Age of Wonders 4

Age of Wonders 4

Levies Mod - Archon Prophecy Update
12 条留言
[☆] AngryNeighborhoodGerman 8 月 26 日 上午 2:11 
Ah, that's what I feared. Damn shame.
Pai de 5  [作者] 8 月 25 日 上午 7:46 
@[☆] AresOfThrace yea i'm aware, sadly the problem is that summon units don't have a proper set-up to work on water (That's why every summon in the vanilla game has the condition to not be able to be used on water.)

However, this, Retinue and Merc mods are heavily set-up to be as AI friendly as possible, so if i block it because of the visual bugs that would hurt the AI very much, it's tough.
[☆] AngryNeighborhoodGerman 8 月 25 日 上午 5:07 
Otherwise I like the mod.
[☆] AngryNeighborhoodGerman 8 月 25 日 上午 5:06 
Am sure you are aware of this, but levies summoned in water battles do not spawn on ships and have their full armor and resistance (they essentially do a jeusus and walk on water). Is there any chance you could change that?
Pai de 5  [作者] 8 月 24 日 下午 6:25 
Update is live and here are the notes:

Added support for Architect.

Felt a sense of proud on knowing Triumph released a similar working spell on Tome of the Archon (Maybe the mod has it's place in the game after all)
Pai de 5  [作者] 3 月 13 日 下午 1:11 
Sadly it's not possible to increase it further, now that i have tested it thought, i learned that the AI uses it only when he is ready for a "mission", so you mostly see him using when he wants to attack or defend against a stronger army. That said, there was not a single "final battle" for me where the AI did not spam it effectively, so i feel ok with their frequency. I mean i actually fought more tham once a 60+ units battle with the mod on, i'm sure it still has its moments.
Defender Of Super Earth 3 月 6 日 下午 12:57 
Possible to increase the ai usage? im my current games the ai isnt using the spell and when i do it just feels like cheating.
Pai de 5  [作者] 2024 年 11 月 10 日 下午 8:15 
Hey guys, the new DLC is live and here's the update notes:

Rebalanced Economy.
Added Support for Oathsworn.

Added the Society Trait: Powerful Nobles, boosts for farms and extra ranks for cavalry units.

And to anyone that wishes to expand this mod or create their own version for other culture and so on, you're free to do so, i'm pretty hands-off on my mods.
Shadowing 2024 年 7 月 2 日 下午 1:02 
Can you make patch for Outlaw culture mod?
Or i could look intro that.
Pai de 5  [作者] 2024 年 6 月 11 日 上午 10:10 
From my testing, the most i fought organically so far was an AI with 4 spells on a full 3v3 with me with 3.

That's already a huge amount of units, it was pretty crazy (fun for me), and there was no problem in they finding room to spawn, my PC was fine aswell but maybe it could cause lag to others.

But as you said, since the resource is costly and the AI can't spam it very well, it would be insanely rare, yet i also wonder how that would look like.
Furin 2024 年 6 月 11 日 上午 6:29 
So let's say 6 armies meet and all have this spell, highly unlikely I know. Did you think about what would happen then?
Kalsb 2024 年 6 月 7 日 上午 3:21 
Since levies were quickly conscripted peasants with little equipment and training I feel that their combat power should be comparable to scouts. This would also probably be more balanced since quantity can have a quality all of its own. I realize this would probably be more work than just summoning already existing units but I thought it was something to consider.