I really honestly have no idea if I'm just not doing something a certain way or whatever, as I just add the mod and go for the usual restart to apply. I can't get a proper log either, due to it usually just freezing, crashing, or other issues similarly. Maybe I'm overlooking something about it needing to be in a specific spot of the load order that the ingame mod list doesn't detect?
magic man 7 月 27 日 上午 1:29 
I have a bugged map with no ores but when I use the generate missing mineables option it only generates compacted machinery? If I click generate on everything but skip compacted machinery, it does nothing. Generate compacted machinery seems to be the only option that actually does anything.
Nate700 7 月 25 日 下午 10:41 
also god tier mod and literal life/game saver.
Nate700 7 月 24 日 下午 3:36 
Does this work with removing gene mods?
McLets 7 月 23 日 下午 6:51 
soooo... how do I use this? It's not appearing in the mod options.
Awein 7 月 19 日 下午 11:01 
My FPS was tanking with all the mods installed and uninstalled and I figured my save most likely have issues and I should give this mod a try.

Helped a LOT with the stuttering. Thanks for the update!
WJSabey 7 月 12 日 下午 10:02 
Can you help with a loading problem I'm having please? When I try to load a save, it crashes back to the main menu and fills the logs with "Could not regenerate layer" errors. I've tried activating all of this mod's functions, but it still doesn't help.
Log [gist.github.com]
Saigo 6 月 27 日 下午 1:13 
this actually solved my grey screen problem, thanks for updating
FerrisCG  [作者] 6 月 21 日 上午 5:11 
@The Leper Can you send me a latest.log from the collisions before and after loading the mod as well as a modlist (hugslib log pref)
The Leper 6 月 19 日 下午 11:31 
my hashes are still coliding and not fixxed after putting mineables or/and hash colllision on :dos2skull:
Chelovechek 6 月 16 日 下午 12:18 
There's a starman waiting in the sky
He'd like to come and meet us
But he thinks he'd blow our minds
There's a starman waiting in the sky
He's told us not to blow it
'Cause he knows it's all worthwhile
He told me
Let the children lose it
Let the children use it
Let all the children boogie

thanks for creating this mod:steamthumbsup:
WJSabey 6 月 15 日 下午 4:30 
I have to ask, when adding new mineable, it says we have to refog the map. Why is that? What happens if we don't?
FerrisCG  [作者] 5 月 26 日 下午 12:31 
Its safe to leave on just don't leave things enabled unless you want them to run as it will impact performance heavily
Andreas 5 月 26 日 上午 11:42 
Is it safe to leave this mod on all the time, or should I only use on specific saves when explicitly needed?
Bon 4 月 30 日 下午 9:04 
Faction removal: Removing factions can corrupt the faction data of world objects. This fix will prune the object registry of any such cases, such as broken faction settlements.

Could it be this one?
FerrisCG  [作者] 4 月 30 日 下午 8:52 
Yes it should help with most invalid references on load (if enabled in settings cant remember which one handles that off top of my head xD), but assuming the references are not done in a non standard way it should work fine for it
Bon 4 月 30 日 下午 8:48 
Does this mod help fix issues with leftover mod data? Like a removed mod trying to find references to a soldier unit but failing and causing lag?
Sentrymon 4 月 30 日 上午 5:29 
@UselessGoddess69 Did you perhaps read the instructions incorrectly before using? Have you tried using the map hash fix in this mod? It is supposed to prevent issues with rocks disapearing
General Shyguy 3 月 8 日 下午 2:07 
Followed the instructions for removing a mod, Kraltech Rebalanced in this case, now im getting issues with caravans not moving on the world map and this for a number of settlements.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 816B394F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

Can't say i've ever seen this happen before when removing a mod in 1.4 using mid-save saver but the save is non-functional now.
FirstandLastBAC 1 月 25 日 上午 9:43 
Dude thank you, my grey screen is gone!
UselessGoddess69 2024 年 12 月 30 日 上午 3:32 
My Mountains literally just vanished when I used this mod. All of my previous saves all of the sudden has the same issue.

Anyone knows how to fix this?
sweetbun 2024 年 12 月 16 日 下午 1:53 
@LZIM while it might be a bit late I did earlier today have the same issue with a recently recruited pawn not having any controls.

I did find a way to fix it by:
enabling dev mode,
going to the dev actions menu and selecting "T: Pass To World",
clicking the bugged pawn (make sure you remember the pawns name before doing so),
going back into the actions menu and selecting "Spawn world pawn..." and finding the pawn in the next menu,
selecting any of the next options (unsure if it makes a difference which; I chose colonist),
then finally using "T: Recruit" on them.
ShadowH4nD 2024 年 11 月 21 日 下午 2:51 
Just saved my colony with 386 mods from a CTD on load. Awesome!!
Lurmey 2024 年 9 月 17 日 下午 1:29 
Just putting this here as a warning to others - as tempting as it may be don't leave the hash collisions fix turned on when it's not needed, it seems to cause a conflict with FisheryLib (required for Performance Fish) and possibly other mods. Unconfirmed as yet but I was getting error spam mentioning hash codes and it seems to have gone away after turning off the hash collisions fix, saving, and reloading the save.

https://gist.github.com/HugsLibRecordKeeper/5db801dc775d2b6238f92a0dec65daee in case anyone wants to see the errors idk
Vanilla Avocado 2024 年 9 月 11 日 下午 8:14 
This mod saved my 1000+ hour save from Giddy-up&Giddy-up2's BUG.
Thanks very much.
Sir_Trollman 2024 年 7 月 21 日 下午 2:14 
When 1.5 :troll:
LZIM 2024 年 7 月 15 日 下午 5:52 
Was still using the 1.4 version to try to fix an issue where pawns added to colony (not all of them) are not showing any controls. They can be controlled only by prioritizing them but cant be drafted since there is no button for it. Will try this mod but it probably cant fix the issue. Anyone else come across the same issue and know if any workarounds or solutions or to force regenerate a pawn with all the same attributes?
Elykdez 2024 年 7 月 8 日 下午 11:40 
Great mod saving my save after removing obsolete mods from 1.4 to 1.5!
Would be better if it's possible to add a "save player faction" feature that assign default story and faction then make player pawn colonists if player faction added by mod is removed. I did everything mentioned above with a text editor by hand to save my save completely.
nako 2024 年 6 月 8 日 上午 9:26 
Thank you for the update. I don't know if you're planning to add features to this, but it's possible for player own mechanoids to get a little buggy if they have a deleted work/recharge mode, and some other cases related to available work types. I wonder if it would be possible to add fixes to reset buggy mechanoids.
XT-489 2024 年 6 月 8 日 上午 6:38 
Hero!!
Asteroid 25399 2024 年 6 月 7 日 上午 8:14 
Thank you for the update!
rumble rumble 2024 年 6 月 6 日 下午 11:39 
Hero!:steamthumbsup:
galesdeloscien 2024 年 6 月 6 日 上午 11:23 
this one was preety good and i used to use it a lot.
Sensate 2024 年 6 月 6 日 上午 6:41 
Thank you so much for all your work !
spreading information 2024 年 6 月 5 日 上午 12:31 
What a legend. I hope the perspective: buildings mod is on your list
Alois-X 2024 年 6 月 4 日 下午 11:37 
FINALLY
I'm blind as ♥♥♥♥ 2024 年 6 月 4 日 下午 5:26 
Thanks for the update of probably one of the most important mods out there