边缘世界 RimWorld

边缘世界 RimWorld

实体拓展 - 金属折跃兽 / 碎片传送门
101 条留言
昏闇  [作者] 10 月 11 日 上午 2:30 
@MisterIgor
We couldn't replicate this bug (
MisterIgor 10 月 5 日 上午 10:11 
The mod is showing AP_TeleportSpike: no label, booting the game
Icaro 8 月 26 日 下午 7:33 
Config error in AP_TeleportSpike: no label
Luckspeare 8 月 24 日 上午 12:44 
Getting following error in minimal loadout:

Config error in AP_TeleportSpike: no label

https://pastebin.com/CLThP3iw
GK_QJY88 8 月 12 日 上午 8:39 
袜还有超时空起重机
Cyber Witch ~ 8 月 5 日 上午 8:45 
okay so its always when the metalstorm is around
Cyber Witch ~ 8 月 5 日 上午 8:29 
I seem to be getting infinite spamming errors about AP_MetalStorm system-NunReference during the Monolith ending fight-

Object reference not set
你看我迪奥不 8 月 3 日 下午 8:06 
不知道为什么我有这个破墙袭击的时候金属折跃兽一直在等待中红字也一秒几十个的冒,红字问ai后说是访问一个未初始化对象
horologium 7 月 27 日 下午 11:28 
Thank you very much for taking a look at the code and giving it an update. I'm seeing more errors down the line but the entity IS spawning so there is progress. I've made a discussion on this mod's discussion page so as to not clog up the comments
骸鸾  [作者] 7 月 27 日 下午 10:40 
@horologium fixed
horologium 7 月 27 日 下午 9:05 
this mod was updated to 1.6 before odyssey and before the updates to the base game. its gonna need a whole 'nother pass over its code to get everything working because thus far it does not work. errors on launch and the incident/entity will not spawn even with dev mode. tested with just DLCs and harmony.
Podrick Equus 7 月 12 日 下午 6:32 
Config error in AP_TeleportSpike: no label
川大总统 6 月 29 日 上午 2:18 
爆红字
XML error: Could not find parent node named "EntityAttackBase" for node "IncidentDef". Full node: <IncidentDef ParentName="EntityAttackBase"><defName>AP_metalstormAssault</defName><label>Metalstorm

Config error in AP_metalstormAssault: category is undefined.

Config error in AP_metalstormAssault: no target type

Exception in ConfigErrors() of AP_metalstormAssault: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 808C0838]
방실거이 6 月 28 日 上午 1:05 
I doubt anomaly portal 1.6 makes in my pc non-event issue...
1.5 was OK, only 1.6. I know nothing about modding, but It'll be nice you to check code again
Hamacelos 6 月 16 日 下午 2:20 
What about an implant that lets you teleport that you recharge with bioferrite or shards
Reestock 6 月 16 日 上午 7:58 
it's giving an error in 1.6 at least that says "Config error in AP_TeleportSpike: no label"
Sir Cumcise 6 月 13 日 上午 9:45 
i love it
crazyscv 5 月 10 日 上午 1:23 
呃。。。这玩意是绑在躯干上而不是常见的腰上的背包位?我基因超人背上的传送背包能吃到敌人对自己造成伤害导致的装备耐久伤害,这导致背包区区100点血根本没办法撑完一场战斗就坏掉了。
[rainbow]H梔子 ユメA? 5 月 9 日 下午 3:01 
111能不能支持CE啊/(ㄒoㄒ)/~~:luv:
Halicade 4 月 2 日 下午 4:38 
Hello! You did not put Anomaly as a mod dependency for your mod. Also I get an error message about a missing stat. Log below https://gist.github.com/HugsLibRecordKeeper/3a416a5133f6e2dd865143910848dce5
也一样2021 3 月 28 日 下午 9:41 
传送建筑有点,怎么说呢,烦人,改成数倍建筑伤害会不会好一点,传送单位还行,建筑有点太乱了
Darksy Lin 1 月 31 日 上午 9:22 
It would seem like a good mod, an interesting anomaly, but why make three waves of ONLY THESE CREATURES at the end of the dlc! This was my first playthrough of the anomaly and because of this mod it was way too difficult. I had to hide in the base and bomb the crowds of these creatures with mortars. Thank God I had a power beam, without it I would never have made it through the end of the dlc with hordes of these creatures.
SEX 1 月 7 日 上午 12:12 
The random warp and powerful attack of Metalstorm gave me a fresh shock, which was boring. It was a lot of fun. Can't I have them appear in raids after the last battle? Ordinary enemies are boring, so I miss the Battle of Metalstorm.
月羽狐 2024 年 10 月 30 日 上午 1:57 
我今天才发现这个mod的机制有多牛逼,你可以配合Anima Obelisk,让你出征的灵能战士有灵能补给点。还可以传送整个阵地,建立一座攻坚据点而不依赖升壁来做小房间
Ravinglegend 2024 年 10 月 18 日 上午 10:53 
Is there supposed to be a sound when teleporting? I don't get a sound when teleporting.
Zenny 2024 年 9 月 25 日 上午 10:33 
any bit of fire turns the metalstorm into a none problem. the normal metal horrors atleast puts out the fire if it's small enough, but the metalstorm burns like gasoline and can be ignored after igniting once.
Doctor Sex 2024 年 9 月 21 日 上午 7:09 
My stupid ass thought its a portal in void world
昏闇  [作者] 2024 年 8 月 30 日 下午 11:07 
@Dust
It was terrified of being blinded by dirt in melee attack, which would incapacitate it almost straight away, and it couldn't extinguish the fire on its
@Clairdren
Probably not.
TheRedPriest 2024 年 8 月 30 日 上午 1:54 
got a random raid from this thing, thankfully I had a few highly upgraded ghouls. They held it in melee while my ranged fighters opened fire. Was a FUN fight
Sir Cumcise 2024 年 8 月 26 日 下午 6:52 
love this thing so much, only way i could knock it out was using vpe
Doggocide 2024 年 8 月 22 日 上午 10:11 
Is this safe to add mid save?
Dust 2024 年 8 月 21 日 上午 10:45 
Anyone have tips for fighting this thing? I defeated one, but it only 1 of 8 of my colonists survived and the based was fucked (tip, don't fight this near your base)
Latina 2024 年 8 月 20 日 上午 5:26 
高难度预警,原版慎入
Clairdren 2024 年 8 月 15 日 下午 4:04 
Any chance of adding things like implants like from the Integrated Implants mod?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3223443793
Marmot 2024 年 8 月 11 日 下午 6:37 
how do I unlock the content of this mod?
blackkanye 2024 年 7 月 22 日 上午 8:44 
Mad respect with this mod
2962342497 2024 年 7 月 4 日 上午 6:43 
冒昧的问一句,兼容CE嘛
CHOUGH 2024 年 6 月 28 日 下午 11:49 
这么帅的东西要是能当坐骑就好了(
昏闇  [作者] 2024 年 6 月 26 日 下午 9:33 
@Tirith Amar
We started out with a plan that there would be a beacon scanning apparatus that would search for mysterious beacons that could only be reached through portals, and the whole style was Grey Houses.

But none of our two-person squad was good at random mission crafting, which would ultimately lead to a mission that would just get the player to another boring space.

If we really wanted to make it more interesting, it would be a large mod, which is a deviation from the small expansion mod we envisioned at the beginning.

As for being too "safe", I would like to see portals used more, as they are a more marginal feature. If it can't be secured yet, then it will be used even less. It might be possible to make this feature through a mod setting, but our programmers might be a bit busy with school, so it should take more time.
Tirith Amar 2024 年 6 月 22 日 上午 9:57 
I love the mod, cool execution!

Any chance we could allow to teleport into an empty gray wall/floor area similar to the warped obelisk?

Only thing i dont like is how "safe" it feels, you could make it so that there is a 10% chance that each teleport spawns a singular metalstorm (without allies) at the teleporter.
昏闇  [作者] 2024 年 6 月 14 日 上午 4:33 
@000
已更新,现在折跃兽无法折跃-无法被破坏的建筑了
000 2024 年 6 月 12 日 下午 10:13 
很好的mod 不过有个问题,虚空结构本身也会被折跃兽传送走并消失掉,另外这玩意被捕获了以后没有显示收容难度等信息,不知道是什么原因
个人觉得异象缺少一个boss级的大怪,本mod很好解决了这一点,但是频繁折跃建筑,甚至包括机械集群的炮塔是否有点过于烦人了,而且也容易造成一些bug,比如我上面提到的折跃虚空结构的问题,能否对这个折跃建筑的特性做一些约束,比如使其成为一个需要读条的范围型技能,给玩家留下打断或者规避技能的时间呢?个人建议,感谢作者的无私付出
juako 2024 年 6 月 12 日 下午 2:17 
yea i managed to kill it with tribals, apparently dirt attacks can instantly down it
昏闇  [作者] 2024 年 6 月 12 日 上午 9:58 
@juako
The condition shoud be attuned the monolith.
But you do have a chance of encountering it early on, just as you are also able to encounter other high level entities before attuned the monolith, just with a low probability. It isn't invincible in its first year either, it doesn't actively put out fires on its body. It will be stunned by emp attacks, due to the fact that in early appearances it won't have many other enemies around it.
juako 2024 年 6 月 12 日 上午 1:22 
what's the condition for metalstorm event? i've had them come in the first year before i havent even discovered all basic entities or attuned the monolith
昏闇  [作者] 2024 年 6 月 9 日 下午 9:48 
@Unapot
之前是做出和殖民地财富相关的,已经调整回一个了,照顾原版环境
Unapot 2024 年 6 月 9 日 下午 7:38 
我数了下,12个
Unapot 2024 年 6 月 9 日 下午 7:35 
虚空结构附近的折跃兽是否太多了?每个结构附近都有至少十个,是不是把金属怪形全部替换了?
Wiggly Squish 2024 年 6 月 8 日 下午 4:27 
Good to hear! I did finally manage to kill it using a lot of fire weapons. It is very weak to fire, so it was working kind of as a 'do you have a flamethrower and/or a lot of molotovs?' check.
Loukoukoum87 2024 年 6 月 7 日 下午 1:59 
look good but for my save right now i wont use it maybe in my next run look pretty good (bark happily)