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ANYTHING like this, IMO is what enhances the flow and feel of the game so much more...events just happening on the map, markers, scripted battles etc. I really wished more people explored this mechanic
Did you just copy the description of the mod, or do you really plan to develop it?
Did you have a look at the .pack file? It'all prob quite large <3 Throw 95% out, bro. We just need 8-10 units, their built-in shooting types and abilities (like doing a Bayonet charge, deploying stakes or deploying a sand bag barrier, exactly as it's implemented....) and that's it. I'll give you my unit selection ASAP in our thread <3
Sorry for offtopic! LOVELY MOD WITH CHALLENGING EPIC BATTLERS here! THANKS for bringing it back, @LzardMan <3
These are noticeably harder than most quest battles though ;)
Thanka! BTW I worked my way through about 70% of the Millennium mod by now. The recruiting is relatively straightforward (there's basically their own 4 buildings for all their units, so once again no interest to do things "Vanilla style" - but they do have a better (& slower progression up the tiers due to LOTS of different, also mod-exclusive techs that unlock the different tiers of buildings.