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报告翻译问题
I'd like to use the mod, the design of the necronoids is great, but the mod is way too bloated for my taste.
It would be nice if it was JUST the necronoids with their horde, shuttle and fallout events, no ranged weapons, no sherrif weapons, no new mechs, no serums, food, etc etc.
Exception filling window for RimWorld.Page_SelectStoryteller: System.ArgumentNullException: Value cannot be null.
Use the mods Vehicle Map Framework and Map Vehicles. They're these mobile platforms that you can build / install things on. Including power generators and turrets. Things like the Portable Power Generator. Turrets such as the ones in Defensive Machine Gun Turret Pack.
All you need is a driver, a few power generators powering a few M2 Brownings, Gatling Guns, Grenade Launchers, or Autocannon turrets installed on one of the Map Vehicles and you have yourself a mobile gun platform.
Mix and match the turrets on your new battle wagons, or specialize them. Get a few drivers together, and drive a killbox-worth of turrets towards the enemy. Put a mortar and a shelf with shells on each of them, and you have yourself a heavily armed artillery battery.
Put a bed roll, horseshoe pin, small stockpile of meals onboard your battle wagons, for the driver's sake. Throw in the mods Turret Does Not Consume Ammo and All Turrets Can Set Forced Target for optimum results.
@丧病, Try "Scenario Amender", https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3236547440&searchtext=amender . Sometimes the "create incident" part of scenarios breaks but restarting it usually fixes it. Save your game then use the "Review Scenario" button in your menu, where you save/load and quit game, to remove the necronid incident and re-add it.
Additionally, silent events as a whole I'd say are just bad design, I'm sorry. If you're gonna throw something at the player, tell them.
I suppose this is mostly gripes for the original author, though, not someone who picked it up to continue it
so any mod adding hediff or armor of resurrection is useless against the infection, is this intended?
@大番薯之怒 Yeah am aware its a minor issue technically renders fine despite me not updating all the tags entirely (uses fallback rendering atm)
Still don't wanna get huge events when starting tribal. :D
Real nice horror mod in any other way.
High five to Eidolan!