Total War: WARHAMMER III

Total War: WARHAMMER III

Vampire Coast Mechanics
25 Comments
Green Rabbit Oct 9 @ 11:19pm 
thankyou
Incata  [author] Oct 9 @ 1:15pm 
@Green Rabbit Yes :lunar2019wavingpig:
Green Rabbit Oct 9 @ 11:05am 
hi man, is the famous battle also effect vampire counts?
Incata  [author] Sep 30 @ 1:40am 
I will not upload my mods to other platforms.
A Good Boy Sep 28 @ 2:17pm 
buy the game bruh
Illuminaughty Sep 17 @ 12:19am 
Hi! Can you upload this mod to "Cataloguemods.ru" pls?
It's probably because it's a pirated copy of TW3, they can't access workshop content without owning the game.
Otto Mar 6 @ 8:08am 
I can't :(
Incata  [author] Mar 6 @ 7:20am 
@Otto I don't know what that is, but in the change notes, you can download whichever version you want without needing a mod manager
Otto Mar 6 @ 3:06am 
Hi! Can you upload this mod to "Cataloguemods.ru" pls? :er_uwu:
Dandoz [LCU] Dec 25, 2024 @ 7:45am 
Works now for me thanks Incata
Incata  [author] Dec 12, 2024 @ 12:48pm 
@Jolc3r That is possible, although it seems strange to me.
Jolc3r Dec 12, 2024 @ 12:16pm 
I fixed it on my end by fixing that reference and it works fine now
Jolc3r Dec 12, 2024 @ 12:15pm 
Sure about that? I am getting a consistent crash whenever I run only this mod. Big ol database crash. Maybe it has to do with the dlc?
Incata  [author] Dec 12, 2024 @ 12:04pm 
@Jolc3r I don't find any errors and it lets me start the game and play normally.
Jolc3r Dec 12, 2024 @ 11:42am 
Looks like its simpler than that, they changed the names so now it starts at 1 instead of 0.
Jolc3r Dec 12, 2024 @ 11:38am 
Hi, love this mod. It seems this mod causes a startup crash on latest update. Seems there are invalid references in building_level_armed_citizenry_junction_tables for the maneater unit groups. I think CA may have moved those out of there or something.
Incata  [author] Aug 16, 2024 @ 9:07am 
@saschabartz :steamhappy::lunar2019wavingpig:
saschabartz Aug 16, 2024 @ 8:40am 
i love a lot of your mods. Thanks man, great job :)
Incata  [author] Jun 19, 2024 @ 3:23am 
@Silvis Blackthorn Although the title does not say it, this mod also allows the confederation of these factions and it has always worked well for me, even with my mods the AI ​​also confederates with these factions https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853070631
Sylvia Blackthorn Jun 18, 2024 @ 4:28pm 
Does this or can this add a confederation option? I've been trying to find a working mod for this and also for Tomb Kings for so long
Ciaphas Cain Jun 2, 2024 @ 2:53pm 
:D
Very true and its very likely xD
Incata  [author] Jun 2, 2024 @ 12:40pm 
@Solmyr I assume they are compatible but I haven't tried it.
@Mortarch Of Blood I guess someone from CA thought: if they fill the entire map with coves this faction would be very broken! without realizing that their game is like trying to empty a bucket of water with a sieve
Solmyr Jun 2, 2024 @ 10:31am 
Will this work with Nanu's Sartosa Overhaul?
Ciaphas Cain Jun 2, 2024 @ 10:17am 
So after reading what this does, I can honestly say that these changes are awesome. Glad you did something about punishing players for setting up P Coves. Not sure why they brought that in....
Ciaphas Cain Jun 2, 2024 @ 10:16am 
Sweet! New units!

I dont even have to read your mechanic mods to know they introduce something good xD