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Updates are returning to the main page now that b42 is out with mod versioning support.
Inventory tetris really made the game fun for me, so thank you.
Spiffy UI checks for INVENTORY_TETRIS to make itself compatible, but this test copy is INVENTORY_TETRIS_DEV
Full release will probably work fine.
The real release of Beta 6 will have the regular mod id (INVENTORY_TETRIS)
I tried the Beta, and the orientation of the items are better indeed! :)
I would still like to have a toggle option to toggle the icon turning feature off, however its much less a problem than it was before, so if this is too bothersome to develop, you don't have to!
One more thing (but it might be my mod load order), backpacks on Zeds don't have tool-tips. It would be great to be able to view the Weight Reduction of backpacks both when they're worn by zeds with the vanilla tool-tip, and as large icons when viewed inside of the players background while they're being worn.
Thank you for a game-changing mod!
Need to lay some groundwork before I can, but we're almost there.
(Need to add a way to open a stack like you "open" equipment slots and choose a specific item inside, probably gonna be middle mouse)
Datapacks/add-ons for Beta 5 will still work. There is a few new features that they will need to be updated to make full use of however.
Beta 6 should be even more compatible with other mods than Beta 5.
Improving compatibility is one of my top priorities for Beta 6.
Yes its possible, not sure if I want to change anything though.
Thanks for the option to disable the restrictions.
I've updated the balance of the vanilla containers so things should make more sense now. I also flipped around of the defaults so things are less annoying for auto-balanced items.
Lastly, I added a sandbox option to disable the tardis restrictions.
I've made it so containers that do not accept containers are not considered to be TARDISes.
The mod "Inventory Tetris - Customize Inventory" allows the stack size to be edited per item, which can be used to allow thread to be stacked.
(The server I play on has a custom configuration patch that redefines some sizes and stacks, which lets thread be stacked.)
Rgiht now, when using Controller + Mouse, there are no mouse tooltips at all. Hopefully this is an issue that you already know about and will be fixed before release.
(TARDIS = any bag that is bigger on the inside)
I may explore a way to "drop" them that is instantly building the the item nearby.
Moveable Objects have special handling in both vanilla and Inventory Tetris.
99% of these do not have support for being dropped on the floor as an item. The only way to remove these from your inventory is to "build" them using the same menu you originally picked the object up with.
Double tap B.
This works on all containers.
oh and the "Thread" takes a whole one slot and doesn't stack, is that supposed to be so?
anyways great mod, love it very much!