边缘世界 RimWorld

边缘世界 RimWorld

RimKeeper - Wild Animal Procreation
94 条留言
negreaflorin687 10 月 22 日 上午 6:42 
the animal egg laying logic makes my ducks just stand in place and not move at all when 100% fertilized, also keep having this issue where i gotta kill the starving animals because instead of eating their food they keep attacking their fellow animals (same faction, same species)
QOMRADEQUEER 8 月 25 日 上午 9:01 
I've noticed an issue where my tamed animals will lay on/incubate eggs which are inside and temperature controlled, causing an egg without any deterioration to then suffer from 1 deterioration per day.
Aquilnis 8 月 25 日 上午 2:09 
Thank you!
keepercraft  [作者] 8 月 24 日 下午 7:31 
Done, add new changes to 1.5 version.
Aquilnis 8 月 24 日 下午 5:47 
Could the option to disable malnutrition eat be added to the 1.5 version?
keepercraft  [作者] 8 月 24 日 上午 7:52 
Ok, i add more restrictions for malnutrition eat and toggle for activation new functionality.
keepercraft  [作者] 8 月 24 日 上午 6:09 
Thx for feedback i will make switch for this feature.
yolli11 #jinjiyanazadi 8 月 23 日 上午 8:53 
Hey! I am using your mod for several playthroughs now, never had problems (only the freezing chickens). Now I started a new run and when I activate your mod, my pen animals start killing each other as soon as they are starving because there is no grass. I think they only attack the same species, Muffalos attack muffalos, donkeys attack donkeys, my goat killed her mate and new board baby goat and ate them... :shelterfrog: I have a lot of mods enabled (like alpha animals, animal logic etc). But I disabled all animal mods and enabled one at a time to test. After enabling this one, the donkeys were doing battle royale again. Maybe It is still I mod conflict, maybe it is the recent update. I dont know if others have similar problems.
keepercraft  [作者] 8 月 6 日 上午 5:55 
Hmm, sound odd.
You can disable specific functionality of mod, or maybe it is conflict with other mod.
Deep 8 月 4 日 上午 11:18 
mod is bugging out the animals that can fly.
My female chickens stay in "standing" mode for ethernity sometimes. I believe its after mating when the mate flew away in the middle, but have no proof. Had to disable the mod.
keepercraft  [作者] 7 月 24 日 下午 5:21 
Yes
King Jellybean 7 月 24 日 下午 5:12 
Will wild animals breed with tamed animals?
kahvipensas 7 月 24 日 上午 11:31 
I played some more with this mod, and started to wonder if it would be possible to make the procreation threshold work on a species basis? Meaning that if a population of a specific animal goes too high, they stop reproducing. They way I'm assuming right now is that only the total amount of wild animals matters, and this seems to lead into only having a few species of animals on the map, but those few species having huge populations.
Carl 7 月 24 日 上午 7:45 
many thanks, boss
keepercraft  [作者] 7 月 24 日 上午 5:07 
It should work on all animals.
kahvipensas 7 月 24 日 上午 5:03 
I love the idea of this mod, and also that you made it so configurable. I decided to turn the nest protection mechanic off, just to prevent my hunters and gatherers (and nature running children) from being attacked by wild animals.

Did this mod also add visitors animals mating? I just saw a trader's muffaloes mate, and I've never seen THAT before! Did you add this, or is it a vanilla feature (or from some other mod) that I hadn't noticed before?
keepercraft  [作者] 7 月 24 日 上午 2:52 
@carl ok, i add breast feeding to wildman.
But random carry baby over map is more complex.
Carl 7 月 24 日 上午 1:40 
No worries, take all the time you need.
keepercraft  [作者] 7 月 23 日 下午 3:27 
Well, don't see that in ThinkNode of WildMan.
So need some time for find or make solution. :stress:
Carl 7 月 23 日 下午 3:15 
after a birth, I've noticed the mother abandons the baby. Is it possible to make them feed the child, or is that not possible with the AI Wild men have?
Carl 7 月 23 日 下午 3:00 
we've got pregnant wild women now, waiting on them to come to term atm
Carl 7 月 23 日 下午 12:35 
can confirm the wild men are reproducing.
Carl 7 月 23 日 上午 11:17 
A tempting thought but I struggle with too many colonists. I am happy with just the one and her kids
keepercraft  [作者] 7 月 23 日 上午 11:04 
Well, just recruit them. :meephappy:
Carl 7 月 23 日 上午 10:53 
in regards to wild men going for colony women, could that be a togglable option? It'll be useful for solo colonist starts with no recruiting.
Carl 7 月 23 日 上午 10:12 
I have a feeling the 200+ chickens in my tribe may have been affecting that slightly. I'll test with a new colony.
keepercraft  [作者] 7 月 23 日 上午 9:44 
Check in the mod configuration window if all of them are active.
Or maybe you've reached the procreation population threshold. :stress:
You can increase it in this window.
An example of this window you have in preview images.
Carl 7 月 23 日 上午 9:24 
active new function? I'm not quite sure what you mean.
keepercraft  [作者] 7 月 23 日 上午 9:12 
Check do you have active new function.
Wildman will mate only with Wildman.
Do this because it was weird when they bump my colony woman.:VLOVEIT:
Carl 7 月 23 日 上午 9:06 
no sign of anything yet, Keeping watch to see if they do anything but nothing so far.
Carl 7 月 23 日 上午 8:09 
Will do, boss!
I'll report back if anything interesting happens.
keepercraft  [作者] 7 月 23 日 上午 7:38 
@Carl just added wild man procreation.
Happy testing. :VBCOOL:
keepercraft  [作者] 7 月 22 日 上午 10:34 
I'm not testing this on wild humans.
I need to check, if they're using the same job_drivers. :hardhat:
Carl 7 月 22 日 上午 9:38 
Odd request, but is there a way to have Wild Men reproduce with each other? I want to see them live their lives outside my colony, with the mothers being able to breastfeed their kids.
Essa 7 月 22 日 上午 6:22 
Thank you for updating this! :steamhappy:
keepercraft  [作者] 7 月 16 日 下午 6:34 
Don't worry.
Now when i finish major functionality in "Planet Filter and Overlay".
I will focus on this mod. :hardhat:
HavenOnline 7 月 16 日 下午 5:34 
Y U NO UPDAET FOR ODYSEE >:(((((((((( RRRRR
keepercraft  [作者] 7 月 8 日 下午 4:34 
Hi, I finished working on the main functionality of the "Planet Filter and Overlay" mod and get back to testing animals job bugs.
Roque the Rogue 7 月 8 日 下午 4:21 
Another oddity of this bug is that it causes the egg-laying animal to get stuck in a Standing goal, where they pass out from exhaustion or/and hunger eventually.

Pawns can still slaughter them.
Roque the Rogue 7 月 8 日 下午 4:18 
There is a short lived but massive log spam of both yellow and red log reports when TAMED animals try to lay eggs, on their own or in egg boxes, errors even show random colony members being mentioned.

Unfortunately I have issue on my modlist and cannot provide a log link this time.
jakulfrostie 6 月 29 日 下午 8:42 
ohmygods thank youuuu
FireSloth 6 月 25 日 上午 6:13 
Thank you!
Myphicbowser 6 月 24 日 下午 5:24 
Oh that changelog does look pretty, thank you Keepercraft!
keepercraft  [作者] 6 月 24 日 下午 3:28 
@FireSloth i publish test version of 1.6. :worker:
Make some optimization, fixes...
keepercraft  [作者] 6 月 23 日 上午 9:35 
Yes, I testing on unstable 1.6 version.
FireSloth 6 月 23 日 上午 2:16 
Hi keepercraft! Are you going to be updating this to 1.6? I'm missing it while playing unstable branch.
keepercraft  [作者] 6 月 1 日 下午 10:46 
If i find some time, i will make tests.
Last week i bought a laptop to work outside the home. :hardhat:
Myphicbowser 6 月 1 日 下午 6:44 
If anyone has a solution from what @The Viral Divinity has mentioned I'd really like to know
DuckGoosebear PrairieDogLover 5 月 25 日 上午 12:08 
Cute and duckly
I Sap People 5 月 11 日 下午 6:21 
Thank you. I can now see what rimworld is like if it took place on my aggressive chicken farm. (These darn chickens i own are mean as f to strangers)